AOF effect texts - now got important

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Stratego (dev)
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Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

AOF effect texts - now got important

Post by Stratego (dev) »

please help making texts for these are from now all effect descriptions are written in unit help - and without these textings everywhere a "(no description)" will appear.

if u have time to just make 5-10 lines than that would help - if every forumer makes that amount it willbne ready soon! thankS!

thanks!

Code: Select all


--------------------------------------- 
--- under units folder: ---------
---------------------------------------

   <string name="EFFECT_TXT_MINUS_20_PERCENT">...</string>
    <string name="EFFECT_TXT_MINUS_15_PERCENT">...</string>
    <string name="EFFECT_TXT_MINUS_10_PERCENT">...</string>
    <string name="EFFECT_TXT_MINUS_8_ARMOR_REDUCED">...</string>
    <string name="EFFECT_TXT_MINUS_10_ARMOR_REDUCED">...</string>
    <string name="EFFECT_TXT_MINUS_12_ARMOR_REDUCED">...</string>
    <string name="EFFECT_TXT_BLUE_CRYSTAL">...</string>
    <string name="EFFECT_TXT_ORANGE_CRYSTAL">...</string>
    <string name="EFFECT_TXT_TRIDENT_THROWING_KING">...</string>
    <string name="EFFECT_TXT_1_STRENGTH_WATERFOLK">...</string>
    <string name="EFFECT_TXT_MINUS_5_ARMOR_REDUCED_BONUS_VS_INFANTRY">...</string>
    <string name="EFFECT_TXT_20_SPEED_REDUCTION_INFANTRY_MELEE">...</string>
    <string name="EFFECT_TXT_20_PERCENT_SPELL_RESISTANCE_WARFELL">...</string>
    <string name="EFFECT_TXT_MINUS_22_ARMOR_REDUCED">...</string>
    <string name="EFFECT_TXT_MINUS_20_ARMOR_REDUCED">...</string>
    <string name="EFFECT_TXT_20_SPEED_10_ACTION_REDUCTION">...</string>
    <string name="EFFECT_TXT_MINUS_14_ARMOR_REDUCED">...</string>
    <string name="EFFECT_TXT_MINUS_16_ARMOR_REDUCED">...</string>
    <string name="EFFECT_TXT_ENCHANTMENT_MINOTAUR_CHARGE_SPEARMAN_1">...</string>
    <string name="EFFECT_TXT_ENCHANTMENT_MINOTAUR_CHARGE_SPEARMAN_2">...</string>
    <string name="EFFECT_TXT_ENCHANTMENT_MINOTAUR_CHARGE_SPEARMAN_3">...</string>
    <string name="EFFECT_TXT_ENCHANTMENT_MINOTAUR_CHARGE_SHOOTERS_1">...</string>
    <string name="EFFECT_TXT_ENCHANTMENT_MINOTAUR_CHARGE_SHOOTERS_2">...</string>
    <string name="EFFECT_TXT_ENCHANTMENT_MINOTAUR_CHARGE_SHOOTERS_3">...</string>
    <string name="EFFECT_TXT_SPELL_RESISTANCE_60_PERCENT">...</string>
    <string name="EFFECT_TXT_15_HP">...</string>
    <string name="EFFECT_TXT_3_SPEED">...</string>
    <string name="EFFECT_TXT_GREEN_CRYSTAL_BELLATOR">...</string>
    <string name="EFFECT_TXT_MINUS_5_SIEGE_SMALL">...</string>
    <string name="EFFECT_TXT_MINUS_17_ARMOR_REDUCED">...</string>
    <string name="EFFECT_TXT_MINUS_25_ARMOR_REDUCED">...</string>
    <string name="EFFECT_TXT_MINUS2_LIVING">...</string>
    <string name="EFFECT_TXT_POISON_WEAPON">...</string>
    <string name="EFFECT_TXT_STRENGTH_4_REDUCTION">...</string>
    <string name="EFFECT_TXT_MINUS_4">...</string>
    <string name="EFFECT_TXT_1_HP">...</string>
    <string name="EFFECT_TXT_MINUS_3_HP">...</string>
    <string name="EFFECT_TXT_MINUS_1_SIEGE_LARGE">...</string>
    <string name="EFFECT_TXT_SLOWING_20">...</string>
    <string name="EFFECT_TXT_MEND_50_ENT">...</string>
    <string name="EFFECT_TXT_PLUS_2_ARMOR_4LIVING">...</string>
    <string name="EFFECT_TXT_MEND_20PC_BLD">...</string>
    <string name="EFFECT_TXT_UND_TRIDENT_THROWING">...</string>
    <string name="EFFECT_TXT_UND_WRECKING_BALL_SPEEDUP">...</string>

