Map editor unit Thor ⚡⚡ - Discarded

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Gral.Sturnn
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Re: Map editor unit Thor ⚡⚡

Post by Gral.Sturnn »

Hyuhjhih wrote: Thu Nov 12, 2020 7:09 am Thor ability by Hyuhjhih .gifThor Nordic By Hyuhjhih alpha.gif with cape movement
looks great
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Re: Map editor unit Thor ⚡⚡

Post by Shark guy 35 »

Hyuhjhih wrote: Thu Nov 12, 2020 7:12 am i thing a new race should be introduced called Mythical.
Age of fantasy won't have any additional races for a while.
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Re: Map editor unit Thor ⚡⚡

Post by Hyuhjhih »

That means thor isn't compatible in AoF for a while.
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Re: Map editor unit Thor ⚡⚡

Post by Shark guy 35 »

Hyuhjhih wrote: Fri Nov 13, 2020 3:28 am That means thor isn't compatible in AoF for a while.
He could be a map editor unit.
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Re: Map editor unit Thor ⚡⚡

Post by Hyuhjhih »

Well i did really need him in AoS campaign i am preparing and later with some improvements, i will get it there in AoF.
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Re: Map editor unit Thor ⚡⚡

Post by Morningwarrior »

Age of avengers XD
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Re: Map editor unit Thor ⚡⚡

Post by Shark guy 35 »

Morningwarrior wrote: Sun Nov 22, 2020 2:36 am Age of avengers XD
If copy right wasn't a thing that would be a cool idea.
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Re: Map editor unit Thor ⚡⚡

Post by Hyuhjhih »

Maybe we can get to the @Marvel .
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Re: Map editor unit Thor ⚡⚡

Post by Hyuhjhih »

The hulk would look gooood
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Re: Map editor unit Thor ⚡⚡

Post by Morningwarrior »

Age of infinite war
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Re: Map editor unit Thor ⚡⚡

Post by Hyuhjhih »

Can i get this unit any soon. The mentioned campaign is almost ready.
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Re: Map editor unit Thor ⚡⚡

Post by Hyuhjhih »

@Endru1241
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Re: Map editor unit Thor ⚡⚡

Post by Endru1241 »

Maybe I didn't understand or written something clear enough.
For unit I only need 32x32 or 32x64 px image - that one is here.
But for this thunder ability:
- icon (32x32px) - the thing that is shown as button
- projectile (as it is supposed to be explosion-like the best is making in-game animation) - that is displayed as an overlay for existing graphics in the center.
IT HAS TO BE .png file either :
a) single image for static projectile (with possibility of rotation)
b) consecutive images (from left to right) with the same distances and sizes for animated projectile
- optional sound file with ogg format

I don't know presented animation would look (probably bad as it doesn't replace unit image), but I have to have it in required format.
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Re: Map editor unit Thor ⚡⚡

Post by godOfKings »

Here is example animation of moving projectile and chariot wheel blade ability. The ability was made with transparent pixels so chariot is still visible, u can make a transparent lightning ability without changing thor figure (or u can make lightning surround thor then u dont need transparency)

also notice that every frame is the same 32x32 in size but attached together like a magnetic film tape (u can also add more than 4 frames if u want to make it cooler and more detailed animation)
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anim_dust_cloud.png
anim_dust_cloud.png (2.34 KiB) Viewed 1288 times
arrow_throwing_sword.png
arrow_throwing_sword.png (2.88 KiB) Viewed 1288 times
Last edited by godOfKings on Fri Mar 05, 2021 7:17 pm, edited 1 time in total.
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Re: Map editor unit Thor ⚡⚡

Post by Endru1241 »

Very good explanation gok.
I'll only add, that it can be different size, e.g some explosions are 8 or 10 96x96 images.
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Re: Map editor unit Thor ⚡⚡

Post by Hyuhjhih »

Hyuhjhih wrote: Thu Nov 12, 2020 7:09 am with cape movement
I thought this one can be used as animation and there wasn't a need for static projectiles to adjacent tiles.

