So I think undeads should have a good counter to humans say way humans have against undeads
MY SUGGESTION
1. Knighthood troops only hurt skeletons with 50% to 100% bonus after fire and poison removed from skeletons
2. Give undeads a sub that has bonus against some humans ( not all )( 50% - 100% )
3. Increase the cost to obtain Exorcism
4. Make a mini faction specifically countering humans same way church units will do to undeads.
Undeads vs humans Issue
Undeads vs humans Issue
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Re: Undeads vs humans Issue
Exorcism doesn't actually do much to undead and can only effect certain ones.
It's cost is fine the way it is.
The vampire faction is just going to be good against almost everybody considering they all have lifelink.
It's cost is fine the way it is.
The vampire faction is just going to be good against almost everybody considering they all have lifelink.
- General Brave
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Re: Undeads vs humans Issue
I haven't even use Exorcism for a long long time, other things are far more effective.
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- makazuwr32
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Re: Undeads vs humans Issue
1. Skeletons will still be burnable.
2. No bonuses for knighthood to skeletons and such exept of sacred tracker.
3. I have in mind unit that will have bonuses against all living units.
2. No bonuses for knighthood to skeletons and such exept of sacred tracker.
3. I have in mind unit that will have bonuses against all living units.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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- Lynx Shafir
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Re: Undeads vs humans Issue
If expand monster(mine and zombies) and support (witch, Plague priest, blood knight - at first)
They will get good units to counter different situations. (Not only humans, but also dwarf & ork)
Right now those roles are needed most -
1.Support healer, debuff - better move and more survivability
(eg dark Heal can damage or Heal allies)
2.cheap swarming eg. 1 Cost Zombie
3.medium cost mellee (not phantom tipe tough)
4.tank/siege - mellee average. (monsters)
5.special mid - eg wraith, blood knight.wight (booth can counter tanky units)
5.Flying -or buff gargoyles /
Castle
6.suppotrt techs - workers. "money courier
7.one offence tower
Eg. flesh tower /dark bolt one
1.NO racial bonuses for factions.
Certain traits and abilities alone are bonus(upper hand) no need dmg increasee.
2.exorcisms isnt effective (currently 1 unit has ;p)
They will get good units to counter different situations. (Not only humans, but also dwarf & ork)
Right now those roles are needed most -
1.Support healer, debuff - better move and more survivability
(eg dark Heal can damage or Heal allies)
2.cheap swarming eg. 1 Cost Zombie
3.medium cost mellee (not phantom tipe tough)
4.tank/siege - mellee average. (monsters)
5.special mid - eg wraith, blood knight.wight (booth can counter tanky units)
5.Flying -or buff gargoyles /
Castle
6.suppotrt techs - workers. "money courier
7.one offence tower
Eg. flesh tower /dark bolt one
1.NO racial bonuses for factions.
Certain traits and abilities alone are bonus(upper hand) no need dmg increasee.
2.exorcisms isnt effective (currently 1 unit has ;p)
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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