Unit: Werewolf (Humans)
- dust-n-steel
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Unit: Werewolf (Humans)
Like mentioned in the task list: the werewolf!
Last edited by dust-n-steel on Sat Jan 31, 2015 2:35 pm, edited 1 time in total.
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Re: Unit: Werewolf (Undeads)
cool!
suggestions:
- maybe it could be a little stronger in the upper body
- and we will also need a human form for it (it will be like the vampire, can change forms)
suggestions:
- maybe it could be a little stronger in the upper body
- and we will also need a human form for it (it will be like the vampire, can change forms)
- dust-n-steel
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Re: Unit: Werewolf (Undeads)
Ok, with stronger body:
"human" form:
"human" form:
What color is your flag when it's burning?!
Re: Unit: Werewolf (Undeads)
Hey wrong the human form is a human
Maybe with a old harmed shirt.
Patroid
Maybe with a old harmed shirt.
Patroid
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Re: Unit: Werewolf (Undeads)
what stats did u imagined here?
- Alexander82
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Re: Unit: Werewolf (Undeads)
Werewolves are natural enemies to vampires, i'd make it for another race...
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Re: Unit: Werewolf (Undeads)
you be right... suggestions?
(or drop the werewolf idea?)
(or drop the werewolf idea?)
Re: Unit: Werewolf (Undeads)
What about two techs, werewolf tech and vampire tech, but you can only learn one of them, and the other disappears, so effectively you choose which one you want.
- Alexander82
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Re: Unit: Werewolf (Undeads)
I'd make werewolves for humans, or, if you think they have too much stuff, for orcs
I'd make a tech called "curse of the full moon" for the werewolves anyway
I'd make a tech called "curse of the full moon" for the werewolves anyway
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- Alexander82
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Re: Unit: Werewolf (Undeads)
i tried to make a werewolf too
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- Alexander82
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Re: Unit: Werewolf (Undeads)
I think we should make it that way:
When the werewolf is in his human form is not visible from the enemy units (or it's visible only in adiacent tiles).
When the werewolf shift he can no longer go back in human form until he has enemies in sight (to avoid abuse of it's transformation)
When in human form he retain the same hp than werewolf form but has no armor and a single attack and his speed is 3
In werewolf form he gain armor (thanks to its thick skin) and its movement is 5. He also has a triple attack (two claws and a bite)
If a werewolf in human form is attacked he automatically transform into its werewolf form after the attack
What you think about it?
When the werewolf is in his human form is not visible from the enemy units (or it's visible only in adiacent tiles).
When the werewolf shift he can no longer go back in human form until he has enemies in sight (to avoid abuse of it's transformation)
When in human form he retain the same hp than werewolf form but has no armor and a single attack and his speed is 3
In werewolf form he gain armor (thanks to its thick skin) and its movement is 5. He also has a triple attack (two claws and a bite)
If a werewolf in human form is attacked he automatically transform into its werewolf form after the attack
What you think about it?
Last edited by Alexander82 on Mon Aug 10, 2015 4:54 pm, edited 1 time in total.
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- Alexander82
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Re: Unit: Werewolf (Undeads)
Human form
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- TheBluePhoenix
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Re: Unit: Werewolf (Undeads)
I think we should make the conversion periodic(every full moon). every 3 turns he becomes werewolf has all abilities alex said and both vampires and werewolfs have 100% bonus against each other
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Re: Unit: Werewolf (Undeads)
I was thinking, about the werewolf and vampires rivalry, we might give them a special downside:
If a vampire and a werewolf are in adjacent tiles when you end the turns they attack each other; the same happens if they are in the same building. That doesn't happen if the werewolf is in his human form.
For the same reason i think they shouldn't be produced in the same building, or at least you can produce a vampire if you have a werewolf in that building, and also you can't produce a werewolf if you already have a vampire inside the mansion.
If a vampire and a werewolf are in adjacent tiles when you end the turns they attack each other; the same happens if they are in the same building. That doesn't happen if the werewolf is in his human form.
For the same reason i think they shouldn't be produced in the same building, or at least you can produce a vampire if you have a werewolf in that building, and also you can't produce a werewolf if you already have a vampire inside the mansion.
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Re: Unit: Werewolf (Undeads)
I think werewolf's should be for humans. As, unlike vampires their not actually dead? (Though I may be wrong, im not expert on werewolf's )
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Re: Unit: Werewolf (Undeads)
i like it, only we need good images for them (human form and wolf form too)
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Re: Unit: Werewolf (Undeads)
for the human i suggest starting from an existing unit on the big unit tileset of Tomatik.
for the wolf i suggest a normal wolf form, also can be found in Tomatic (maybe drawing it a little bigger)
for the wolf i suggest a normal wolf form, also can be found in Tomatic (maybe drawing it a little bigger)
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Re: Unit: Werewolf (Undeads)
The werewolf should be a humanoid wolf anyway
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Re: Unit: Werewolf (Undeads)
I actually like patroids image for the wolf. I think it looks pretty human like while having the image of a wolf.
