protection ANSWERED
- TheBluePhoenix
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protection ANSWERED
Structures behind fortresses and castles should not be able to be attacked by ranged units except siege units
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- RiverRaider 1097
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- TheBluePhoenix
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Re: protection
Couldnt get what u are saying raider
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: protection
This has already be brought up in another topic.
If I remember correctly, Daniel said that this is not possible right now.
(I think due to engine limitations, and because there is no "facing side" for units yet )
Ie, the game would not know which side to block projectiles from
If I remember correctly, Daniel said that this is not possible right now.
(I think due to engine limitations, and because there is no "facing side" for units yet )
Ie, the game would not know which side to block projectiles from
"I don't care who I have to step on on my way down."
- TheBluePhoenix
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Re: protection
Hnmn right didnt think of that but this is nescessary as when i try to fortify my areas the enemies destroy other structures irrespectively
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
- Alexander82
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Re: protection
Units should have the "line of sight"
i think it can be done somehow but it require much work
i think it can be done somehow but it require much work
Age of Fantasy design leader
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Re: protection
please link here the other thread so i can merge them.
not so much work (1-2 hours), but i dont think adding this extra complexity is a must have.
not so much work (1-2 hours), but i dont think adding this extra complexity is a must have.
- TheBluePhoenix
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Re: protection
No it is required because logically you shouldnt be able to see whats behind a large structure like castle or fortress. Ranged units should not be able to attack the units behind them. Even siege units should not be able to see the units behid the walls, they should just be able to attack at some random place behind the wall without knowing whether or not an enemy is present there. Absence of this reduces the defenciveness of these structures a lot. Also aos is mostly factual and logically this should be implemented
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
- Alexander82
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Re: protection
I think too that this is an important modification. That would greatly increase the value of building a good line of walls
Age of Fantasy design leader
Re: protection ANSWERED
+1
But I have a feeling that implementing this will generate alot more bugs.
But I have a feeling that implementing this will generate alot more bugs.
"I don't care who I have to step on on my way down."
- TheBluePhoenix
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Re: protection ANSWERED
If dev said it can be done , then it can surely be done
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
Re: protection ANSWERED
Oh, Im not saying it can't be done. Im just saying that adding it may cause a faw problems in the early stages of implementing it. (As most big changes do) but im most likely wrong.
"I don't care who I have to step on on my way down."
- TheBluePhoenix
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- Joined: Thu Jul 30, 2015 5:09 pm
Re: protection ANSWERED
Is it not possible to implement?
I think it is needed
I think it is needed
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all