--------------------------------------- 
--- under effects folder: ---------
--------------------------------------- 
<string name="EFFECT_TXT_ENCHANT_LIFELINK_UNLIMITED">...</string>
<string name="EFFECT_TXT_ENCHANT_VANISHING_SILENT">...</string>
<string name="EFFECT_TXT_INSTANT_FIREBALL_EFFECT">...</string>
<string name="EFFECT_TXT_FIRE_ARROWS_ON_EVERYONE">...</string>
<string name="EFFECT_TXT_INSTANT_HEAL_3">...</string>
<string name="EFFECT_TXT_SUMMON_ORC_DRAGON">...</string>
<string name="EFFECT_TXT_INSTANT_FODDER_CANNON_SHOT">...</string>
<string name="EFFECT_TXT_SUMMON_UND_ZOMBIE">...</string>
<string name="EFFECT_TXT_AURA_STRENGTH_2ATTACK">...</string>
<string name="EFFECT_TXT_AURA_STRENGTH_3ATTACK">...</string>
<string name="EFFECT_TXT_STRENGTH_2ATTACK">...</string>
<string name="EFFECT_TXT_STRENGTH_3ATTACK">...</string>
<string name="EFFECT_TXT_ANIMATE_DEAD_CLOSE">...</string>
<string name="EFFECT_TXT_ENCHANT_STRENGTHEN_MYSELF">...</string>
<string name="EFFECT_TXT_CAST_LIFELINK_MYSELF">...</string>
<string name="EFFECT_TXT_INSTANT_MAGIC_ARROW">...</string>
<string name="EFFECT_TXT_CAST_FIRE_WEAPON">...</string>
<string name="EFFECT_TXT_ENCHANT_FIRE_WEAPON">...</string>
<string name="EFFECT_TXT_CAST_LIGHTNING_WEAPON">...</string>
<string name="EFFECT_TXT_ENCHANT_LIGHTNING_WEAPON">...</string>
<string name="EFFECT_TXT_INSTANT_REGENERATION_50PERCENT">...</string>
<string name="EFFECT_TXT_INSTANT_SWING_AROUND">...</string>
<string name="EFFECT_TXT_INSTANT_SWING_AROUND_EFFECT">...</string>
<string name="EFFECT_TXT_INSTANT_FIREBALL_UNDEAD">...</string>
<string name="EFFECT_TXT_DIG_CORPSE">...</string>
<string name="EFFECT_TXT_GHOST_SHIP_TREASURE">...</string>
<string name="EFFECT_TXT_INSTANT_CANNONBALL">...</string>
<string name="EFFECT_TXT_REPETITIVE_INCREMENT_VANISHING">...</string>
<string name="EFFECT_TXT_ENCHANTMENT_DRAGONS_MIGHT">...</string>
<string name="EFFECT_TXT_DRUM_BEAT">...</string>
<string name="EFFECT_TXT_AURA_DRUM_BEAT_UNLIMITED">...</string>
<string name="EFFECT_TXT_REST">...</string>
<string name="EFFECT_TXT_EAT_CORPSE">...</string>
<string name="EFFECT_TXT_SUMMON_ORC_WYRM">...</string>
<string name="EFFECT_TXT_SUMMON_ORC_DRAKE">...</string>
<string name="EFFECT_TXT_SUMMON_UND_DRAGON">...</string>
<string name="EFFECT_TXT_SUMMON_DRAGON">...</string>
<string name="EFFECT_TXT_ENCHANTMENT_DIVE_ATTACK">...</string>
<string name="EFFECT_TXT_ENCHANTMENT_DIVE_ATTACK_GRAND">...</string>
<string name="EFFECT_TXT_THROW">...</string>
<string name="EFFECT_TXT_INSTANT_DARK_BREATH">...</string>
<string name="EFFECT_TXT_AURA_DARK_PRESENCE">...</string>
<string name="EFFECT_TXT_DARK_PRESENCE">...</string>
<string name="EFFECT_TXT_AURA_SIGHT">...</string>
<string name="EFFECT_TXT_AURA_TRAINING">...</string>
<string name="EFFECT_TXT_SUMMON_ARMORED_KOBOLD_WARRIOR">...</string>
<string name="EFFECT_TXT_INSTANT_WHITE_BREATH">...</string>
<string name="EFFECT_TXT_ENCHANTMENT_WHITE_BREATH">...</string>
<string name="EFFECT_TXT_SUMMON_PARAPET">...</string>
<string name="EFFECT_TXT_MEND">...</string>
<string name="EFFECT_TXT_AURA_MEND">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLWIND">...</string>
<string name="EFFECT_TXT_WHIRL">...</string>
<string name="EFFECT_TXT_EMPEROR">...</string>
<string name="EFFECT_TXT_AURA_EMPEROR">...</string>
<string name="EFFECT_TXT_GRAY">...</string>
