This was from the "Extra Aircraft Movement Sets" thread.Dahdee wrote: ↑Thu Jan 05, 2023 7:46 pm Could it be easier if we were simply allowed to use all available movement at will?
Example: say you have aircraft with movement 12. Plane moves 6 tiles, engages enemy aircraft, and is allowed to use it's remaining movement to reposition.
This is something that could work for all units not just air.
Dahee raised a good idea about the units moving as much as possible.
E.g. Aircraft has 10 speed. Moves 5 tiles, attacks, moves another 3 before finally moving its last 2.
(Note: This is similar to the current Movement mechanic when units are "suprised" by a hidden unit.)
On second thought, it might not be a terrible idea. I would love to be able to move my transports around my towns/barrack, run around naval mines, build buildings and move on with engineers etc.
Only problem I see is that this idea involves a tiny bit of coding changes
e.g. Units fade when movement is complete
Conversely, when a unit encounters a hidden unit they should lose all movement instead. (As the current "run into hidden unit" mechanic allows you to continue moving which is more of an advantage if anything)
@Stratego (dev) What do you think?