Dwarf tech tree
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarf tech tree
After that for techs (first gen) there is nothing we need right now.
Good idea.Menselot wrote:Try add random smoke everywhere !!!
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Dwarf tech tree
Yes. Images are easy to improve later.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Dwarf tech tree
Also you can add one of this for the first upgrade just to have more diversity !!!LordOfAles wrote:Improved Gunpowder Mixtures. I honestly don't know how to make 2nd and 3rd so i did this:
Fantasy > 40k
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Dwarf tech tree
I dunno. I would like for it to stay in same concept.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- General Brave
- Posts: 4662
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- Location: The Four Point Military Academy.
Re: Dwarf tech tree
Perhaps it needs more powder, or boxes.
Wise, Might, Loyalty. Forever stands Warfell.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Dwarf tech tree
Just saw this. Give me the link so i can actually picture this.makazuwr32 wrote:That is much better.
Also can you work for thismakazuwr32 wrote:Underwater physics
Researchable at TC, Siege Workshop for 4 turns
Unlocks Submarines
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarf tech tree
I think that submerged in water submarine will work good for that.
From this picture pack (ofc it will need angle more similar to aof one for ships).
From this picture pack (ofc it will need angle more similar to aof one for ships).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Dwarf tech tree
But I have no idea how a submarine should look. And that is from Warcraft so I can't copy.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarf tech tree
those are submarines. You can make similar design.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarf tech tree
Are all these blacksmith techs ready?
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarf tech tree
Alex has in mind different concept a bit so no.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarf tech tree
Alex being gone causing rise of built up questions to happen
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Dwarf tech tree
I saw a rifling tech so I decided to make my own image,also made one on the missile thingy and another one with no purpose yet..
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- AoF_Dwarf_Tech_Unnamed.png (1.15 KiB) Viewed 3345 times
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- AoF_Dwar Tech_Missiles.png (775 Bytes) Viewed 3345 times
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- AoF_Dwarf Tech_RIFLING.png (1.43 KiB) Viewed 3345 times
- Skelegonsans
- Posts: 922
- Joined: Sun Aug 14, 2016 7:52 pm
- Location: Miguel Pereira, Rio de Janeiro, Brazil
Re: Dwarf tech tree
These look pretty cool
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Dwarf tech tree
Alright, let's get the starting techs at the beginning of the post finished since they seem the best likely choices. That way dwarves can get their upgrades.
Re: Dwarf tech tree
Here's what we have so far.
Re: Dwarf tech tree
Here's 2 new weapon smithings.
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- Dwarven weapon smithing.png (2.73 KiB) Viewed 3298 times
Re: Dwarf tech tree
Buoyancy tech,for the research and development of the dwarven submarine!
Haha
Haha
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- AoF_Dwarf Tech_Buoyancy.png (1.11 KiB) Viewed 3273 times
Re: Dwarf tech tree
This would be the research tech to unlock the Gyros but I guess I'll leave it up to you guys to decide if you want this in and I know the 'gyro' unit is discontinued at the moment but I just want u guys to see this:)
Re: Dwarf tech tree
Seems I'm having trouble uploading it
Re: Dwarf tech tree
Since brave the closest thing to being a co design leader he said just accept it ( brave )
And he will work on it after he done Json other things in.
@Savra
And he will work on it after he done Json other things in.
@Savra
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Dwarf tech tree
Ok, just need an update on some images.
Re: Dwarf tech tree
Ok. Here's some pics I found.
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- Dwarven armour upgrades.png (1.08 KiB) Viewed 3234 times
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- Dwarven weapons upgrades.png (651 Bytes) Viewed 3234 times
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarf tech tree
I will update this week outdated blacksmith upgrades for dwarves.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Dwarf tech tree
All we need now is new gunpowder and rune of defence and it's set.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Dwarf tech tree
I am not sure.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.