<string name="EFFECT_TXT_GRAY_PRESENCE">...</string>
<string name="EFFECT_TXT_MINOTAUR_CHARGE">...</string>
<string name="EFFECT_TXT_INSTANT_DOUBLE_STRIKE_MYSELF">...</string>
<string name="EFFECT_TXT_INSTANT_JUMP">...</string>
<string name="EFFECT_TXT_INSTANT_JUMP_ELF">...</string>
<string name="EFFECT_TXT_INSTANT_JUMP_MASTER">...</string>
<string name="EFFECT_TXT_MINOTAUR_CHARGE_1">...</string>
<string name="EFFECT_TXT_INSTANT_JUMP_ELITE">...</string>
<string name="EFFECT_TXT_AIMED_SHOT">...</string>
<string name="EFFECT_TXT_INSTANT_GREEN_CRYSTAL">...</string>
<string name="EFFECT_TXT_INSTANT_RED_CRYSTAL">...</string>
<string name="EFFECT_TXT_INSTANT_YELLOW_CRYSTAL">...</string>
<string name="EFFECT_TXT_INSTANT_SENTINEL_POLEARM_BRACING">...</string>
<string name="EFFECT_TXT_INSTANT_PROTECTOR_CHARGE">...</string>
<string name="EFFECT_TXT_INSTANT_GUARDIAN_RAISE_GUARD">...</string>
<string name="EFFECT_TXT_INSTANT_SENTRY_AIMED_SHOT">...</string>
<string name="EFFECT_TXT_INSTANT_DEFENDER_HUNTING_JUMP">...</string>
<string name="EFFECT_TXT_INSTANT_WHITE_CRYSTAL">...</string>
<string name="EFFECT_TXT_INSTANT_VANGUARD_DOUBLE_BLADE">...</string>
<string name="EFFECT_TXT_INSTANT_LONGBOW_AIMED_SHOT">...</string>
<string name="EFFECT_TXT_SUMMON_ELF_WISP">...</string>
<string name="EFFECT_TXT_SACRIFICE_KILLER">...</string>
<string name="EFFECT_TXT_MERLOCK_STRENGTHEN_1">...</string>
<string name="EFFECT_TXT_MERLOCK_STRENGTHEN_1_AURA">...</string>
<string name="EFFECT_TXT_MERLOCK_STRENGTHEN_2">...</string>
<string name="EFFECT_TXT_MERLOCK_STRENGTHEN_2_AURA">...</string>
<string name="EFFECT_TXT_MERLOCK_STRENGTHEN_3">...</string>
<string name="EFFECT_TXT_MERLOCK_STRENGTHEN_3_AURA">...</string>
<string name="EFFECT_TXT_MERLOCK_SPEED">...</string>
<string name="EFFECT_TXT_MERLOCK_SPEED_1_AURA">...</string>
<string name="EFFECT_TXT_MERLOCK_SPEED_2_AURA">...</string>
<string name="EFFECT_TXT_MERLOCK_SPEED_3_AURA">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_CHAIN_SMALL_1">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_CHAIN_SMALL_2">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_CHAIN_SMALL_3">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_CHAIN_MEDIUM_1">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_CHAIN_MEDIUM_2">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_CHAIN_LARGE">...</string>
<string name="EFFECT_TXT_TRIDENT_THROWING">...</string>
<string name="EFFECT_TXT_MAGMATIC_BULLET">...</string>
<string name="EFFECT_TXT_SPITFIRE">...</string>
<string name="EFFECT_TXT_ORC_STRENGTH">...</string>
<string name="EFFECT_TXT_TROLL_SKIN">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_ANCHOR_SMALL_1">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_ANCHOR_SMALL_2">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_ANCHOR_SMALL_3">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_ANCHOR_MEDIUM_1">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_ANCHOR_MEDIUM_2">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_ANCHOR_LARGE">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_ANCHOR_1">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_ANCHOR_2">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_ANCHOR_3">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_CHAIN_1">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_CHAIN_2">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLING_CHAIN_3">...</string>
