Combat Medic
- StormSaint373
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Combat Medic
Stats
Train: Medical camp
Cost: 4-5
Hp: standard
Att: +2 to rifleman (knows where to hit and make it hurt,... Anatomically)
Speed: standard
Armors: Standard
Heal rate: 10
Bonuses: infantry 200%
Abilities: Heal/First Aid: range 1
Train: Medical camp
Cost: 4-5
Hp: standard
Att: +2 to rifleman (knows where to hit and make it hurt,... Anatomically)
Speed: standard
Armors: Standard
Heal rate: 10
Bonuses: infantry 200%
Abilities: Heal/First Aid: range 1
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- Puss_in_Boots
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Re: Combat Medic
I think I like this idea because it gives players more unit choice per every field medic training camp built.
OLÉ
Re: Combat Medic
Those medic camps still doesn't count as factories?
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Re: Combat Medic
they count as factories
- StormSaint373
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Re: Combat Medic
That's unfortunate... Seeing that there are currently no megas, it puts that category to use.
I kinda liked it that way.
At least, until megas are put in...
I kinda liked it that way.
At least, until megas are put in...
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Re: Combat Medic
i dont undersand megas in this context.
No factory building should be in infinite numbers. that would kill the game, that is why you dont see in any of the games such.
No factory building should be in infinite numbers. that would kill the game, that is why you dont see in any of the games such.
- Puss_in_Boots
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- StormSaint373
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Re: Combat Medic
... true.
Took me 8 uninterrupted hours to draw a picture that hasn't been accepted. And that was a 64x64 building...
I don't mind limits, really, but it kinda bugs ppl when there is a factor of the game that can't be used yet because there currently is no megas.
Took me 8 uninterrupted hours to draw a picture that hasn't been accepted. And that was a 64x64 building...
I don't mind limits, really, but it kinda bugs ppl when there is a factor of the game that can't be used yet because there currently is no megas.
- Attachments
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- Argentum Grand Cathedral.png (2.63 KiB) Viewed 1992 times
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- Site Admin
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Re: Combat Medic
sorry again i dont understand the megas approach
what i know about megas: we want them but there was no final suggestion what buildings to make as megas - i had a few suggestions tough - please chek on the topic.
medic camp: it does not need to be mega sized - megas should be some extraorinary things, a medical camp is very common thing (there is a topic about megas and what they about to be)
"Argentum Grand Cathedral:" looks good! please post it into the mega buildings topic - thanks!
what i know about megas: we want them but there was no final suggestion what buildings to make as megas - i had a few suggestions tough - please chek on the topic.
medic camp: it does not need to be mega sized - megas should be some extraorinary things, a medical camp is very common thing (there is a topic about megas and what they about to be)
"Argentum Grand Cathedral:" looks good! please post it into the mega buildings topic - thanks!
- StormSaint373
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Re: Combat Medic
I was thinking that they would serve as "extra buildings" until the real megas got in...
Because, to do just one mega for one nation would take a long time.
Because, to do just one mega for one nation would take a long time.
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Re: Combat Medic
ok, but again i dont get it
what is the connection between mega buldings and medical camp?
what is the connection between mega buldings and medical camp?
- StormSaint373
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Re: Combat Medic
Russian Combat Medic
Train: Medical camp
Cost: 4-5
Hp: 42
Att: 10
Speed: 3
Armors: 2/1
Heal rate: 10
Bonuses: infantry 200%
Abilities: Heal/First Aid: range 1
Train: Medical camp
Cost: 4-5
Hp: 42
Att: 10
Speed: 3
Armors: 2/1
Heal rate: 10
Bonuses: infantry 200%
Abilities: Heal/First Aid: range 1
- Attachments
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- AoWW Russian Combat Medic.png (954 Bytes) Viewed 1980 times
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- StormSaint373
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Re: Combat Medic
Tbh @Stratego (dev) , there was NO correlation between the 2.
We were only mentioning that the med camps were Listed as megas B4 a fix.
I was saying, it would be nice if the med camps stayed listed as megas until the actual megas got in.
We were only mentioning that the med camps were Listed as megas B4 a fix.
I was saying, it would be nice if the med camps stayed listed as megas until the actual megas got in.
