Multiplayer templates
-
- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Multiplayer templates
A few hours earlier i fixed the problem that "private" games did not get unlocked.
there were about 20 games that got opened.
and a few hours later they all vanished - seemingly all got joined and filled.
so i think people tend to wait for game to join instead of creating
Q1: do u know what is the reason? maybe the create button is not too intuitive?
Q2: or shall i make (as in subject i wrote) some templates that are always there and seem like you can join them however you will be the first player to join.
- if this is the solution which maps and setting shall i put there?
-- my favorite setup:
- about 20x20-30x30 mostly ground fight map (a nice one eg: "perilous ralm", "desert mediterrean", "island", "the ruined city")
- fog
- many units
- normal TC count
- 2vs2 player
there were about 20 games that got opened.
and a few hours later they all vanished - seemingly all got joined and filled.
so i think people tend to wait for game to join instead of creating
Q1: do u know what is the reason? maybe the create button is not too intuitive?
Q2: or shall i make (as in subject i wrote) some templates that are always there and seem like you can join them however you will be the first player to join.
- if this is the solution which maps and setting shall i put there?
-- my favorite setup:
- about 20x20-30x30 mostly ground fight map (a nice one eg: "perilous ralm", "desert mediterrean", "island", "the ruined city")
- fog
- many units
- normal TC count
- 2vs2 player
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Multiplayer templates
For Q2 i recommend also for 3 players and without teams as well.
Maps can be a bit bigger - up to 40x40.
Other settings are fine as for me.
Maps can be a bit bigger - up to 40x40.
Other settings are fine as for me.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: Multiplayer templates
Yes it seems people don't really create maps, instead they join them.
Wise, Might, Loyalty. Forever stands Warfell.
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Multiplayer templates
cant blame them, joined players get first turn and sometimes its too tempting
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- Puss_in_Boots
- Posts: 3211
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Multiplayer templates
If it was the other way around, people would be asking why nobody is joining their game.
OLÉ
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Multiplayer templates
And even worse is the fact that tc far from starting position spawns randomly, and sometimes all the far away tc spawns close to joined player.... Not only he captures tc b4 host player but he can also guard it with a pikeman by the time host scout reaches tc...
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- Puss_in_Boots
- Posts: 3211
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Multiplayer templates
Hosts actually have a tc generation disadvantage? This is probably the reason skirmish multiplayer maps were suggested in the first place. We need more symmetrical maps with mitigated disadvantages.
OLÉ
-
- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Multiplayer templates
no one has disadvantage on TC generation - that is totally random (apart from the basic rules of TC spawning - i wrote it somewhereo n forum already)
- Puss_in_Boots
- Posts: 3211
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Multiplayer templates
I agree it's entirely random and this scenario is mostly situational, but sometimes games require the right, square amount of fairness. We should probably put more efforts into creating 2 player maps for experiences like that.
OLÉ
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Multiplayer templates
Exactly y I made the castle fight map , without wagons it is so tough map
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Multiplayer templates
When I start a new app, I always join instead of create multiplayer games - because there is less wait to join a game when ppl have already joined than to start one and hope random ppl will join
Thanks!
Josh
Josh