version 1.121
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version 1.121
version 1.120 is published
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- Site Admin
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Re: version 1.121
new thing uos already:
New units/techs:
Orcs Troll hut
Undead Wrecking Ball Siege unit
Change: all troll units and techs are gone into troll building (from TC and caves)
exeptions:
- Axe thrower and Headhunter stayed in TC also
- Crusher and Slugger stayed in caves too (so in caves, volcano and Troll hut)
Change:Elfs an invent ambidextria
Change:Elf worker is the default worker, and ent worker is a labourer (can not start buildings, only help finishing it)
New units/techs:
Orcs Troll hut
Undead Wrecking Ball Siege unit
Change: all troll units and techs are gone into troll building (from TC and caves)
exeptions:
- Axe thrower and Headhunter stayed in TC also
- Crusher and Slugger stayed in caves too (so in caves, volcano and Troll hut)
Change:Elfs an invent ambidextria
Change:Elf worker is the default worker, and ent worker is a labourer (can not start buildings, only help finishing it)
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- Site Admin
- Posts: 15748
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.121
ok many new things from balancing section uos 10
New units/techs:
Orcs Troll hut
Undead Wrecking Ball Siege unit
Elf slinger against giants
Change: all troll units and techs are gone into troll building (from TC and caves)
all non savage, non giant, non minotaur units are removed from caves (also their techs)
exeptions:
- Axe thrower and Headhunter stayed in TC also
- Crusher and Slugger stayed in caves too (so in caves, volcano and Troll hut)
Change:Elves can invent Ambidextria
Change:Giants can not go into wagons
Change:Merlock leader and Merlock chain fighter are no longer buildable in TCs
Change:Ent demolisher got rock hurling techs giving +1 range +1 attack each
Change:Elven smithing techs got cheaper, and archer power is increased by weaponsmithing echs
Change:Under construction buildings little harder to take down
Change:Elf worker is the default worker, and ent worker is a labourer (can not start buildings, only help finishing it)
Fix:Tha last aura problems are fixed lol
New units/techs:
Orcs Troll hut
Undead Wrecking Ball Siege unit
Elf slinger against giants
Change: all troll units and techs are gone into troll building (from TC and caves)
all non savage, non giant, non minotaur units are removed from caves (also their techs)
exeptions:
- Axe thrower and Headhunter stayed in TC also
- Crusher and Slugger stayed in caves too (so in caves, volcano and Troll hut)
Change:Elves can invent Ambidextria
Change:Giants can not go into wagons
Change:Merlock leader and Merlock chain fighter are no longer buildable in TCs
Change:Ent demolisher got rock hurling techs giving +1 range +1 attack each
Change:Elven smithing techs got cheaper, and archer power is increased by weaponsmithing echs
Change:Under construction buildings little harder to take down
Change:Elf worker is the default worker, and ent worker is a labourer (can not start buildings, only help finishing it)
Fix:Tha last aura problems are fixed lol
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- Site Admin
- Posts: 15748
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.121
+
Change:All lancer units got +2 base power (except orc raptor rider)
Change:All lancer units got +2 base power (except orc raptor rider)
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- Site Admin
- Posts: 15748
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.121
please give me feedback on these many changes as i need to publish soon! thanks!