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Re: Easter Egg units

Posted: Fri Oct 16, 2020 1:36 pm
by Badnorth
Oh noo.

The avatar isn't that large, Grall is taller than me :lol: !
But if it is really needed, I'll resize it to normal.
Tho Idk if the current armor would fit on such small man.

Re: Easter Egg units

Posted: Fri Oct 16, 2020 1:39 pm
by Badnorth
Endru1241 wrote: Fri Oct 16, 2020 1:16 pm cost 2 turns
hp: 25
armors 6/14
power 2
actions 3
hardcore fan aura 2 range, without himself: gives +100% mental resistance, +6 to melee armor, +3 to power to all unit types
temporary nerf - +-2 power, -1/-1 armor, cumulative for 1 turn, has 3 range
temporary buff - +2 power, +1/1 armor, cumulative for 1 turn, has 3 range
proceed removal - -5hp, has range 3 (with bonuses against any units with bigger hp)
Should all e.e. units be 2 turns?

Re: Easter Egg units

Posted: Fri Oct 16, 2020 1:42 pm
by Endru1241
QuadrupoleStrat wrote: Fri Oct 16, 2020 1:39 pm
Endru1241 wrote: Fri Oct 16, 2020 1:16 pm cost 2 turns
hp: 25
armors 6/14
power 2
actions 3
hardcore fan aura 2 range, without himself: gives +100% mental resistance, +6 to melee armor, +3 to power to all unit types
temporary nerf - +-2 power, -1/-1 armor, cumulative for 1 turn, has 3 range
temporary buff - +2 power, +1/1 armor, cumulative for 1 turn, has 3 range
proceed removal - -5hp, has range 3 (with bonuses against any units with bigger hp)
Should all e.e. units be 2 turns?
That's my idea.
QuadrupoleStrat wrote: Fri Oct 16, 2020 1:36 pm Oh noo.

The avatar isn't that large, Grall is taller than me :lol: !
But if it is really needed, I'll resize it to normal.
Tho Idk if the current armor would fit on such small man.
No - he's not. Gral.Sturnn's is exactly 30px in height from the bottom of feet to top of the head.
Your's is 34px.

Re: Easter Egg units

Posted: Fri Oct 16, 2020 1:45 pm
by Badnorth
Ok, I've picked one from my sprite storage, something like a Demi-god or smt.
unit_ee_QuadrupoleStrat.png
unit_ee_QuadrupoleStrat.png (2.3 KiB) Viewed 2859 times
Thankfully it'll fit with my username. I think.

Edit- Hold on. Im going to upgrade this sprite as this is out dated. I made this months ago. Im going to post an optimized one probably tomorrow.

Re: Easter Egg units

Posted: Fri Oct 16, 2020 9:02 pm
by phoenixffyrnig
Endru1241 wrote: Fri Oct 16, 2020 9:46 am
I am already answering one possible question - yes QuadrupoleStrat is quite fresh comparing to others, but he already made huge number of images, posted many good ideas - which quite some part is implemented or on todo list.
Fair play Quaddy @QuadrupoleStrat - well deserved! :)

Re: Easter Egg units

Posted: Fri Oct 16, 2020 11:45 pm
by Badnorth
phoenixffyrnig wrote: Fri Oct 16, 2020 9:02 pm
Endru1241 wrote: Fri Oct 16, 2020 9:46 am
I am already answering one possible question - yes QuadrupoleStrat is quite fresh comparing to others, but he already made huge number of images, posted many good ideas - which quite some part is implemented or on todo list.
Fair play Quaddy @QuadrupoleStrat - well deserved! :)
Haha, thanks pheonix :D

Re: Easter Egg units

Posted: Fri Oct 16, 2020 11:47 pm
by Badnorth
A slight edit to my avatar:
unit_ee_QuadrupoleStrat.png
unit_ee_QuadrupoleStrat.png (2.6 KiB) Viewed 2840 times
Added cape, extended horse armor and so on.

Re: Easter Egg units

Posted: Sat Oct 17, 2020 3:57 am
by Badnorth
...

Re: Easter Egg units

Posted: Sat Oct 17, 2020 4:09 am
by Badnorth
Btw CoolGuy has a problem. The problem might also affect other upcoming easter egg units. CoolGuy can't step or cross bridges, it seems bridges are impassable by Easter egg units. Bridges are obstacles for Coolguy.