<string name="EFFECT_TXT_ORC_STRENGTHEN_1_AURA">...</string>
<string name="EFFECT_TXT_ORC_STRENGTHEN_2_AURA">...</string>
<string name="EFFECT_TXT_ORC_STRENGTHEN_3_AURA">...</string>
<string name="EFFECT_TXT_ORC_STRENGTHEN_1">...</string>
<string name="EFFECT_TXT_ORC_STRENGTHEN_2">...</string>
<string name="EFFECT_TXT_ORC_STRENGTHEN_3">...</string>
<string name="EFFECT_TXT_CHARGING_THRUST_1">...</string>
<string name="EFFECT_TXT_CHARGING_THRUST_2">...</string>
<string name="EFFECT_TXT_CHARGING_THRUST_3">...</string>
<string name="EFFECT_TXT_CHARGING_THRUST_WARFELL">...</string>
<string name="EFFECT_TXT_SERGEANT_STRENGTH_INFANTRY_MELEE_AURA">...</string>
<string name="EFFECT_TXT_SERGEANT_SPELL_RESISTANCE_AURA_1">...</string>
<string name="EFFECT_TXT_SERGEANT_DODGE_COUNTER_AURA_1">...</string>
<string name="EFFECT_TXT_SERGEANT_STRENGTHEN_INFANTRY">...</string>
<string name="EFFECT_TXT_SERGEANT_SPELL_RESISTANCE_1">...</string>
<string name="EFFECT_TXT_SERGEANT_SPELL_RESISTANCE_2">...</string>
<string name="EFFECT_TXT_SERGEANT_SPELL_RESISTANCE_3">...</string>
<string name="EFFECT_TXT_SERGEANT_STRENGTHEN_INFANTRY_AND_THROWERS">...</string>
<string name="EFFECT_TXT_SERGEANT_DODGE_COUNTER_INFANTRY_1">...</string>
<string name="EFFECT_TXT_SERGEANT_DODGE_COUNTER_INFANTRY_2">...</string>
<string name="EFFECT_TXT_SERGEANT_DODGE_COUNTER_INFANTRY_3">...</string>
<string name="EFFECT_TXT_SERGEANT_STRENGTHEN_ALL">...</string>
<string name="EFFECT_TXT_SERGEANT_SPEED_INFANTRY">...</string>
<string name="EFFECT_TXT_SERGEANT_STRENGTH_INFANTRY_MELEE_AND_THROWERS_AURA">...</string>
<string name="EFFECT_TXT_SERGEANT_SPELL_RESISTANCE_AURA_2">...</string>
<string name="EFFECT_TXT_SERGEANT_SPELL_RESISTANCE_AURA_3">...</string>
<string name="EFFECT_TXT_SERGEANT_DODGE_COUNTER_AURA_2">...</string>
<string name="EFFECT_TXT_SERGEANT_DODGE_COUNTER_AURA_3">...</string>
<string name="EFFECT_TXT_SERGEANT_STRENGTH_AURA">...</string>
<string name="EFFECT_TXT_SERGEANT_SPEED_INFANTRY_MELEE_AURA">...</string>
<string name="EFFECT_TXT_IMPERIAL_STRENGTH">...</string>
<string name="EFFECT_TXT_IMPERIAL_STRENGTH_AURA">...</string>
<string name="EFFECT_TXT_IMPERIAL_STRENGTH_MELEE">...</string>
<string name="EFFECT_TXT_IMPERIAL_STRENGTH_MELEE_AURA">...</string>
<string name="EFFECT_TXT_IMPERIAL_STRENGTH_MELEE_STANDARD">...</string>
<string name="EFFECT_TXT_IMPERIAL_STRENGTH_MELEE_STANDARD_AURA">...</string>
<string name="EFFECT_TXT_IMPERIAL_STRENGTH_ALL">...</string>
<string name="EFFECT_TXT_IMPERIAL_ALL_AURA">...</string>
<string name="EFFECT_TXT_WARFELL_STRENGTH_ALL">...</string>
<string name="EFFECT_TXT_WARFELL_STRENGTH_ALL_AURA">...</string>
<string name="EFFECT_TXT_WARFELL_STRENGTH">...</string>
<string name="EFFECT_TXT_WARFELL_STRENGTH_AURA">...</string>
<string name="EFFECT_TXT_WARFELL_SPEED_CAVALRY">...</string>
<string name="EFFECT_TXT_WARFELL_SPEED_CAVALRY_AURA">...</string>
<string name="EFFECT_TXT_MINOTAUR_CHARGE_2">...</string>
<string name="EFFECT_TXT_SUMMON_UND_WIGHT_HIGHLANDER_FERAL">...</string>
<string name="EFFECT_TXT_HEAL_5_AURA_1RANGE">...</string>
<string name="EFFECT_TXT_HEAL_5_NO_REMOVEBUFFS">...</string>
<string name="EFFECT_TXT_WHIP_ATTACK">...</string>
<string name="EFFECT_TXT_WHIP_ATTACK_1">...</string>
