I just noticed a minor bug witch happens when trying to multiselect your units an deselect some after.
It goes like this:
You multiselect 2 units, you deselect one of them and after you select another, instead of adding it to the group with the one that is left selected, it shows you the possible mooves you can make with the third selected unit, like you selected it separatedly. On top of that it displays a visual bug on the first unit ( a white square like it is selected ) although it is not. And this remains even if you pass the turn, and exists until the end of the game or if you restart it.
(Incase I was hardly comprehensable here are some pics to showcase what I mean...)
http://postimg.org/image/51z8r3dwh/53b059b9/
http://postimg.org/image/hd5anb9h1/a822e051/
http://postimg.org/image/diq7a8cjx/d850bfd4/
http://postimg.org/image/m3vu3gg4v/4fdb86e1/
http://postimg.org/gallery/3nktt6os/5e56c5b9/
http://postimg.org/image/42oa33c2b/9737c53c/
Multiselect Minor Bug IMPLEMENTED
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- Joined: Fri May 02, 2014 11:03 am
Multiselect Minor Bug IMPLEMENTED
Thanks in advance, xExtraVaganjAx
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- Posts: 8
- Joined: Fri May 02, 2014 11:03 am
Re: Multiselect Minor Bug
*Sorry if the post is a bit difficult to manipulate and understand but Im currently from a phone and its impossible to form the text exactly how I want it to be...
Thanks in advance, xExtraVaganjAx
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- Site Admin
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Re: Multiselect Minor Bug
no, it is ok! i will try to fix it - thanks!
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- Site Admin
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Re: Multiselect Minor Bug
this is still open - but with the new multiselect option i want it will be obsolete.
my multiselect ideas, you can vote for them
idea1: longclicking on any tile/unit will start to pump up a circle gets bigger and bigger as you keep holding it - and when you release all units you have within the circle will be selected (non structure units)
idea2: double clicking now switches between action types (build/walk if you hit a worker),
version 2.1: removing this feature (leaving only the button on the right to switch) and on double click selecting all visible units with the same type (eg. clicking double on a knight will select all knights)
version 2.2: keeping worker/priest doubleclick option, so they can not be start multiselection, but on other units knights, swordsman and so on the double tap will select all other visible units with the same type. [UPDATE: This version is already implemented]
my multiselect ideas, you can vote for them
idea1: longclicking on any tile/unit will start to pump up a circle gets bigger and bigger as you keep holding it - and when you release all units you have within the circle will be selected (non structure units)
idea2: double clicking now switches between action types (build/walk if you hit a worker),
version 2.1: removing this feature (leaving only the button on the right to switch) and on double click selecting all visible units with the same type (eg. clicking double on a knight will select all knights)
version 2.2: keeping worker/priest doubleclick option, so they can not be start multiselection, but on other units knights, swordsman and so on the double tap will select all other visible units with the same type. [UPDATE: This version is already implemented]
Re: Multiselect Minor Bug
i like version 2.2
i'm already used to double click on healers and workers, and normaly you are not Multi selecting those kind of units
i'm already used to double click on healers and workers, and normaly you are not Multi selecting those kind of units
Multiselect bug
After you multiselect units (by dragging the rectangle) You can unselect some by tapping on them, which removes the highlight, however when there are two remaining, and you deselect one, the highlight square stays on the tile which the other unit was on forever, unless you restart the game.
Re: Multiselect bug
Anybody know this?
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- Site Admin
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Re: Multiselect bug
yes, i know that , annoying... i will fix sometime.
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- Site Admin
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Re: Multiselect Minor Bug
i think i have fixed it. please test it. (in AOF uos in 20 minutes)