(Neutrals) Fairy insects — ANSWERED
(Neutrals) Fairy insects — ANSWERED
(Neutrals) Fairy insects.
The name I gave them is most likely unfortunate, perhaps they should be called brownies or just insects.
Initially, I wanted to draw fairies, but then for some reason I got insects, I decided not to redraw, because fairies are probably in the plans for the elves.
According to a story I have invented, these creatures multiply quickly and build villages in the forest, however they are very weak and cowardly. They prefer to fly away on their wings without a fight to safer places, but if this is not possible, they have to fight.
Most of the fairies of insects can fly, which will interfere with players at the initial stages of the game, since fairies of insects will constantly raid through the air, but in the later stages of fairies insects, due to their physical weakness, will not pose a threat.
The name I gave them is most likely unfortunate, perhaps they should be called brownies or just insects.
Initially, I wanted to draw fairies, but then for some reason I got insects, I decided not to redraw, because fairies are probably in the plans for the elves.
According to a story I have invented, these creatures multiply quickly and build villages in the forest, however they are very weak and cowardly. They prefer to fly away on their wings without a fight to safer places, but if this is not possible, they have to fight.
Most of the fairies of insects can fly, which will interfere with players at the initial stages of the game, since fairies of insects will constantly raid through the air, but in the later stages of fairies insects, due to their physical weakness, will not pose a threat.
Re: (Neutrals) Fairy insects.
Town hall.
The main fairies and insects are trained in the town hall.
The main fairies and insects are trained in the town hall.
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Re: (Neutrals) Fairy insects.
Unarmed fairy insect.
Produced at the town hall and also in the hive
Cost 1
Lives: 40-30
Attack: 8-10
Armor: 0/0
Speed: 3
The resistance is low.
Produced at the town hall and also in the hive
Cost 1
Lives: 40-30
Attack: 8-10
Armor: 0/0
Speed: 3
The resistance is low.
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- nasek3.png (784 Bytes) Viewed 1749 times
Last edited by Anchar on Sat Nov 21, 2020 2:03 pm, edited 1 time in total.
Re: (Neutrals) Fairy insects.
Spearman
Produced in the town hall
Cost: 2
Lives: 40-50
Attack: 8-12
Speed: 3
Armor: 0-1
Distance Armor: 1
Range: 1
Resistance: weak
Produced in the town hall
Cost: 2
Lives: 40-50
Attack: 8-12
Speed: 3
Armor: 0-1
Distance Armor: 1
Range: 1
Resistance: weak
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- nasekkop.png (830 Bytes) Viewed 1748 times
Re: (Neutrals) Fairy insects.
Archer
Town hall production
Cost: 2
Lives: 30-40
Attack: 15
Range: 5
Speed: 3
Armor: 0/0
Resistance: low.
Town hall production
Cost: 2
Lives: 30-40
Attack: 15
Range: 5
Speed: 3
Armor: 0/0
Resistance: low.
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- naseklyk.png (805 Bytes) Viewed 1746 times
Re: (Neutrals) Fairy insects.
Anti archer
Produced in the town hall
Cost: 2
Lives: 30-40
Attack: 12
Range: 4
Armor: 0/0
Speed: 3
Resistance: weak
Damage Against Archers: 200%
Produced in the town hall
Cost: 2
Lives: 30-40
Attack: 12
Range: 4
Armor: 0/0
Speed: 3
Resistance: weak
Damage Against Archers: 200%
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- nasekkopmet.png (916 Bytes) Viewed 1746 times
Re: (Neutrals) Fairy insects.
Stone thrower
Town hall production
Lives: 30-40
Attack: 10
Range: 3
Armor: 0/0
Speed: 2-3
Resistance is low
Bonus against giants: 300%
Against buildings and siege engines: 200%
Town hall production
Lives: 30-40
Attack: 10
Range: 3
Armor: 0/0
Speed: 2-3
Resistance is low
Bonus against giants: 300%
Against buildings and siege engines: 200%
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- nasekkam.png (815 Bytes) Viewed 1743 times
Re: (Neutrals) Fairy insects.
Healer
Produced at the town hall.
Cost: 2
Lives: 30-40
Attack: 6
Range: 1
Armor: 0/0
Speed: 3
Resistance: normal
Ability: Healing aura range: 2-3, +5 lives per turn
Produced at the town hall.
Cost: 2
Lives: 30-40
Attack: 6
Range: 1
Armor: 0/0
Speed: 3
Resistance: normal
Ability: Healing aura range: 2-3, +5 lives per turn
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- nasekhil.png (942 Bytes) Viewed 1743 times
Re: (Neutrals) Fairy insects.