<string name="EFFECT_TXT_WHIP_ATTACK_2">...</string>
<string name="EFFECT_TXT_WHIPLASH">...</string>
<string name="EFFECT_TXT_WHIPLASH_1">...</string>
<string name="EFFECT_TXT_WHIPLASH_2">...</string>
<string name="EFFECT_TXT_WHIPLASH_SPEED">...</string>
<string name="EFFECT_TXT_WHIPLASH_SPEED_1">...</string>
<string name="EFFECT_TXT_WHIPLASH_SPEED_2">...</string>
<string name="EFFECT_TXT_WHIP_ATTACK_INSTANT">...</string>
<string name="EFFECT_TXT_WHIP_ATTACK_INSTANT_1">...</string>
<string name="EFFECT_TXT_WHIP_ATTACK_INSTANT_2">...</string>
<string name="EFFECT_TXT_DIG_CORPSE_GRAVEYARD_TOWER">...</string>
<string name="EFFECT_TXT_INSTANT_BLUE_CRYSTAL">...</string>
<string name="EFFECT_TXT_INSTANT_ORANGE_CRYSTAL">...</string>
<string name="EFFECT_TXT_INSTANT_PURPLE_CRYSTAL">...</string>
<string name="EFFECT_TXT_INSTANT_BLACK_CRYSTAL">...</string>
<string name="EFFECT_TXT_TRIDENT_THROWING_KING">...</string>
<string name="EFFECT_TXT_MERMAN_SPEED">...</string>
<string name="EFFECT_TXT_MERMAN_SPEED_AURA">...</string>
<string name="EFFECT_TXT_MERMAN_STRENGTHEN_1">...</string>
<string name="EFFECT_TXT_MERMAN_STRENGTHEN_2">...</string>
<string name="EFFECT_TXT_MERMAN_STRENGTHEN_1_AURA">...</string>
<string name="EFFECT_TXT_MERMAN_STRENGTHEN_2_AURA">...</string>
<string name="EFFECT_TXT_INSTANT_WHEEL_BLADES">...</string>
<string name="EFFECT_TXT_INSTANT_WHEEL_BLADES_EFFECT">...</string>
<string name="EFFECT_TXT_AXE_THROW">...</string>
<string name="EFFECT_TXT_BOLAS_THROW">...</string>
<string name="EFFECT_TXT_WARFELL_20_SPELL_RESISTANCE">...</string>
<string name="EFFECT_TXT_WARFELL_20_SPELL_RESISTANCE_AURA">...</string>
<string name="EFFECT_TXT_SUMMON_ELF_WISP_TREE">...</string>
<string name="EFFECT_TXT_INSTANT_DDD_STRIKE">...</string>
<string name="EFFECT_TXT_INSTANT_JUMP_THERE">...</string>
<string name="EFFECT_TXT_INSTANT_JUMP_ELF_2">...</string>
<string name="EFFECT_TXT_INSTANT_JUMP_ELF_3">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLWIND_ATTACK_ELF_1">...</string>
<string name="EFFECT_TXT_INSTANT_SWING_AROUND_2">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLWIND_ATTACK_ELF_2">...</string>
<string name="EFFECT_TXT_INSTANT_SWING_AROUND_3">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLWIND_ATTACK_ELF_3">...</string>
<string name="EFFECT_TXT_BULLHOOK_STRIKE_AND_BLOCK_1">...</string>
<string name="EFFECT_TXT_BULLHOOK_STRIKE_AND_BLOCK_2">...</string>
<string name="EFFECT_TXT_BULLHOOK_STRIKE_AND_BLOCK_3">...</string>
<string name="EFFECT_TXT_BULLHOOK_BLOCK">...</string>
<string name="EFFECT_TXT_MINOTAUR_CHARGE_SPEARMAN_1">...</string>
<string name="EFFECT_TXT_MINOTAUR_CHARGE_SPEARMAN_2">...</string>
<string name="EFFECT_TXT_MINOTAUR_CHARGE_SPEARMAN_3">...</string>
<string name="EFFECT_TXT_MINOTAUR_CHARGE_SHOOTERS_1">...</string>
<string name="EFFECT_TXT_MINOTAUR_CHARGE_SHOOTERS_2">...</string>
<string name="EFFECT_TXT_MINOTAUR_CHARGE_SHOOTERS_3">...</string>
<string name="EFFECT_TXT_INSTANT_RED_CRYSTAL_BELLATOR">...</string>
<string name="EFFECT_TXT_INSTANT_ORANGE_CRYSTAL_BELLATOR">...</string>
<string name="EFFECT_TXT_INSTANT_YELLOW_CRYSTAL_BELLATOR">...</string>
<string name="EFFECT_TXT_INSTANT_GREEN_CRYSTAL_BELLATOR">...</string>
<string name="EFFECT_TXT_INSTANT_BLUE_CRYSTAL_BELLATOR">...</string>
<string name="EFFECT_TXT_INSTANT_PURPLE_CRYSTAL_BELLATOR">...</string>
