Give/remove active ability trigger effect

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Sunrise Samurai
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Give/remove active ability trigger effect

Post by Sunrise Samurai »

Trigger effect to give or remove active abilities to units. For example, a mage can lose the ability to cast fireball, and then be given the ability to raise dead. This gives full unit customization options for any hero unit we care to make.
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LordOfAles
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Re: Give/remove active ability trigger effect

Post by LordOfAles »

+1
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Sunrise Samurai
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Re: Give/remove active ability trigger effect

Post by Sunrise Samurai »

Not sure if it is possible, but if stealth could be given as well it would be great for lesser units (like simulating rangers in AoF, for whatever race you want.)

Mostly want this for special order units. Who knows, we might see a campaign where a healer trades his priestly abilities for arcane bolts and necromancy.
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Stratego (dev)
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Re: Give/remove active ability trigger effect

Post by Stratego (dev) »

giving stealth is a different kettle of fish

lets call spells, transformations, etc: abilities (harder to implement for triggers)
stealth (ucan see all in faq section): special actions (easier to implement for triggers)
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Sunrise Samurai
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Re: Give/remove active ability trigger effect

Post by Sunrise Samurai »

So stealth is actually easier. I'm guessing this is a project to keep in mind for a later date if it is hard to implement.
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