Mapeditor related
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Mapeditor related
in triggers where we select object type, there should b an option to type in the name and the game automatically searches for and shows the names of units matching the name i typed (if it is kept empty then game show all names like it is now)
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Mapeditor related
[IMPLEMENTED]Trigger editor: select units/techs as u select in production list (icon+name)
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Mapeditor related
Thanks
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- Puss_in_Boots
- Posts: 3211
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Mapeditor related
This Forum needs an @everyone just so we can get people to change their votes.
OLÉ
- godOfKings
- Posts: 3302
- Joined: Fri Sep 22, 2017 4:50 pm
Re: Mapeditor related
considering the patrolling trigger, i actually found a way to make an enemy move to a location i want it to move, place a neutral building unit in that location (and may b use triggers to make the enemy move wen u want it to move) using this trick, i made it that in next campaign map an enemy scout will naturally move to enemy headquarters and alert them if u dont stop him in time (sorry it was so awesome that i couldnt keep it secret even though players are supposed to find out after getting discovered and restarting the map a few times )
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Renaming unit not on turn zero start mapeditor related
I looked in the game for a trigger that would allow me to rename a unit that enters the game after the start. For example, renaming a space marine unit created on turn 3 to "CAPT Ahab", if there is a way already to rename a late entering unit, I am sorry I didn't find it, and I would like to know how. Thank you. AOG
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- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Mapeditor related
how is that entering late? spawned by triggers? if so you can place it on game start and just move to that location instead of spawning.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Mapeditor related
Trained at turn 23 in factory.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Mapeditor related
how? how would u know player will train it on 23th turn? i dont understand, i need a complete description of the case and the request/problem to be solved.