version 1.101
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- Site Admin
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- Joined: Fri Apr 25, 2014 9:28 pm
version 1.101
version 1.100 is published
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- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.101
I have fixed an ugly bug reported by LordOfAles that needs to go out to google play
- from now you can delete unit (in non-mulktiplyer games) without crash.
- also i ahve little refactored unit adjacency because of 8 tile sacrifice, so building constructing, summoning, mending, healing should be re-tested if they work normally.
uos 5
please get this version and test - i will publissh in GP in a few hours.
- from now you can delete unit (in non-mulktiplyer games) without crash.
- also i ahve little refactored unit adjacency because of 8 tile sacrifice, so building constructing, summoning, mending, healing should be re-tested if they work normally.
uos 5
please get this version and test - i will publissh in GP in a few hours.
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- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: version 1.101
also some changes by alex: he wil detailize what
<li><strong>Fix:</strong>Deleting unit manually works again without crash.</li>
<li><strong>Changes:</strong>Orc dragon spells got cooldown, orc crusher, some archers got stat changed</li>
uos 5
<li><strong>Fix:</strong>Deleting unit manually works again without crash.</li>
<li><strong>Changes:</strong>Orc dragon spells got cooldown, orc crusher, some archers got stat changed</li>
uos 5
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: version 1.101
Orc crusher had too wide range of bonuses and against some categories it had 2 instances of bonuses (for example 100% and 300% to giants which resulted in 60 damage against giants total for tier 1 without buffs).
Now orc crusher has 100% bonus to ships, siege machines and throwers; 400% to factories; 800% to fortifications and 1600% to megas.
Fixed also attack on tier 2 and 3 human longbowmen: instead of current 7/7/8 now they properly have 7/8/9 attack.
Now orc crusher has 100% bonus to ships, siege machines and throwers; 400% to factories; 800% to fortifications and 1600% to megas.
Fixed also attack on tier 2 and 3 human longbowmen: instead of current 7/7/8 now they properly have 7/8/9 attack.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: version 1.101
Orc Drake/Dragons/Wyrm have been changed so their cd are now 4/5/6 and they require 4/5/6 sacrifices thanks to @Stratego (dev)'s fast implementation of extended range of special cost.
Some human units had wrong spell resistance values and have been corrected.
Orc crusher has lost bonus against some categories and became more specialized against buildings and retained only bonus against mechanical.
Some human units had wrong spell resistance values and have been corrected.
Orc crusher has lost bonus against some categories and became more specialized against buildings and retained only bonus against mechanical.
Age of Fantasy design leader