Roman Garrison Selection Bug IMPLEMENTED
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Roman Garrison Selection Bug IMPLEMENTED
Upon pressing the "select all production buildings on map" button. Roman garrison isn't selected.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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- Site Admin
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- Joined: Fri Apr 25, 2014 9:28 pm
Re: Roman Garrison Selection Bug
it is seleccted only if it produces a war unit, so eg. on inventing a tech it will not - is that the case?
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Roman Garrison Selection Bug
Nu
I was producing auxiliary in it. I pressed the "select all production buildings on map" button. Everything was selected: TCs, Barracks, Archeries, Stables, Dojos, Docks etc. except the Roman Garrison.
I was producing auxiliary in it. I pressed the "select all production buildings on map" button. Everything was selected: TCs, Barracks, Archeries, Stables, Dojos, Docks etc. except the Roman Garrison.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Roman Garrison Selection Bug
that is special "production" too.
please try witrh a roman warrior or something
if only aux not working than i have idea to fix its json
please try witrh a roman warrior or something
if only aux not working than i have idea to fix its json
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- Site Admin
- Posts: 15752
- Joined: Fri Apr 25, 2014 9:28 pm
Re: Roman Garrison Selection Bug IMPLEMENTED
ok, i gave power value to the helmet, so it will be considered a war unit.
will be in next
will be in next