Special body modification of every reptilan unit that increases their capabilty of keeping heat so they can move during winter without that many problems - +1 speed on snow (from 1 to 2), cost 6. May need better name.
Well tbh the terrain drawbacks are a bit hard to make fair - if the reptialns have so many problems with snow players won't choose them for maps with it... But still I think it's sensful and sort of cool...
I will give reptilans perharps additional winter infantry with 3 speed unlockable with this, I must think of details.
Heat isolation IMPLENTED
Heat isolation IMPLENTED
Last edited by Midonik on Mon Jul 27, 2020 6:55 am, edited 2 times in total.
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- Shyrik3244
- Posts: 132
- Joined: Tue May 28, 2019 4:41 pm
- Location: Russia
Re: Heat isolation WATING IMAGE
What's better?
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- Shyrik3244
- Posts: 132
- Joined: Tue May 28, 2019 4:41 pm
- Location: Russia
Re: Heat isolation WATING IMAGE
What's better?
- Puss_in_Boots
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Re: Heat isolation READY
Well this might be harder than I thought, as well as the webbed feet tech. We might need to abandon this idea.
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Re: Heat isolation READY
They might actually be possible with new terrain mechanics.
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- General Brave
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Re: Heat isolation READY
what are you trying to do with this.
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Re: Heat isolation READY
"terrainAffects":{
"affectList":[
{"terrainTypeIdStrings":["TERRAIN_HILL"], "trnEffects":["EFFECT_TERRAIN_HILL"], "trnAffectedUnits":{ "categories":["U_INFANTRY"]}}
]
}
This stuff? I am not sure if it can be locked by a tech but it might actually be possible to do. Then I will just make it give +1 speed.
"affectList":[
{"terrainTypeIdStrings":["TERRAIN_HILL"], "trnEffects":["EFFECT_TERRAIN_HILL"], "trnAffectedUnits":{ "categories":["U_INFANTRY"]}}
]
}
This stuff? I am not sure if it can be locked by a tech but it might actually be possible to do. Then I will just make it give +1 speed.
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
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