Poison Flower Fighter
Produced in the town hall
Cost: 3
Lives: 30-40
Attack: 12-15 (poison)
Armor: 0/0
Range: 1
Speed: 3
Resistance: low
Produced in the town hall
Cost: 3
Lives: 30-40
Attack: 12-15 (poison)
Armor: 0/0
Range: 1
Speed: 3
Resistance: low
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- nasekiad.png (870 Bytes) Viewed 1742 times
Re: (Neutrals) Fairy insects.
Poisonous spitter with a pipe
Town hall production
Cost: 2-3
Lives: 30-40
Attack: 3-10 (poison) 2 hits
Range: 3-4
Armor: 0/0
Speed: 3
Resistance: low
Town hall production
Cost: 2-3
Lives: 30-40
Attack: 3-10 (poison) 2 hits
Range: 3-4
Armor: 0/0
Speed: 3
Resistance: low
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- nasekplev.png (782 Bytes) Viewed 1741 times
Re: (Neutrals) Fairy insects.
Fire Pepper Thrower.
A special fruit grown by this race is capable of setting fire to opponents.
Town hall production
Cost: 2
Lives: 30-40
Attack: 1-6 (ignition) 3 shots
Range: 3
Armor: 0/0
Speed: 3
Resistance: low
A special fruit grown by this race is capable of setting fire to opponents.
Town hall production
Cost: 2
Lives: 30-40
Attack: 1-6 (ignition) 3 shots
Range: 3
Armor: 0/0
Speed: 3
Resistance: low
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- nasekperec.png (940 Bytes) Viewed 1741 times
Re: (Neutrals) Fairy insects.
Fairy insect with a piece of bark as a shield.
Cost: 2
Lives: 40-50
Attack: 8-10
Range: 1
Armor: 3-4
Distance Armor: 3-4
Speed: 2-3
Resistance is low
Cost: 2
Lives: 40-50
Attack: 8-10
Range: 1
Armor: 3-4
Distance Armor: 3-4
Speed: 2-3
Resistance is low
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- nasekshi.png (1.11 KiB) Viewed 1738 times
Re: (Neutrals) Fairy insects.
Corral.
In the fairies' pen, insects grow insects useful to themselves.
Lives: 60
Attack: 0
Armor: 0/0
In the fairies' pen, insects grow insects useful to themselves.
Lives: 60
Attack: 0
Armor: 0/0
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- nasekzagon.png (2.03 KiB) Viewed 1737 times
Re: (Neutrals) Fairy insects.
Scout on a cricket.
These people raise large crickets as mounts, theoretically, you can make them jump, but since these are neutrals, let them just have high speed.
Corral production.
Cost: 4-5
Lives: 60
Speed: 5
Attack: 12
Range: 1
Armor: 0/0
The resistance is low.
These people raise large crickets as mounts, theoretically, you can make them jump, but since these are neutrals, let them just have high speed.
Corral production.
Cost: 4-5
Lives: 60
Speed: 5
Attack: 12
Range: 1
Armor: 0/0
The resistance is low.
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- naseksverch.png (1.16 KiB) Viewed 1737 times
Re: (Neutrals) Fairy insects.
Archer on a grasshopper.
Corral production.
Cost: 5-6
Lives: 80
Attack: 15
Range: 5
Armor: 0/0
Speed: 5 (grasshoppers can move through mountains)
Resistance: low
Corral production.
Cost: 5-6
Lives: 80
Attack: 15
Range: 5
Armor: 0/0
Speed: 5 (grasshoppers can move through mountains)
Resistance: low
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- naseksverchlyk.png (1.23 KiB) Viewed 1736 times
Re: (Neutrals) Fairy insects.
A spearman on a grasshopper.
Corral production
Lives: 85
Attack: 12-15
Speed: 5
Armor: 1/1
Range: 1
Resistance: low
Corral production
Lives: 85
Attack: 12-15
Speed: 5
Armor: 1/1
Range: 1
Resistance: low
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- naseksverhkop.png (1.19 KiB) Viewed 1733 times
Re: (Neutrals) Fairy insects.
Spearman on a mosquito.
Fairy insects have tamed creatures called mosquitoes that can fly, but do not suck blood since males are used as mount insects, not females.
Corral production.
Cost: 6-7
Range: 1
Armor: 0/0
Speed: 5
The resistance is low.
Lives: 85
Attack: 12-15
Fairy insects have tamed creatures called mosquitoes that can fly, but do not suck blood since males are used as mount insects, not females.
Corral production.
Cost: 6-7
Range: 1
Armor: 0/0
Speed: 5
The resistance is low.
