Scaledfolk ability and movement

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Scaledfolk ability and movement

Post by houdou »

I'm building a map, and it turns out that various scaledfolk units cannot access shallows even though they have positive speed given for shallows (access to swamp and water works).

The "binding venom" ability has an error in the effect:

The devourer has an error in the "devour kobold" ability:

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Re: Scaledfolk ability and movement

Post by makazuwr32 »

Shallows: might be problem with naming, we will check that.

Not_found problems: those effects are working fine, it is just they do not have fancy naming yet. We found proper names for them — they will be in next update if stratego will not forget that.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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