When you press the button with an infinity symbol, there's no indication (that I could see) of in which mode you are currently (camera movement vs unit selection), which I find very confusing, as I stood there for almost a minute trying to move a unit after pressing it a few times to see what it did and failing to understand that lol.
Also, this behavior is the same as in the Android version, but when you select just 1 unit in the "selection mode", shouldn't it work just like a selection in the "normal mode"? Meaning it should be able to move, attack, etc.. That's another thing I find a bit confusing.
Multiselect button feedback IMPLEMENTED
Multiselect button feedback IMPLEMENTED
Green is the correct color, other colors are "less correct".
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Re: "Infinity" button feedback
thanks!
ok! how should i indicate we are in multiselect mode?
ok! how should i indicate we are in multiselect mode?
this one you mentioned for android version, or for the unity version? or for both?Also, this behavior is the same as in the Android version, but when you select just 1 unit in the "selection mode", shouldn't it work just like a selection in the "normal mode"? Meaning it should be able to move, attack, etc.. That's another thing I find a bit confusing.
Re: "Infinity" button feedback
Maybe changing the button color when activated, or displaying some text somewhere. Other players might have better ideas here, as I'm not great with UX stuff XDStratego (dev) wrote: ↑Mon Mar 27, 2023 5:13 am thanks!
ok! how should i indicate we are in multiselect mode?
Both, if I'm not mistaken.Stratego (dev) wrote: ↑Mon Mar 27, 2023 5:13 amthis one you mentioned for android version, or for the unity version? or for both?Also, this behavior is the same as in the Android version, but when you select just 1 unit in the "selection mode", shouldn't it work just like a selection in the "normal mode"? Meaning it should be able to move, attack, etc.. That's another thing I find a bit confusing.
Green is the correct color, other colors are "less correct".
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Re: "Infinity" button feedback
ok but wouldnt that be bothering that you "miss" to select a second unit accidentally, so you need to re-ativate multiselect mode again?b2198 wrote: ↑Mon Mar 27, 2023 5:32 amBoth, if I'm not mistaken.Stratego (dev) wrote: ↑Mon Mar 27, 2023 5:13 amthis one you mentioned for android version, or for the unity version? or for both?Also, this behavior is the same as in the Android version, but when you select just 1 unit in the "selection mode", shouldn't it work just like a selection in the "normal mode"? Meaning it should be able to move, attack, etc.. That's another thing I find a bit confusing.
Re: "Infinity" button feedback
Maybe. I don't really use multiselect, so I don't really know what would be the best way of doing it here...Stratego (dev) wrote: ↑Mon Mar 27, 2023 5:39 am ok but wouldnt that be bothering that you "miss" to select a second unit accidentally, so you need to re-ativate multiselect mode again?
Green is the correct color, other colors are "less correct".
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Re: Multiselect button feedback
i made it have a red scrreen everywhere (a semi tranparent red layer) also the button is blinking when active.
i hope that is ok.
i hope that is ok.