<string name="EFFECT_TXT_INSTANT_WHITE_CRYSTAL_BELLATOR">...</string>
<string name="EFFECT_TXT_INSTANT_BLACK_CRYSTAL_BELLATOR">...</string>
<string name="EFFECT_TXT_INSTANT_DARKCREST_DRAKE_SPITFIRE">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLWIND_ATTACK_ORC_1">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLWIND_ATTACK_ORC_2">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLWIND_ATTACK_ORC_3">...</string>
<string name="EFFECT_TXT_INSTANT_WHIRLWIND_ATTACK_IMPERIAL">...</string>
<string name="EFFECT_TXT_WHIRLWIND_ATTACK_ORC_1">...</string>
<string name="EFFECT_TXT_WHIRLWIND_ATTACK_ORC_2">...</string>
<string name="EFFECT_TXT_WHIRLWIND_ATTACK_ORC_3">...</string>
<string name="EFFECT_TXT_WHIRLWIND_ATTACK_IMPERIAL">...</string>
<string name="EFFECT_TXT_DISEASE_CLOUD_SMALL">...</string>
<string name="EFFECT_TXT_DISEASE_CLOUD_MEDIUM">...</string>
<string name="EFFECT_TXT_DISEASE_CLOUD_LARGE">...</string>
<string name="EFFECT_TXT_DISEASE_CLOUD_AURA_SMALL">...</string>
<string name="EFFECT_TXT_DISEASE_CLOUD_AURA_MEDIUM">...</string>
<string name="EFFECT_TXT_DISEASE_CLOUD_AURA_LARGE">...</string>
<string name="EFFECT_TXT_INSTANT_POISON_WEAPON">...</string>
<string name="EFFECT_TXT_CHILLING_PRESENCE">...</string>
<string name="EFFECT_TXT_CHILLING_PRESENCE_AURA">...</string>
<string name="EFFECT_TXT_CHILLING_WEAPON">...</string>
<string name="EFFECT_TXT_CHILLING_WEAPON_DAMAGE">...</string>
<string name="EFFECT_TXT_CHILLING_WEAPON_SLOW">...</string>
<string name="EFFECT_TXT_CAST_LIFELINK_BLOOD_KNIGHT">...</string>
<string name="EFFECT_TXT_UNHOLY_PACT">...</string>
<string name="EFFECT_TXT_INSTANT_FODDER_CANNON_SHOT_ELITE">...</string>
<string name="EFFECT_TXT_INSTANT_FODDER_CANNON_SHOT_MASTER">...</string>
<string name="EFFECT_TXT_INSTANT_GOBLIN_GRENADE_LAUNCHER_EFFECT">...</string>
<string name="EFFECT_TXT_INSTANT_GOBLIN_GRENADE_LAUNCHER">...</string>
<string name="EFFECT_TXT_INSTANT_POISON_BREATH">...</string>
<string name="EFFECT_TXT_TRANSFORM_TO_LICH">...</string>
<string name="EFFECT_TXT_SUMMON_ELF_BRIDGE">...</string>
<string name="EFFECT_TXT_ENTANGLE">...</string>
<string name="EFFECT_TXT_ENTANGLE_CAST">...</string>
<string name="EFFECT_TXT_MEND_50_ENT_CAST">...</string>
<string name="EFFECT_TXT_BARKSKIN_CAST">...</string>
<string name="EFFECT_TXT_BARKSKIN">...</string>
<string name="EFFECT_TXT_MEND_20PC_BLD_CAST">...</string>
<string name="EFFECT_TXT_UND_TRIDENT_THROWING">...</string>
<string name="EFFECT_TXT_SUSPEND_TRANSFORM">...</string>
<string name="EFFECT_TXT_UND_WRECKING_BALL_SPEEDUP">...</string>
<string name="EFFECT_TXT_TRANSFORM1_CD2_ON_SPAWN">...</string>
<string name="EFFECT_TXT_ORC_STRENGTHEN_6">...</string>
<string name="EFFECT_TXT_ORC_STRENGTHEN_6_AURA">...</string>
<string name="EFFECT_TXT_MOUNTING_UNICORN_SWORDSMAN">...</string>
<string name="EFFECT_TXT_MOUNTING_UNICORN_SPEARMAN">...</string>
<string name="EFFECT_TXT_MOUNTING_UNICORN_TOWN_WATCH">...</string>
<string name="EFFECT_TXT_MOUNTING_UNICORN_SWORD_DANCER">...</string>
<string name="EFFECT_TXT_LOOT_CORPSE">...</string>
<string name="EFFECT_TXT_LOOT_CORPSE_ELITE">...</string>
<string name="EFFECT_TXT_LOOT_CORPSE_MASTER">...</string>
<string name="EFFECT_TXT_HIGHBORN_TRAINING">...</string>
<string name="EFFECT_TXT_AURA_HIGHBORN_TRAINING">...</string>


