Map: Saint Stephen - IMPLEMENTED

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Darkknight
Posts: 393
Joined: Tue Jan 13, 2015 5:01 pm
Location: The Great Castle of DarkKingdom

Map: Saint Stephen - IMPLEMENTED

Post by Darkknight »

I played the map Saint Stephen and it was very well made but it has 2 problems:
1) One of the enemy light calvary is stuck in a rose bush and cannot move. The rose bush should be moved somewhere else.
2) I recived no gems from it. Is it like that on purpose?
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COOLguy
Posts: 4005
Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Map: Saint Stephen

Post by COOLguy »

GEM: uh oh. Hey Balint, did you add the star limit for the GEM value? :)
Thanks!
Josh
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balint
Posts: 1268
Joined: Mon Apr 28, 2014 6:38 pm
Location: Hungary

Re: Map: Saint Stephen

Post by balint »

Hi!

I removed the flower blocking the light cavalry, the fix will be in soon.

I don't know what's the matter with the gems... I added the star value....
This is Hungary and winter is coming.
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COOLguy
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Joined: Sat Jul 12, 2014 2:58 am
Location: Nenuial, Arnor

Re: Map: Saint Stephen

Post by COOLguy »

Yeah saw that. Not your fault Balint (it's Daniel's fault ;) ).Maybe because it was from the device map editor?
Thanks!
Josh
Stratego (dev)
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Re: Map: Saint Stephen

Post by Stratego (dev) »

yes, that was me.
it is fixed and up on server in 10 minutes (with Balint modifications)
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COOLguy
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Location: Nenuial, Arnor

Re: Map: Saint Stephen

Post by COOLguy »

Thank you Daniel! :) Sorry, never got around to emailing you yesterday.
Thanks!
Josh
Stratego (dev)
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Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Map: Saint Stephen

Post by Stratego (dev) »

i think it can be closed now.
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