So is it enough to make it sprite sheet 3x1.
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Thor ability by Hyuhjhih .gif
Thor ability by Hyuhjhih .gif (4.15 KiB) Viewed 1257 times
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Re: Map editor unit Thor ⚡⚡

Post by Hyuhjhih »

Like this

And for rotation can we use "replace" than "overlay".
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Thor ability by Hyuhjhih sps.png
Thor ability by Hyuhjhih sps.png (5.06 KiB) Viewed 1257 times
Last edited by Hyuhjhih on Sat Mar 06, 2021 4:20 am, edited 3 times in total.
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Re: Map editor unit Thor ⚡⚡

Post by Hyuhjhih »

Icon
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LIGHTNING HAMMER ICON BY HYUHJHIH.png
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Re: Map editor unit Thor ⚡⚡

Post by godOfKings »

U can only make hammer movement by animating base image, u cannot animate base image for spells only, and although it is possible to move vertically, for convenience all in-game spells r animated horizontally, u can make an only lightning appearing animation for the spell instead changing thor (else in game it will look like thor is standing still and another hand with hammer suddenly appears and moves separately when using spell, it will look wierd)
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Re: Map editor unit Thor ⚡⚡

Post by Hyuhjhih »

godOfKings wrote: Sat Mar 06, 2021 4:15 am U can only make hammer movement by animating base image, u cannot animate base image for spells only, and although it is possible to move vertically, for convenience all in-game spells r animated horizontally, u can make an only lightning appearing animation for the spell instead changing thor (else in game it will look like thor is standing still and another hand with hammer suddenly appears and moves separately when using spell, it will look wierd)
Well i am currently busy now at work. It could take a week to finish my job. I will reanimate it then. Is the icon looking good?
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Re: Map editor unit Thor ⚡⚡

Post by godOfKings »

Icon is good, for animation u can make 64x64 image of lightning moving down then upon reaching grpund, it is expanding quickly in a horizontal ring

Or u can make the image of raising hammer the base image (thor will look cool that way) then simply use current lightning animation without thor in it
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Re: Map editor unit Thor ⚡⚡

Post by Stratego (dev) »

sorry but his "big" movement of animation will not look good,
also in theory in idle thor should not make this hammer thing.
this should be an ultimate attack animation or something (that we can not set currently by lack of engine capabilities)
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Re: Map editor unit Thor ⚡⚡

Post by Hyuhjhih »

godOfKings wrote: Sat Mar 06, 2021 4:36 am Icon is good, for animation u can make 64x64 image of lightning moving down then upon reaching grpund, it is expanding quickly in a horizontal ring

Or u can make the image of raising hammer the base image (thor will look cool that way) then simply use current lightning animation without thor in it
Thanks. I will work on it once my job here is done. And i think i can involve the cape motion along with it without any overlay incapabilities.
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Re: Map editor unit Thor ⚡⚡

Post by Hyuhjhih »

Stratego (dev) wrote: Sat Mar 06, 2021 7:25 am sorry but his "big" movement of animation will not look good,
also in theory in idle thor should not make this hammer thing.
this should be an ultimate attack animation or something (that we can not set currently by lack of engine capabilities)
I Appreciate it 👏🏻. I will try my best to make the animation much usual but realistic. But the current animation, was inspired from a shot in this lego movie https://www.google.com/url?sa=t&source= ... on6FHCtSex clip trailer. But with the limitations we could possibly go for a lesser ultimate approach. And at the least, I only need it as the main character in my 11 map campaign i am spending my finger joints this far.
First i thought of renaming a similar looking unit as thor but the abilities were limited. And we have immense map editor units far from limits like sircookies and uncle sam.

The animation part. I will try an acute approach like an elephent stomp radially and an indicator animation of an electric beam directed towards his hammer as similar but slightly different from what i posted earlier.

And just to impress you, i will get the effectiveness of this animation in black.
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Thor ability by Hyuhjhih .gif
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Re: Map editor unit Thor ⚡⚡

Post by Hyuhjhih »

Thor's mischievous brother is on forums. Better stay away from this spell caster LOKI
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Re: Map editor unit Thor ⚡⚡ - Discarded

Post by Hyuhjhih »

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