Lives: 85
Attack: 12-15
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- nasekmotkop.png (1.22 KiB) Viewed 1732 times
Re: (Neutrals) Fairy insects.
Mosquito-based stone thrower
Corral production.
Cost: 6-7
Lives: 80
Attack: 15
Range: 4
Speed: 4
Armor: 0/0
Resistance is low
Bonus Damage: Giants 300%
buildings and siege structures: 200%
Corral production.
Cost: 6-7
Lives: 80
Attack: 15
Range: 4
Speed: 4
Armor: 0/0
Resistance is low
Bonus Damage: Giants 300%
buildings and siege structures: 200%
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- nasekmotkam.png (1.21 KiB) Viewed 1732 times
Re: (Neutrals) Fairy insects.
Thrower of poisonous flowers on a mosquito.
Corral production.
Cost: 6-7
Lives: 80
Attack: 5 (poison) 3 actions
Range: 3-4
Armor: 0/0
Speed: 5
Resistance: low.
Corral production.
Cost: 6-7
Lives: 80
Attack: 5 (poison) 3 actions
Range: 3-4
Armor: 0/0
Speed: 5
Resistance: low.
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- nasekmotmet.png (1.3 KiB) Viewed 1732 times
Re: (Neutrals) Fairy insects.
Battle tumbleweed.
A huge tumbleweed of thorns is set in motion by the fairies flying inside.
Manufacturing in the town hall.
cost 4
Life 80-100 (quickly burns out)
Attack: 20
Armor: 1
Distance Armor: 4-6
Capacity: 1-2
Speed: 3-4
Range: 1
A huge tumbleweed of thorns is set in motion by the fairies flying inside.
Manufacturing in the town hall.
cost 4
Life 80-100 (quickly burns out)
Attack: 20
Armor: 1
Distance Armor: 4-6
Capacity: 1-2
Speed: 3-4
Range: 1
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- nasekperpol.png (1.05 KiB) Viewed 1729 times
Re: (Neutrals) Fairy insects.
House of fairies of insects.
Fairies and insects are peaceful people engaged in agriculture and gathering, often their houses are inconvenient for those walking on the ground, therefore, in theory, they can be considered as walls.
Lives ~ 55 Burn fast
Attack 0
Armor: 1/1
Fairies and insects are peaceful people engaged in agriculture and gathering, often their houses are inconvenient for those walking on the ground, therefore, in theory, they can be considered as walls.
Lives ~ 55 Burn fast
Attack 0
Armor: 1/1
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- nasekdom.png (1.17 KiB) Viewed 1729 times
Re: (Neutrals) Fairy insects.
Fairy Watchtower.
This tower was designed for easy visibility, but in battle it has to be defensive.
Lives: ~ 60
Attack: 10-15
Range: 3-4
Armor: 0
Distance Armor: 1
This tower was designed for easy visibility, but in battle it has to be defensive.
Lives: ~ 60
Attack: 10-15
Range: 3-4
Armor: 0
Distance Armor: 1
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- nasekvishka.png (1.37 KiB) Viewed 1729 times
Re: (Neutrals) Fairy insects.
A hive of primitive insect fairies.
Unlike the peaceful insect fairies living without the influence of the queen's mind, this subspecies remained faithful to the hive. Creatures living inside are more capable of defending their queen.
Lives: 1000-1200
Attack: 15 (poison) 3 times
Armor: 5
Distance Armor: 10
Optional ability: After the destruction of the hive, the queen of the hive remains in its place, which after 10 turns can become the hive again.
Unlike the peaceful insect fairies living without the influence of the queen's mind, this subspecies remained faithful to the hive. Creatures living inside are more capable of defending their queen.
Lives: 1000-1200
Attack: 15 (poison) 3 times
Armor: 5
Distance Armor: 10
Optional ability: After the destruction of the hive, the queen of the hive remains in its place, which after 10 turns can become the hive again.
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- Nasekylei.png (2.3 KiB) Viewed 1729 times
Last edited by Anchar on Sat Nov 21, 2020 1:58 pm, edited 1 time in total.
Re: (Neutrals) Fairy insects.
Acid spittoon
Produced in a hive.
Cost: 4
Lives: 75
Attack: 30 (poison)
Range: 4
Armor: 3/3
Speed: 3
Resistance is low
Produced in a hive.
Cost: 4
Lives: 75
Attack: 30 (poison)
Range: 4
Armor: 3/3
Speed: 3
Resistance is low
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- Alnasekiad.png (914 Bytes) Viewed 1727 times
Re: (Neutrals) Fairy insects.
Acid killer.
