Stratego (dev) wrote: ↑Tue Nov 01, 2022 10:20 am
new option:
NO_AI_CAST, // this effect must not be casted by AI (maybe makes harm as not properly implemented the usage)
May i ask several extra options similar to this one for ai?
1. AI_CAST_FIRST — this effect must be casted before ai moves unit or attacks if possible, can try to cast this effect once again after movement before attack and one more time after attack;
2. AI_MOVE_THAN_CAST — this effect must be casted only after ai moves unit, not before, if possible, but before attack. Can have a second try to be used after attack.
3. AI_CAST_LAST — effect must be used after ai moved unit and attacked with him (or is unable to attack during this turn — no possible targets).
Examples of effects for which 1st option will be perfect:
Any debuffs in aof, ranged damaging spells, some self healing abilities, cavalry charge abilities.
Examples of effects for which 2nd option will be perfect:
Blade whirl various abilties which damage units around, some transformation abilities.
Examples of effects for which 3rd option will be perfect:
Various aimed shot abilities, load explosive round for cannons and some other.