King's Mage — ARCHIVED
- LordOfAles
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Re: King's Mage
Range 5 then? And meteor radius to 4
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- General Brave
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Re: King's Mage
the Mage has to be near the Blast Zone, like right next to it.
Wise, Might, Loyalty. Forever stands Warfell.
Re: King's Mage
I agree with maka on this one. This unit range has to be small considering 3 actions and all those spells even as a unique unit.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- General Brave
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Re: King's Mage
It's also should have the more unique versions of basic spells.
Wise, Might, Loyalty. Forever stands Warfell.
Re: King's Mage
This unit alone sounds like it can change the momentum on a battlefield real quick if protected right.....very unsure of this unit
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- General Brave
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Re: King's Mage
That usually what these kinds of unit do.
Wise, Might, Loyalty. Forever stands Warfell.
Re: King's Mage
I get that but have you seen the amount of spells it can use along with actions????
Be better if 3 spells got removed and action turns are 2. That way it doesn't need to be a unique troop but a expensive one
Be better if 3 spells got removed and action turns are 2. That way it doesn't need to be a unique troop but a expensive one
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- General Brave
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Re: King's Mage
Poison ball and fear ( leave it for undead to do that )
Summoning a blue dragon? Sounds like that can be attach to a different unit but not this one.
Oh and of course reduce the turn to 3 to 2
Summoning a blue dragon? Sounds like that can be attach to a different unit but not this one.
Oh and of course reduce the turn to 3 to 2
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- General Brave
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Re: King's Mage
Yea, I mean I want the unit powerful considering this is gonna be the best casters in game but some of those were unfitting for this caster.
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: King's Mage
i will suggest spells for him tomorrow.
all stats are fine exept actions/turn. too high for mage.
But he will be an intresting prototype. hopefully you will like spells for him i will choose.
only 6. AOE.
all stats are fine exept actions/turn. too high for mage.
But he will be an intresting prototype. hopefully you will like spells for him i will choose.
only 6. AOE.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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Re: King's Mage
Alright, I trust our balancer
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- General Brave
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Re: King's Mage
Okay I will await your ideas, in the meanwhile I probably should try fixing up this image.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
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Re: King's Mage
Yes, like that spell i suggested for Emperor.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- makazuwr32
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Re: King's Mage
Only mass spells and one extremly powerful single buff spell.LordOfAles wrote: ↑Sun Aug 05, 2018 3:44 pm New statsCost: 10
Hp: 25
Attack: 5
Range: 1
Armor: 0/0
Spell Resistance: 100%
Speed: 3
Sight - 10
Actions/Turn: 1 (lowered)
Unique Unit
No bonuses
Builders: Castle
Abilities:
1. Globular lightning - thinderstorm like ability that deals 15 damage and gives lesser slowing (-1) and applies Disenchant effect to all affected units. Range - 6, 2 turns cooldown. Ignores spell resist on applying effects.
2. Mass slowing - Poison breath like ability that gives slowing (-3) to all affected enemy units. Range - 6, 2 turns cooldown.
3. Mass haste - Poison breath like ability that adds +1 speed and +1 actions/turn for 2 turns to all affected allied units. Affects archers, workers, casters. Range - 4, 3 turns cooldown.
4. Mass stone armor - Poison breath like ability that adds +3/+3 armor for 3 turns to all affected allied units. Range - 4, 2 turns cooldown.
5. Might of Titans - Poison breath like ability that adds +1 power range and +5 damage for 2 turns to all affected allied units. Range - 4, 2 turns cooldown.
6. Meteor strike - gives target allied unit +3 speed, +10 damage, +1 action/turn for 1 turn. Affects any none-mechanical, non building, non-unique unit.
Removed power range.
Best caster possible.
All effects are applied to ALL human non-mechanical units exept of king's mage himself.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: King's Mage
Ooooo the ultimate support troop. Love the updated idea
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
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Re: King's Mage
ofc extremly vurable because of no armor and hp.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: King's Mage
With enough war mages and healers around I'm pretty sure that won't matter
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- General Brave
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- makazuwr32
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- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: King's Mage
he can be killed by 2 shots of uruk hai 3 or 3 shots of elven archer with all upgrades.
so he is for unique unit i think is pretty balanced.
so he is for unique unit i think is pretty balanced.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
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Re: King's Mage
Yeah i like spells stats and all that
@Alexander82 check
@Alexander82 check
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: King's Mage
He can be killed quickly, but its the players job to plan ahead with this unit
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: King's Mage
Human boss unit? Or is that something like the phoinex?
- General Brave
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Re: King's Mage
I say this is pretty good once we make a better image.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
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Re: King's Mage
One little tip - you can put him into tower and enemy will need firstly find a tower where he is hiding and then destroy that tower.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
Re: King's Mage
That is if he is defending, or you're able to manage to build a tower near the enemy.
Wise, Might, Loyalty. Forever stands Warfell.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: King's Mage
One wagon with 3 workers and ambidextria and normal tower is ready.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: King's Mage
With his global lightning spell I don't see a need for him to leave home base. Little saurumon here can cast his lightning from the safety of a fortress and still be useful.