undead siege — ARCHIVED
- LordOfAles
- Posts: 3694
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Re: undead siege
Maybe curse buildings with it.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- General Brave
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- Lynx Shafir
- Posts: 1563
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Re: undead siege
Definitely need catapult.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: undead siege
i prefer a bit different one:
Same range as catapult, throws corpses which poisons enemy units, can store inside up to 4 corpses.
Same range as catapult, throws corpses which poisons enemy units, can store inside up to 4 corpses.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: undead siege
Of corse is from Warcaft
Copyright Mak copyright...
I won't draw it...
I prefer the more bone-made design.
Vote?
Copyright Mak copyright...
I won't draw it...
I prefer the more bone-made design.
Vote?
Last edited by Lynx Shafir on Thu Aug 02, 2018 1:49 pm, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: undead siege
Give a spell to necromancers that can be used in sieges, like a black tornado or something like that.
Lordaeron Will rise again!!
Re: undead siege
A seige that shoots poison? Fitting for undead but thinking outta the box can't they use something else besides poison? Like idk bones that do bonus damage to infantry and maybe some mounted units?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- General Brave
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- Location: The Four Point Military Academy.
Re: undead siege
How about launching units over things.
Wise, Might, Loyalty. Forever stands Warfell.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: undead siege
Need to worth to build it.
Still an old fashioned "I shoot stone but i crush you" catapult is the best.
The poison is too simple.
Black tornado?
How it's working to launch sby?
I'll search further ideas.
Still an old fashioned "I shoot stone but i crush you" catapult is the best.
The poison is too simple.
Black tornado?
How it's working to launch sby?
I'll search further ideas.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: undead siege
I personally like my Gargantuan Zombie idea.
Throws his fellow units into enemies for damage and with bonus against buildings (doubled standart ones)
Throws his fellow units into enemies for damage and with bonus against buildings (doubled standart ones)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: undead siege
Screaming skulls whit splash damage.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: undead siege
Maybe it throws bones in a area and upon hitting units anywhere that a unit isn't in a tile with the affected area it leaves corpses
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: undead siege
We could make the necromancer be the undeads way of getting most their siege units since most the spells and abilities suggested to it are siege spells based, e.g. Defile, skeleton ball. Why not allow it to summon a laughing skull that acts as the undeads catapult with stats like:
Laughing skull:
Van:3
Requires corpse
Hp:20
Atk:8 poison weapon
Act:3
Rng:5
Sight:7
Spd:2 (can't pass through forests because it's head is too big )
Arm:0
P.arm:6
Res:0
Abilities:
Launch corpse: rng:7, cool:2, aoe:1, damage:10, poison effect, bonus to buildings, and fortifications.
Bonuses: 100% buildings, and fortifications.
(Not good with bonuses but it's a start.)
That way undead have a more unique way of gaining siege units, they would be faster to get then other races but would be a lot weaker. Might include research of 5 turns for ability though. But it would make more use of the necromancer.
I have the image ready but currently an having problems getting it to respond correctly.
Laughing skull:
Van:3
Requires corpse
Hp:20
Atk:8 poison weapon
Act:3
Rng:5
Sight:7
Spd:2 (can't pass through forests because it's head is too big )
Arm:0
P.arm:6
Res:0
Abilities:
Launch corpse: rng:7, cool:2, aoe:1, damage:10, poison effect, bonus to buildings, and fortifications.
Bonuses: 100% buildings, and fortifications.
(Not good with bonuses but it's a start.)
That way undead have a more unique way of gaining siege units, they would be faster to get then other races but would be a lot weaker. Might include research of 5 turns for ability though. But it would make more use of the necromancer.
I have the image ready but currently an having problems getting it to respond correctly.
Last edited by Savra on Sun Oct 13, 2019 6:31 am, edited 2 times in total.
Re: undead siege
Here. It's an edit or @Stratego (dev)'s spitting skull.
I could probably make the skulls flaming skulls instead and leave the poison effect for the corpse launch ability.
I could probably make the skulls flaming skulls instead and leave the poison effect for the corpse launch ability.
- Attachments
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- Laughing skull 1.png (2.44 KiB) Viewed 2447 times
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: undead siege
Plz, no vanishing.
It is tedious enough to try to finagle The Spirit Towers whilst that vanishing bug is in effect.
Not to mention... The bone golem and flesh golem are more than enough for vanishing.
It is tedious enough to try to finagle The Spirit Towers whilst that vanishing bug is in effect.
Not to mention... The bone golem and flesh golem are more than enough for vanishing.
Beware the calm before the Tempest. . .
Re: undead siege
I was thinking undead needed more units with vanishing, plus you could build up the units vanishing whilst their in the spirit towers range, just don't move them, put them in water or some other terrain, or put them right next to it. But if others would want this to be a normal ranged siege unit for undead then I'll replace vanishing with a corpse cost of 3-2 maybe.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: undead siege
Undeads are going to gain at least 2 siege units:
Ranged aka giant undead hulk thrower
And
Melee aka Giant rolling skeleton ball
Ranged aka giant undead hulk thrower
And
Melee aka Giant rolling skeleton ball
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: undead siege
Think of the giant hulk thrower as the giant marksmen and for orks and the laughing skull as a goblin cannon fodder. That's how this would work in a way.
- makazuwr32
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- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: undead siege
Well if alex will like this.
Alas the way it would be "trainable" will be quite surprising.
Alas the way it would be "trainable" will be quite surprising.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: undead siege
To be honest I don't really like the image.
I have a few ideas about undead sieges but they will probably be mutually exclusives (e.g. A catapult-like approach and the thrower would overlap a bit so we might consider something in the middle).
I'll stay tuned for other proposals
I have a few ideas about undead sieges but they will probably be mutually exclusives (e.g. A catapult-like approach and the thrower would overlap a bit so we might consider something in the middle).
I'll stay tuned for other proposals
Age of Fantasy design leader
Re: undead siege
Well, they do need more ranged siege options that don't require a sacrifice to use. Unless something changed on the giant zombie.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: undead siege
That giant unit will require for creation of itself some sacrifices, yes but after it works as normal ranged siege like rock thrower.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: undead siege
Oh, I thought you were referring to the zombie via in the zombie rebalance post.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: undead siege
Archived
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.