dwarf tower range — ARCHIVED
-
- Posts: 278
- Joined: Sun Oct 25, 2020 8:04 am
dwarf tower range — ARCHIVED
I don't know where this belongs, but I think there should be at least some way to upgrade the range of dwarven towers. The range of the orc and the human tower is upgradeable, so is the range of archers sitting in elf towers.
Is this intentional? I tried the barrel, the cannon and the ranged upgrades.
Is this intentional? I tried the barrel, the cannon and the ranged upgrades.
My Name is Trior in age of Modern wars (second most multiplayer wins)
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: dwarf tower range
It is not intentional, dwarven tower is not ready yet apart from i suppose image.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: dwarf tower range
I feel the bone tower and bone walls should be affected by the skeleton upgrades (not armour upgrades).
Anyway, I feel the dwarven tower could make use of the cannon and range upgrades, but we should remove it's burning weapon and change the projectiles to cannon balls. We could give dwarves a fire crossbowmen or a kind of flamer.
Anyway, I feel the dwarven tower could make use of the cannon and range upgrades, but we should remove it's burning weapon and change the projectiles to cannon balls. We could give dwarves a fire crossbowmen or a kind of flamer.
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: dwarf tower range
it will be changed indeed later, when we finally will continue working on dwarves specifically.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: dwarf tower range
I think that, later, arrow based towers will have a +2 to range through techs, while gunpowder based towers might get an extra +4. Since the race is still under construction that have been left in the to-do list though.
Age of Fantasy design leader
-
- Posts: 278
- Joined: Sun Oct 25, 2020 8:04 am
Re: dwarf tower range
Thanks for the answer. at the moment, I have the feeling that it is an imbalance, but the race has still the UC label, so.
I also have the feeling that they need one other source of fire. I don't know how you play dwarves, but for me, the towers are quite essential!
I also have the feeling that they need one other source of fire. I don't know how you play dwarves, but for me, the towers are quite essential!
My Name is Trior in age of Modern wars (second most multiplayer wins)
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: dwarf tower range
They will have rune of fire on many of their units that will work as burning weapon for single turn (when you used it).
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
-
- Posts: 278
- Joined: Sun Oct 25, 2020 8:04 am
Re: dwarf tower range
that would do
My Name is Trior in age of Modern wars (second most multiplayer wins)
Re: dwarf tower range
We could make a rune Smith that could apply runes that give structures permanent burning weapon but it can't be stacked with other weapon runes.makazuwr32 wrote: ↑Thu Dec 03, 2020 4:33 pm They will have rune of fire on many of their units that will work as burning weapon for single turn (when you used it).
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: dwarf tower range
Rune smith as i remember would provide bonus stats runes (like bonus attack, bonus armor and such). Ofc not permanent but stackable with other runes.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: dwarf tower range
We could still make some sort of rune user who focuses on enhancing your structures with special runes making them more efficient. Mainly fortifications.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: dwarf tower range
I think that it would be easyer to do that either through skills or a transformation ability.Savra wrote: ↑Thu Dec 03, 2020 4:52 pmWe could make a rune Smith that could apply runes that give structures permanent burning weapon but it can't be stacked with other weapon runes.makazuwr32 wrote: ↑Thu Dec 03, 2020 4:33 pm They will have rune of fire on many of their units that will work as burning weapon for single turn (when you used it).
Age of Fantasy design leader
- makazuwr32
- Posts: 7832
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: dwarf tower range
Archived.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.