Water world

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LordOfAles
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Water world

Post by LordOfAles »

Yesterday i wanted to make a sea map(for my campaign)and needed something more than dolphins(they cant be in river right? :lol: )so i made some images for a bit of water world!I know my art is terrible but it could serve the cause! :P
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Fish.png
Fish.png (322 Bytes) Viewed 6859 times
Tiger Shark.png
Tiger Shark.png (591 Bytes) Viewed 6859 times
Shark.png
Shark.png (541 Bytes) Viewed 6859 times
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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LordOfAles
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Re: Water world

Post by LordOfAles »

-
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Clownfish.png
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I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Puss_in_Boots
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Re: Water world

Post by Puss_in_Boots »

This sharks could use a lot of work, it's way too flat at its tail, and the fins look more antennae than a curved right triangle.

The clownfish needs more orange and can use more fins as well.
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Stratego (dev)
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Re: Water world

Post by Stratego (dev) »

i suggest make them a little more natural, see current sea units, also i have posted the sources of the images, there are other fishes to select/start from.
also i suggest ANIMATING fish! they need to be smaller, even a few pixels, but as they animating the will look nice!

just an idea.
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samuelch
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Re: Water world

Post by samuelch »

How about a fish herd instead of one fish per tile?
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LordOfAles
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Re: Water world

Post by LordOfAles »

Nice idea
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Stratego (dev)
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Re: Water world

Post by Stratego (dev) »

yes, a run of fish was that i thought too
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Savra
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Re: Water world

Post by Savra »

Found this while looking through, here's some of your images.
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Raw_Deep_Sea_Octopus.png
Raw_Deep_Sea_Octopus.png (1.06 KiB) Viewed 5279 times
Raw_Swordfish.png
Raw_Swordfish.png (792 Bytes) Viewed 5279 times
Raw_Reef_Manta_Ray.png
Raw_Reef_Manta_Ray.png (637 Bytes) Viewed 5279 times
Hammer_Shark.png
Hammer_Shark.png (1.1 KiB) Viewed 5279 times
White_Shark.png
White_Shark.png (762 Bytes) Viewed 5279 times
Giant_Squid.png
Giant_Squid.png (1013 Bytes) Viewed 5279 times
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Lynx Shafir
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Re: Water world

Post by Lynx Shafir »

Those are great :D 👍
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Savra
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Re: Water world

Post by Savra »

Those were in the Introduction on AOF.
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Lynx Shafir
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Re: Water world

Post by Lynx Shafir »

Let's give some stats before Brave comes with his :roll:
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Savra
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Re: Water world

Post by Savra »

Alright let's see, judging by how most neutral animals stats are maybe:
Shark: hostile
Image
Hp:15
Atk:5
Rng:1
Sight:4
Spd:3
Arm:0
P.arm:0
Res:100%

Hammerhead shark: hostile
Image
Hp:15
Atk:5
Rng:1
Sight:4
Spd:3
Arm:0
P.arm:0
Res:100%

Mantaray: passive
Image
Hp:8
Atk:3
Rng:1
Sight:5
Spd:4
Arm:0
P.arm:0
Res:100%

Swordfish: passive till provoked
Image
HP:12
Atk:8
Rng:1
Sight:5
Spd:4
Arm:0
P.arm:0
Res:100%

Octopus: Passive till provoked
Image
Hp:18
Atk:4
Act:2
Rng:1
Sight:4
Spd:3
Arm:0
P.arm:0
Res:100%

Squid: Passive till provoked
Image
Hp:12
Atk:3
Act:2
Rng:1
Sight:5
Spd:4
Arm:0
P.arm:0
Res:100%
Last edited by Savra on Sat Nov 17, 2018 5:05 pm, edited 3 times in total.
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Lynx Shafir
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Re: Water world

Post by Lynx Shafir »

Well,.
I think add
+5 hp to sharks and +2 Attak.
Seems too weak..

Ray can have 12 hp.


Swordfish
20 hp
And 8 atk
1/0 arm


This stats for AOF too.


Now we need an animated fish shoal.
Last edited by Lynx Shafir on Fri Nov 16, 2018 2:44 pm, edited 1 time in total.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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godOfKings
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Re: Water world

Post by godOfKings »

how about a shoal of fish?
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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samuelch
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Re: Water world

Post by samuelch »

But shark won't attack big ships. Will it look strange seeing ships getting attacked by fishes?
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Savra
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Re: Water world

Post by Savra »

Fishes would be passive.

If you think about it, why would a wolf attack a dragon or a battering ram if it's not going to do much?
Why would the animals attack buildings?

Shark should be fine being hostile.

Btw, updated stats.
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Savra
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Re: Water world

Post by Savra »

Lynx Shafir wrote: Fri Nov 16, 2018 8:13 am Well,.
I think add
+5 hp to sharks and +2 Attak.
Seems too weak..

Ray can have 12 hp.


Swordfish
20 hp
And 8 atk
1/0 arm


This stats for AOF too.


Now we need an animated fish shoal.
Lynx, the land animals don't even have that high of stats. Max hp is probably 18, the wolfs attack is 2 and grizzly has 5.

Btw, could we make the crocodile have water walk 2?
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Lynx Shafir
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Re: Water world

Post by Lynx Shafir »

I know they are weak as hell..

For fantasy we can allow higher stats to be some treat at least.

And the Swordfish is a tough fish, believe me, so 16 hp 8 Attak for both version ;)

Also crocodiles are a bit weak..
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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Savra
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Re: Water world

Post by Savra »

In game or in reality?
Because their are different styles of crocodiles and one of which is the salt water ones which can go both in fresh water and salt water and are the biggest crocodiles. Crocodiles are more dangerous then basic alligators which flee usually, and can get their mouths held shut with your hands, crocs on the other hand can't, Because they have a different jaw system.

I'm Aof and Aos yes they are weak.
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Puss_in_Boots
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Re: Water world

Post by Puss_in_Boots »

Why are manta rays passive? They get crazy deadly (especially if in water) when provoked.

Also sharks are nearly never hostile towards humans (the majority of them) that's why vending machines have higher kill counts.
Hey let's add hostile vending machine instead!
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Stratego (dev)
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Re: Water world

Post by Stratego (dev) »

oh i see here many nice animals, which we dont have in game? i would like to put all in that is not in yet
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Puss_in_Boots
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Re: Water world

Post by Puss_in_Boots »

We only have dolphin.
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Moh556
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Re: Water world

Post by Moh556 »

Ships dont have enemies like ground units and air units
Adding a pack of sea animals will be nice for game nature ... make their jsons one by one
I think sharks atck most be more ... because its a shark you know :shock: :lol:
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Re: Water world

Post by Stratego (dev) »

they wont attack :) these are only decorative animals :)
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Re: Water world

Post by Puss_in_Boots »

Sharks and mantas should be hostile in AoF since waterwalking exists for units there.
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Re: Water world

Post by Stratego (dev) »

i would put in some of these if someone could make them look good on water - they currenly very nice but they are not like swimming animals (like i did on current water units)

so please someone try eg. sharks, manaray, octopuses and so on maybe some little fish.
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