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Savra
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Re: AOF effect texts - now got important

Post by Savra »

Well, the scaledfolks ones, at least a majority of them, will become obsolete after they get updated.

I would try doing these but I have no clue what some of these abilities even do, at least the warfell ones that is, and also I have no experience in these string texts.
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Re: AOF effect texts - now got important

Post by Midonik »

String texts are rather easy to make, you just put text in place of "...".
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Re: AOF effect texts - now got important

Post by Midonik »

Like this I suppose:

Code: Select all

<string name="EFFECT_TXT_ENCHANTMENT_MINOTAUR_CHARGE">Minotaurs can charge at the enemy without concern for their lives, giving them boost of 10 power, 2 speed and 50% dodge counters at cost of decreasing armor and pierce armor by 2. Restores the action used to activate it. They need to rest after such charge before they can use it again.</string> 
<string name="EFFECT_TXT_ENCHANTMENT_MINOTAUR_CHARGE_1">Minotaurs can charge at the enemy without concern for their lives, giving them boost of 8 power, 2 speed and 50% dodge counters at cost of decreasing armor and pierce armor by 2. Restores the action used to activate it. They need to rest after such charge before they can use it again.</string> 
<string name="EFFECT_TXT_JUMP">Allows an unit to jump two tiles away from it's posting to the tiles it's dragged to. The unit needs a short rest after such a jump before it can use it again.</string> 
<string name="EFFECT_TXT_ENCHANTMENT_MINOTAUR_CHARGE_2">Minotaurs can brutally charge at the enemy without concern for their lives, giving them boost of 7, 3 speed and 75% dodge counters at cost of decreasing armor and pierce armor by 4. Restores the action used to activate it. They need to rest after such charge before they can use it again. The unit needs a short rest after such a jump before it can use it again.</string> 
<string name="EFFECT_TXT_DIVE_ATTACK">This effect allows an unit to descend from the skies and attack multiple ground units by granting it power range (and 50% dodge counters as well). It needs rest after such attack before it can use it again.</string> 
<string name="EFFECT_TXT_JUMP_ELITE">Allows an unit to jump four tiles away from it's posting to the tiles it's dragged to. The unit needs a short rest after such a jump before it can use it again.</string> 
<string name="EFFECT_TXT_JUMP_MASTER">Allows an unit to jump three tiles away from it's posting to the tiles it's dragged to. The unit needs a short rest after such a jump before it can use it again.</string> 
<string name="EFFECT_TXT_JUMP_ELF">Allows an unit to jump two tiles away from it's posting to the tiles it's dragged to. The elf needs a short rest after such a jump before it can use it again.</string>
Last edited by Midonik on Mon Jun 22, 2020 9:29 pm, edited 2 times in total.
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Re: AOF effect texts - now got important