Fast fighter of the queen of the hive.
Cost: 4
Lives: 80
Attack: 30-35 (poison) 2 actions.
Range: 1
Armor: 3/3
Speed: 4
Resistance: Medium.
Fast fighter of the queen of the hive.
Cost: 4
Lives: 80
Attack: 30-35 (poison) 2 actions.
Range: 1
Armor: 3/3
Speed: 4
Resistance: Medium.
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- Alnaseksek.png (1.03 KiB) Viewed 1727 times
Re: (Neutrals) Fairy insects.
Fairy soldier wasps.
This insect has grown its front legs as chitinous shields.
Hive production:
Cost: 5
Lives: 180
Attack: 45
Range: 1
Armor: 10
Ranged Armor: 12
Speed: 2-3
Resistance: Medium.
This insect has grown its front legs as chitinous shields.
Hive production:
Cost: 5
Lives: 180
Attack: 45
Range: 1
Armor: 10
Ranged Armor: 12
Speed: 2-3
Resistance: Medium.
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- Alnasekshi.png (1.11 KiB) Viewed 1726 times
Re: (Neutrals) Fairy insects.
Hive drone
Elite hive fighter close to the queen of the hive.
Beehive production.
Lives: 200
Attack: 20 (4 times)
Range: 1
Armor: 7-9
Distance Armor 7-9
Speed: 4-5
The resistance is high.
Elite hive fighter close to the queen of the hive.
Beehive production.
Lives: 200
Attack: 20 (4 times)
Range: 1
Armor: 7-9
Distance Armor 7-9
Speed: 4-5
The resistance is high.
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- alnasektryten.png (1.3 KiB) Viewed 1723 times
Re: (Neutrals) Fairy insects.
Hive queen
Map editor only.
Lives: 350-400
Attack: 15 (4 times)
Range: 1-2
Armor: 3/3
Speed: 1-2 (cannot fly)
High resistance.
Abilities:
Aura healing range 3-4, + 20 HP per turn.
Enhancement Aura: Range 4, +5 Attack.
Optional Abilities: Summons an unarmed insect fairy.
Beehive Transformation: The queen disappears and replaces her beehive.
Map editor only.
Lives: 350-400
Attack: 15 (4 times)
Range: 1-2
Armor: 3/3
Speed: 1-2 (cannot fly)
High resistance.
Abilities:
Aura healing range 3-4, + 20 HP per turn.
Enhancement Aura: Range 4, +5 Attack.
Optional Abilities: Summons an unarmed insect fairy.
Beehive Transformation: The queen disappears and replaces her beehive.
- Attachments
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- Nasekkoroleva.png (1.53 KiB) Viewed 1721 times
Re: (Neutrals) Fairy insects.
I would like to know your opinion on this faction. If someone wishes and someone has inspiration, he can offer his units, ideas, images, make adjustments, criticize, and also come up with a suitable name for them, since I do not know English well.
I would like the game to have more different neutral factions to be able to create interesting battles in the editor, as well as interesting stories without the influence of balance (just for myself).
In addition, I would like to draw a race of gremlins (or henchmen) who will be small evil creatures, mercenaries, robbers in the service of powerful creatures, in stolen armor and using stolen weapons and technology.
Draw a race of people, octopuses or wormfaces that will be mostly neutral race in the sea space and will resemble fans of Cthulhu.
Also, draw an analogue of the race from the game Allods online gibberlings - these are small fluffy creatures (in the game they walked in 3) by nature fishermen and smugglers, will be weak on land but will have a cheap fleet.
It is also possible to draw primitive people (or intelligent monkeys) who will be a primitive human tribe.
If similar topics have already been, I would like to know about it and get a link.
I would like the game to have more different neutral factions to be able to create interesting battles in the editor, as well as interesting stories without the influence of balance (just for myself).
In addition, I would like to draw a race of gremlins (or henchmen) who will be small evil creatures, mercenaries, robbers in the service of powerful creatures, in stolen armor and using stolen weapons and technology.
Draw a race of people, octopuses or wormfaces that will be mostly neutral race in the sea space and will resemble fans of Cthulhu.
Also, draw an analogue of the race from the game Allods online gibberlings - these are small fluffy creatures (in the game they walked in 3) by nature fishermen and smugglers, will be weak on land but will have a cheap fleet.
It is also possible to draw primitive people (or intelligent monkeys) who will be a primitive human tribe.
If similar topics have already been, I would like to know about it and get a link.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: (Neutrals) Fairy insects.
I'm not much into a big insects factions. Fairies are already planned as a sub for elves so feel free to try some fairy designs.
Age of Fantasy design leader