[Edit] please ignore this post. It makes no sense
[Edit] please ignore this post. It makes no sense
Last edited by ejm29 on Tue Nov 03, 2015 5:04 pm, edited 2 times in total.
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Re: Unit: Werewolf (Undeads)
so u say dust'n'steel version of wolf (or approach) is not "realistic"?
Re: Unit: Werewolf (Undeads)
Oops, I ment I like dust"n"steel's version (don't know why I said patroids, he didn't even make one )
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Re: Unit: Werewolf (Undeads)
ok. i like that too.
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Re: Unit: Werewolf (Undeads)
And what about a tech that let you transform a converted human into werewolf? Or give the ability to your lich to transform an ennemy human into a friendly werewolf?
And about the werewolf it self, it would be cool if he was able to climb trough building.
And about the werewolf it self, it would be cool if he was able to climb trough building.
- Skelegonsans
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Werewolf ACCEPTED
I have no idea which race this unit can go to... (Maybe undead or orc?) But id really like to see such unit in game. There ya go:
Werewolf (Human form stats. Even in human form, he is a fighter, but obviously weaker than in werewolf form.) (Cost: 6 / ground) (Can transform into a werewolf. Since there is no day/night heres my idea: when he transforms, he can keep transformed for as much time as he likes, but only up to 5 turns. Once he reverts (reverts automatically at the start of the 6th turn) the transformation will have to cooldown by an amount equal to the time he was tranformed. For example: he transforms into a werewolf for 2 turns. Once he reverts, the cooldown for transforming again is 2.)
Hp 24
Atk 9
Arm./p.arm. 0/0
Speed 3
Sight 5
Description: This man has the power to transform into a half-human half-wolf creature that is very powerful. Even in its human form, he still has some combat capabilities, though.
Werewolf (Werewolf form stats.)
Hp 50
Atk 10 (2 actions)
Arm./p.arm. 2/1
Speed 5
Sight 8
Description: A human in werewolf form. Incredibly strong and fast, but can't keep this form for long.)
What do u think
Werewolf (Human form stats. Even in human form, he is a fighter, but obviously weaker than in werewolf form.) (Cost: 6 / ground) (Can transform into a werewolf. Since there is no day/night heres my idea: when he transforms, he can keep transformed for as much time as he likes, but only up to 5 turns. Once he reverts (reverts automatically at the start of the 6th turn) the transformation will have to cooldown by an amount equal to the time he was tranformed. For example: he transforms into a werewolf for 2 turns. Once he reverts, the cooldown for transforming again is 2.)
Hp 24
Atk 9
Arm./p.arm. 0/0
Speed 3
Sight 5
Description: This man has the power to transform into a half-human half-wolf creature that is very powerful. Even in its human form, he still has some combat capabilities, though.
Werewolf (Werewolf form stats.)
Hp 50
Atk 10 (2 actions)
Arm./p.arm. 2/1
Speed 5
Sight 8
Description: A human in werewolf form. Incredibly strong and fast, but can't keep this form for long.)
What do u think
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Re: Werewolf
Seems more Undead! But werewolf sounds in mythology... I suggest change the name into.... arccording to the race....
Human: Wolf Beast, Wolf Lord
Undead: Alpha, Alpha Wolf, Death Wolf
Orc: Warwolf, Fangs or Fangz or Fang
Elf: NightWolf, Alpha Wolf, Alpha
Human: Wolf Beast, Wolf Lord
Undead: Alpha, Alpha Wolf, Death Wolf
Orc: Warwolf, Fangs or Fangz or Fang
Elf: NightWolf, Alpha Wolf, Alpha
- Skelegonsans
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Re: Werewolf
The names are all cool but imo the one that makes more sense is werewolf.
That one guy that disappears for 6 months then comes back and keeps doing it over and over.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
Have helped a lot with Scaledfolks early development a while ago, also author of Dragons Origin campaign.
- Alexander82
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Re: Werewolf
I agree about the name.
The werewolf have already been proposed in the undeads section but i think that it isn't fit for the race (ok animated deads and demons but i think that a werewolf is a living thing and in folklore is an enemy for vampires).
I proposed human since it is a human that hift into a monster.
The werewolf have already been proposed in the undeads section but i think that it isn't fit for the race (ok animated deads and demons but i think that a werewolf is a living thing and in folklore is an enemy for vampires).
I proposed human since it is a human that hift into a monster.
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