Re: Easter Egg units

Posted: Sat Oct 17, 2020 1:16 pm
by Badnorth
Updated.
unit_ee_QuadrupoleStrat.png
unit_ee_QuadrupoleStrat.png (2.64 KiB) Viewed 2809 times

Re: Easter Egg units

Posted: Sun Oct 18, 2020 7:36 am
by Hyuhjhih
phoenixffyrnig wrote: Fri Oct 16, 2020 9:02 pm
Endru1241 wrote: Fri Oct 16, 2020 9:46 am
I am already answering one possible question - yes QuadrupoleStrat is quite fresh comparing to others, but he already made huge number of images, posted many good ideas - which quite some part is implemented or on todo list.
Fair play Quaddy @QuadrupoleStrat - well deserved! :)
True.🥳🥳🥳

Re: Easter Egg units

Posted: Mon Oct 19, 2020 12:09 am
by Puss_in_Boots
For lack of a better word, my fursona has a persona. I am blown away.

Re: Easter Egg units

Posted: Mon Oct 19, 2020 12:13 am
by Puss_in_Boots
I think I'm looking at a handsome mustached man, but he might have the cat head, I'm not entirely sure right now.

You did an amazing job with the body.

Re: Easter Egg units

Posted: Mon Oct 19, 2020 12:17 am
by Badnorth
Lol, the name of the img is "puss_in_butts".

Re: Easter Egg units

Posted: Mon Oct 19, 2020 12:24 am
by Badnorth
Updated.
unit_ee_QuadrupoleStrat.png
unit_ee_QuadrupoleStrat.png (2.64 KiB) Viewed 2781 times

Re: Easter Egg units

Posted: Mon Oct 19, 2020 1:06 am
by Puss_in_Boots
I can't tell what my favorite part is.

The accidental optical illusion?

The well made body?

Or the silly name?

Re: Easter Egg units

Posted: Mon Oct 19, 2020 3:31 am
by Badnorth
You could edit it? It is your easter egg unit afterall.
It looks nice and clean for me.

Re: Easter Egg units

Posted: Mon Oct 19, 2020 9:19 am
by Endru1241
Puss_in_Boots wrote: Mon Oct 19, 2020 1:06 am I can't tell what my favorite part is.

The accidental optical illusion?

The well made body?

Or the silly name?
Honestly - the filename was not intended.

As for design - I intended to retain some of the flavour. I planned to write in the description : "Mysterious man wearing cat mask. Always in well made boots. Everything around him screams - man has got to have his own style."
QuadrupoleStrat wrote: Sat Oct 17, 2020 4:09 am Btw CoolGuy has a problem. The problem might also affect other upcoming easter egg units. CoolGuy can't step or cross bridges, it seems bridges are impassable by Easter egg units. Bridges are obstacles for Coolguy.
I am changing it - bridges doesn't provide any protection, so it should be balanced.
QuadrupoleStrat wrote: Sat Oct 17, 2020 3:57 am I propose this kind of stats:
QuadrupoleStrat
unit_ee_QuadrupoleStrat.png
Unit description: An Emperor of a distant land called Quadrupolis, currently living at Octapralia. Summon him if you need him at your battles and he will gladly aid you. He eminates a violent aura that can help debuff your enemies. Use its passive ability wisely.
Trained at: Towns
Cost: 2
Hp: 25
Att: 7
Spd: 4
Armour: 10/8
Actions: 2
Sight: 5
Healbonus: 1.0
Mental resistance: 100%
Inconvertable
Legendary
Bonuses:
60% +4 Mercenary
60% +4 Archers

Carnage Aura
Indicator:
Carnage indicator.png
Description: The Emperor eminates a ridiculously violent aura to enemies in his front of him making them terrified, spooked and intimidated in the look of an eye, the enemies can't fight properly with an intimidating effect at the mind. May not work on religious units.
Affect: Foot, Mounted (Except religious)
Aura rng: 2
-4 Attack
-2/2 armor
-1 speed
-1 sight
Categories: Agile Defense, Heavy Cavalry

Is it op?
It is OP.
-4 attack makes him immune to agile and mounted units counters and barely hit by upgraded ones.
It also doesn't entirely fit the concept.
Those units are easter eggs.
You shouldn't focus only on coolness.
They could contain a joke or some reference to real person behaviour - either on forum or in multiplier.
My idea for your avatar ability and description was something related to speed, like multiple weak attacks, + speed, -power + action buffs. And text like "Very quick to act. Sometimes can execute few actions even before others could react."
If you don't know why - look at your posts.

