Supply Stash +IMG
Supply Stash +IMG
Made by transforming material unit. Have an effect called "Resupply". The building will vanish after 3 turns. Can be healed by other material unit.
Resupply= Instant regenerate 50% unit hp and instantly end all ability cooldown on a unit.
Resupply= Instant regenerate 50% unit hp and instantly end all ability cooldown on a unit.
Re: Supply Stash
New design:
It will be buildable by engineers. This building is very useful to support your war effort. AI can also use it too since, it's buildable. Consume 1 building limit that you get from tcs. It can be used to simulate supply lines.
Abilties:
Resupply: Regenerate 25% unit hp and end all ability cooldown on unit except planes and ships. Remove immobilized effect. No cooldown. Range: 1
Distribute material: Only for infantry, engineer, and sapper. Increase mend rate by +3 for 2 turns. Cooldown=3 turns.
Refuel: Increase tank speed by 1 for 2 turns. Range: 1.
It will be buildable by engineers. This building is very useful to support your war effort. AI can also use it too since, it's buildable. Consume 1 building limit that you get from tcs. It can be used to simulate supply lines.
Abilties:
Resupply: Regenerate 25% unit hp and end all ability cooldown on unit except planes and ships. Remove immobilized effect. No cooldown. Range: 1
Distribute material: Only for infantry, engineer, and sapper. Increase mend rate by +3 for 2 turns. Cooldown=3 turns.
Refuel: Increase tank speed by 1 for 2 turns. Range: 1.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Supply Stash
This idea i like.
Especially that they will count as factories and are limited.
Especially that they will count as factories and are limited.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Supply Stash
New ability: Supply shells= On guns and mortars only. Increase power by +5 for 2 turns. Cooldown=2 turns.
Re: Supply Stash
Should it get summon material ability? Material unit only have resupply ability with speed of 2. When you use the ability of a material unit, it will consume the material unit. This will make it possible to supply units on front lines without making the supply stash too near to the front lines.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Supply Stash
i don't mthink that it will be good idea to give summon them.
instead maybe some abilities can have +1 range.
instead maybe some abilities can have +1 range.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Supply Stash
Making it +1 range can make it safer from artilleries. By summoning materials, you don't need to make it everywhere on the map. Just need some of these. The destruction of this can lead to your army failing in some places.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Supply Stash
that is why i'm against giving that ability.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Supply Stash
This building is fragile. Making it able to summon materials can make it used more. Instead of making a new one, just reuse it. AI will also be helped, because AI don't destroy unused buildings.
Re: Supply Stash
Abilities icon.
I don't think distribute materials ability that increase mend rate is good.
I don't think distribute materials ability that increase mend rate is good.
- Attachments
-
- Supply shells
- Supply shells.png (515 Bytes) Viewed 3989 times
-
- Rsupply
- Resupply.png (1.01 KiB) Viewed 3989 times
-
- Refuel
- jeerrycan.png (1.35 KiB) Viewed 3989 times
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Supply Stash
Agree with additional mend rate. Still don't like spawn material idea (if with vanishing, maybe, with infinite life time definately no).
Also i think it can have 2 tiles range for resupply and refuel if without spawn material.
Also i think it can have 2 tiles range for resupply and refuel if without spawn material.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Supply Stash
Material with vanishing of 3 turns?
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Supply Stash
2 or 3. They have speed 2 right?
Their total movement range must be 6 tiles.
Their total movement range must be 6 tiles.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Supply Stash
With transport truck it will be more. Yes 6 speed max without transport.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Supply Stash
then this is fine.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Supply Stash
nice guys, I see this topic is nearly over. This idea is simple yet very effective for a more historical game play (most any ideas that make the player play historically are usually implemented) which I like, but I would like full stats submitted soon. The stats should make the building weak as to to make the player have to make them a priority to defend.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Re: Supply Stash
Stats:
Hp:20
Attack:0 (oops)
Armor:0
Explosive:0
Action:1
Sight:4
Abilities:
Resupply: Regenerate 25% unit hp and end all ability cooldown on unit except planes and ships. Remove immobilized, burning,or slow effect. No cooldown. Range: 1
Refuel: Increase tank speed by 1 for 2 turns. Range: 1. No cooldown.
Supply shells= On guns and mortars only. Increase power by +5 for 2 turns. Cooldown=1 turn
Unload Material= Summon material unit. No cooldown. Range=1
I change supply shells cooldown to 1 turn instead.
Hp:20
Attack:0 (oops)
Armor:0
Explosive:0
Action:1
Sight:4
Abilities:
Resupply: Regenerate 25% unit hp and end all ability cooldown on unit except planes and ships. Remove immobilized, burning,or slow effect. No cooldown. Range: 1
Refuel: Increase tank speed by 1 for 2 turns. Range: 1. No cooldown.
Supply shells= On guns and mortars only. Increase power by +5 for 2 turns. Cooldown=1 turn
Unload Material= Summon material unit. No cooldown. Range=1
I change supply shells cooldown to 1 turn instead.
- Attachments
-
- Unload material.png (981 Bytes) Viewed 3962 times
Last edited by samuelch on Mon Apr 23, 2018 1:48 pm, edited 1 time in total.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Supply Stash
Uhm... attack? Please remove.
Hp can be a bit higher if without armors, raise to 20.
Resupply must remove all effects, not only immobilized. Right now we already have slow from "shoot track" ability and i think burn from molotov (molotov coktails must give burn effect stack to vehicles, buildings and tanks on hit - but also it must have only chance to hit them)
Hp can be a bit higher if without armors, raise to 20.
Resupply must remove all effects, not only immobilized. Right now we already have slow from "shoot track" ability and i think burn from molotov (molotov coktails must give burn effect stack to vehicles, buildings and tanks on hit - but also it must have only chance to hit them)
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Supply Stash
I actually like the stats were they are, also the range of sight should be lower if the range of resupply is lower.
Hp: 20
Explosive:0
armor: 0
sight: 1
range: 1
Abilities:
Resupply: Regenerate 25% unit hp and end all ability cooldown on unit except planes and ships. Remove immobilized, burning,or slow effect. No cooldown. Range: 1
Refuel: Increase tank speed by 1 for 2 turns. Range: 1. No cooldown.
Supply shells= On guns and mortars only. Increase power by +5 for 2 turns. Cooldown=1 turn
Unload Material= Summon material unit. No cooldown. Range=1
I change supply shells cooldown to 1 turn instead.
Hp: 20
Explosive:0
armor: 0
sight: 1
range: 1
Abilities:
Resupply: Regenerate 25% unit hp and end all ability cooldown on unit except planes and ships. Remove immobilized, burning,or slow effect. No cooldown. Range: 1
Refuel: Increase tank speed by 1 for 2 turns. Range: 1. No cooldown.
Supply shells= On guns and mortars only. Increase power by +5 for 2 turns. Cooldown=1 turn
Unload Material= Summon material unit. No cooldown. Range=1
I change supply shells cooldown to 1 turn instead.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Supply Stash
Sight 1 is a bit too low. 4 is fine. They are not blind in building.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Supply Stash
okay someone may start on JSON.
A thousand may fall at your side,
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
And ten thousand at your right hand;
But it shall not come near you.
Only with your eyes shall you look,
And see the reward of the wicked.
Re: Supply Stash
What do you think about adding supply truck as movable supply stash?
Re: Supply Stash
Sounds Good.
The Supply stash image could use some work, Ill see what I can do to it.
The Supply stash image could use some work, Ill see what I can do to it.