Crystals reworked, team coloured

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Hyuhjhih
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Crystals reworked, team coloured

Post by Hyuhjhih »

I am currently working on a campaign that considerably has some role with crystals. Ihe current crystal image is fine but i tried to give them a new look. Also i wanted them to have team colors. (I dont want these crystals spoiled by auto team coluring on replacing RB_, so gave them manual graphics)
And i also wanted a black(corrupted) crystal.
I have provided them in spsht png format, so it could be easily extracted to frames.

ME unit
Cost 1
Hp 100
Arm 0/8

I also flagged this in graphics sub forum. http://www.ageofstrategy.net/viewtopic. ... 119b24fe1c
LIE = Love Is Eternal.

Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.

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Hyuhjhih
Posts: 1301
Joined: Sat Sep 19, 2020 4:22 am
Location: Earth, (the part of blue ball and is named India for some reasons)

Re: Crystals reworked, team coloured

Post by Hyuhjhih »

@Endru1241
LIE = Love Is Eternal.

Design leader of the variants Age of Gods and Age Of Civilization, and live heartedly contributing to AoS.

AoC discord server is up AoC
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Endru1241
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Joined: Fri Sep 11, 2015 8:43 am
Location: Poland

Re: Crystals reworked, team coloured

Post by Endru1241 »

The only thing I can do is just bring 8 new units.
Or 2 - corrupted and regular team colored one (corrupted could be team-colored too actually).

As far as I know there is no way to change the way team coloring works.
So any pixel with r=255,b=255 is changed to proper team color.
Age of Strategy design leader
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