Trigger condition: tech researched ANSWERED

Any other ideas that does not fit to the specific categories.
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v094517
Posts: 71
Joined: Fri Jun 23, 2023 1:09 am

Trigger condition: tech researched ANSWERED

Post by v094517 »

I suggest a trigger condition that checks whether a player has researched a tech for the possibility to attach further consequences to research in specific maps, for use in (e.g.) replicating tech ages.
tamtam12345
Posts: 766
Joined: Wed Mar 30, 2016 8:41 am

Re: Trigger condition: tech researched

Post by tamtam12345 »

Already have:
Cond : Player1 has tech
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