Skins on Campaign IMPLEMENTED

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DreJaDe
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Skins on Campaign IMPLEMENTED

Post by DreJaDe »

So, if I put my skinned units on campaign, if implemented, would the skin units be the one the players who will play that campaign see?

Also, if yea. If I put the skinned units then use the other skin or the original skin on the same map (basically the skin units existing in the same map as the non skinned units), is that actually possible?
Midonik
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Re: Skins on Campaign

Post by Midonik »

Nope, I tested this. It won't carry over the skins over to the campaign at all, regardless of whether the player has them or no.
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DreJaDe
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Re: Skins on Campaign

Post by DreJaDe »

There goes my plans
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makazuwr32
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Re: Skins on Campaign

Post by makazuwr32 »

I have been asking from stratego for option to forcibly using skins for units in campains for very long time.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Stratego (dev)
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Re: Skins on Campaign

Post by Stratego (dev) »

there is no such option, and not easy to make, as all maps contains ONLY a unit type ID nothing else, so structural change would be needed
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makazuwr32
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Re: Skins on Campaign

Post by makazuwr32 »

Hm. I see.
Can you add such option for unity version at least?
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Endru1241
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Re: Skins on Campaign

Post by Endru1241 »

I am pretty sure version on Unity doesn't change map .map file format.

I think it would have to wait to .map format change (I'd bet somewhere after unity) probably along with layer addition or whatever changes are needed in map format structure to deal with all shortcomings of current one.
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Puss_in_Boots
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Re: Skins on Campaign

Post by Puss_in_Boots »

This feature has been added recently
OLÉ
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