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- StormSaint373
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Re: Combat Medic
USCombat Medic
Train: Medical camp
Cost: 4-5
Hp: 35
Att: 10
Speed: 3
Armors: 2/1
Heal rate: 10
Bonuses: infantry 200%
Abilities: Heal/First Aid: range 1
Train: Medical camp
Cost: 4-5
Hp: 35
Att: 10
Speed: 3
Armors: 2/1
Heal rate: 10
Bonuses: infantry 200%
Abilities: Heal/First Aid: range 1
- Attachments
-
- AoWW US Combat Medic.png (910 Bytes) Viewed 1979 times
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- StormSaint373
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Re: Combat Medic
German Combat Medic
Train: Medical camp
Cost: 4-5
Hp: 32
Att: 12
Speed: 3
Armors: 2/1
Heal rate: 10
Bonuses: infantry 200%
Abilities: Heal/First Aid: range 1
Train: Medical camp
Cost: 4-5
Hp: 32
Att: 12
Speed: 3
Armors: 2/1
Heal rate: 10
Bonuses: infantry 200%
Abilities: Heal/First Aid: range 1
- Attachments
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- AoWW German Army Medic.png (899 Bytes) Viewed 1979 times
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- StormSaint373
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Re: Combat Medic
British Combat Medic
Train: Medical camp
Cost: 4-5
Hp: 30
Att: 12
Speed: 3
Armors: 2/1
Heal rate: 10
Bonuses: infantry 200%
Abilities: Heal/First Aid: range 1
Train: Medical camp
Cost: 4-5
Hp: 30
Att: 12
Speed: 3
Armors: 2/1
Heal rate: 10
Bonuses: infantry 200%
Abilities: Heal/First Aid: range 1
- Attachments
-
- AoWW British Combat Medic.png (990 Bytes) Viewed 1977 times
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Re: Combat Medic
i did not know they were mega, whatever they are not mega so that waas a bug being megaStormSaint373 wrote: ↑Wed May 08, 2019 2:18 pm Tbh @Stratego (dev) , there was NO correlation between the 2.
We were only mentioning that the med camps were Listed as megas B4 a fix.
I was saying, it would be nice if the med camps stayed listed as megas until the actual megas got in.
- StormSaint373
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Re: Combat Medic
Correct. @Stratego (dev)
Is was a bug, but a nice one.
Back to topic...
What else is needed?
Is was a bug, but a nice one.
Back to topic...
What else is needed?
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Re: Combat Medic
meedical camp images (differnt for each nation )
- StormSaint373
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Re: Combat Medic
Here's one for Germans
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- AoWW German Med Camp.png (1.31 KiB) Viewed 1963 times
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Re: Combat Medic
fairly good! thanks!
- godOfKings
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- Joined: Fri Sep 22, 2017 4:50 pm
Re: Combat Medic
Try giving a red cross in white background symbol on side of roof, even one of the buildings is fine (indicating the main building in medical camp)
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
Re: Combat Medic
Yeah, so you can't artillery barrage it without commiting a warcrime. Oh. OH OH
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- godOfKings
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Re: Combat Medic
More like player will know this building makes healers not killers
And who cares about crimes, only thing matters is winning
And who cares about crimes, only thing matters is winning
- Attachments
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- ger medic camp.png (1.54 KiB) Viewed 1955 times
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
- StormSaint373
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Re: Combat Medic
Is it a war crime to kill medics?
In WW2. The Japanese targeted medics for extermination so soldiers can't be patched up.
Did Japan have medics?
In WW2. The Japanese targeted medics for extermination so soldiers can't be patched up.
Did Japan have medics?
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- Puss_in_Boots
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- StormSaint373
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Re: Combat Medic
@Stratego (dev)
Another camp...
Any others?
Another camp...
Any others?
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- AoWW Russian Med Camp.png (1.24 KiB) Viewed 1947 times
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- Puss_in_Boots
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Re: Combat Medic
If you want, you can go the extra mile, and make images for Japan, Britain, and maybe France.
OLÉ
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Re: Combat Medic
nice!
can u please reorder the barracks by transposing they here and there? (i mean they look different that is cool, but positioned the same way.)
can u please reorder the barracks by transposing they here and there? (i mean they look different that is cool, but positioned the same way.)
Re: Combat Medic
If something has a red cross on it it can't kill but heal and killing it is a warcrime. I bet that doesn't include the combat medics. It wouldn't be the worst war crime Japanese commited tho.
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