Re: Easter Egg units

Posted: Mon Oct 19, 2020 9:45 am
by Badnorth
Ow right, I haven't thought the stats too hard. Honestly.
It is hard to do that at a 2 turn unit that has to be the same as Cool guy.
Endru1241 wrote: Mon Oct 19, 2020 9:19 am idea for your avatar ability and description was something related to speed, like multiple weak attacks, + speed, -power + action buffs.
Hmm, I think it is op. Depends on how much power is reduced.
This is going to be very useful on workers and trebuchets. Thus healers and convincers.
Endru1241 wrote: Mon Oct 19, 2020 9:19 am And text like "Very quick to act. Sometimes can execute few actions even before others could react."
If you don't know why - look at your posts.
Haha, ok I see now. I am in 4 it!

Re: Easter Egg units

Posted: Mon Oct 19, 2020 9:49 am
by Badnorth
Why does CoolGuy have siege aura in the first place?
His siege aura is so darn overpowered. Rams have +2 rng beside it. Lol.

Re: Easter Egg units

Posted: Mon Oct 19, 2020 9:54 am
by makazuwr32
QuadrupoleStrat wrote: Mon Oct 19, 2020 9:49 am Why does CoolGuy have siege aura in the first place?
His siege aura is so darn overpowered. Rams have +2 rng beside it. Lol.
Because @COOLguy is a cool Guy.

Re: Easter Egg units

Posted: Mon Oct 19, 2020 10:03 am
by Badnorth
Oh yeaa, why didn't I think of that.
Totally makes sense. COOLguy is a cool guy !

Re: Easter Egg units

Posted: Mon Oct 19, 2020 1:04 pm
by Puss_in_Boots
I think my unit image is great as it is now.

Re: Easter Egg units

Posted: Mon Oct 19, 2020 2:47 pm
by Squirrel5555
My favourite image is Gral, very cool

Re: Easter Egg units

Posted: Mon Oct 19, 2020 4:51 pm
by Endru1241
Squirrel5555 wrote: Mon Oct 19, 2020 2:47 pm My favourite image is Gral, very cool
That's almost original - I only removed light (or thunders - anyway the yellow color around weapon) and added teamcolors.
Lynx is only resized and slightly corrected.
Puss, gok and stratego was made from the scratch (well, I used sihulettes from existing units).
On makazuwr I copied some parts of original and whole horse.

Re: Easter Egg units

Posted: Tue Oct 20, 2020 12:42 pm
by patroid
Hi,
Making the red part of the shield teamcolor kinda goes against the point of the shield in the first place. The german flag is red gold black.
Id suggest making the cape teamcolor or solving it elsewere.

patroid

Re: Easter Egg units

Posted: Wed Oct 21, 2020 6:20 pm
by Endru1241
patroid wrote: Tue Oct 20, 2020 12:42 pm Hi,
Making the red part of the shield teamcolor kinda goes against the point of the shield in the first place. The german flag is red gold black.
Id suggest making the cape teamcolor or solving it elsewere.

patroid
Ok, sorry I'll make it the way you want.
I just thought to remove national colors on everyone, because coolguy doesn't american flag, visible on the forum.
E.g. in mine case - polish flag is transformed into teamcolors.

Re: Easter Egg units

Posted: Wed Oct 21, 2020 7:20 pm
by Puss_in_Boots
Endru1241 wrote: Wed Oct 21, 2020 6:20 pm Ok, sorry I'll make it the way you want.
I just thought to remove national colors on everyone, because coolguy doesn't american flag, visible on the forum.
E.g. in mine case - polish flag is transformed into teamcolors.
Correction: you kept mine

Re: Easter Egg units

Posted: Wed Oct 21, 2020 7:37 pm
by Endru1241
Puss_in_Boots wrote: Wed Oct 21, 2020 7:20 pm
Endru1241 wrote: Wed Oct 21, 2020 6:20 pm Ok, sorry I'll make it the way you want.
I just thought to remove national colors on everyone, because coolguy doesn't american flag, visible on the forum.
E.g. in mine case - polish flag is transformed into teamcolors.
Correction: you kept mine
Not obvious enough that it would need to be removed to keep consistent design.
I mean - compare clothes colors to direct flag or shield emblem.

Re: Easter Egg units

Posted: Thu Oct 29, 2020 2:55 pm
by StormSaint373
Give me some time... And I'll give u an img for Storm-Saint