Post by Stratego (dev) »

awesome !
but please put them on forum into code tags (</> button).
taht will keep formatting
thanks!
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Re: AOF effect texts - now got important

Post by Midonik »

Updated I think
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Re: AOF effect texts - now got important

Post by Stratego (dev) »

awesome! thanks! putting in!
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Re: AOF effect texts - now got important

Post by makazuwr32 »

<string name="EFFECT_TXT_WHITE">...</string>
<string name="EFFECT_TXT_MENDING">...</string>
<string name="EFFECT_TXT_WHIRLWIND">...</string>
<string name="EFFECT_TXT_DARK_BREATH">...</string>
<string name="EFFECT_TXT_DRAGONS_MIGHT">...</string>
<string name="EFFECT_TXT_DRUM_BEAT">...</string>
<string name="EFFECT_TXT_INSTANT_EAT">...</string>
<string name="EFFECT_TXT_HIGHBORN_TRAINING">...</string>
<string name="EFFECT_TXT_PRESENCE">...</string>
<string name="EFFECT_TXT_REST">...</string>
<string name="EFFECT_TXT_SPEAR_THROW">...</string>
<string name="EFFECT_TXT_EMPEROR_GUIDANCE">...</string>
<string name="EFFECT_TXT_GRAY_PRESENCE">...</string>
<string name="EFFECT_TXT_AURA_HIGHBORN_TRAINING">...</string>
<string name="EFFECT_TXT_HIGHBORN_TRAINING">...</string>
these are related to scalefolks, will be removed/changed when we will start working on them.
please remove them from the list.
<string name="EFFECT_TXT_MINUS_14">...</string>
<string name="EFFECT_TXT_MINUS_18">...</string>
<string name="EFFECT_TXT_MINUS_22">...</string>
<string name="EFFECT_TXT_MINUS_8_HP_BONUS_FLASH">...</string>
these effects i've never seen in the game on some real units so they could be unused.

other effects from the list are used by one or another unit. some of them are used as effects for units' tiers (so one effect for tier 1, one for tier 2, 1 for tier 3).
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: AOF effect texts - now got important

Post by Alexander82 »

The 2nd list are the damage effects used by spells/tecniques of some units
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Re: AOF effect texts - now got important

Post by Stratego (dev) »

i have updated the list and shower which part is where in folders.
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Re: AOF effect texts - now got important

Post by makazuwr32 »

Regarding effects of abilities, auras and others.
We need to write descriptions for them.
Anyone who wants to help with ask in this theme me about any effect you do not know and i will provide information about its effect and how it is supposed to be used.

I will update this post specifically with accepted descriptions for effects.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: AOF effect texts - now got important

Post by makazuwr32 »

List of effects and abilities without descriptions:

1. Unholy pact: this ability sacrifices nearby random unit in range 1.5 (square range around caster) and heals target for hp amount equial to sacrifice's current hp (before sacrifice). If sacrifice has for example 399 hp max but only 66 hp current and used as sacrifice this spell will heal specifically 66 hp of target.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: AOF effect texts - now got important

Post by Stratego (dev) »

dont forget: NEVER write any EXACT value in texting, as all values can change and no one will update textings (and remember if it got translated to other languages it will be never-ever updated to changed values).
"examples" also not fit in such textings.

so _TXT_ texts should only contain things that are "flavour" texting for unit - that will always be true regardless of stat changes.

as am example i mark with red the wrong values in texting:
1. Unholy pact: this ability sacrifices nearby random unit in range1.5 (square range around caster) and heals target for hp amount equial to sacrifice's current hp (before sacrifice). If sacrifice has for example 399 hp max but only 66 hp current and used as sacrifice this spell will heal specifically 66 hp of target.
lol :)

my suggestion here:
1. Unholy pact: Heals the target unit. The cast the healing spell it needs a sacrifice of a nearby unit, the effectiveness of the spell will increase with the sacrificed unit HP.

this is a relatively general test, will be true in any stat change of this effect/caster.


(i know we might have such wrong textings already, those are definitely not good after all balances we had recently - those needs update somehow... to be a general texting)
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Re: AOF effect texts - now got important

Post by makazuwr32 »

That was not actual description of ability, only my personal interpretation.

I am not good writer for official abilities' descriptions.

I am looking for abilities/effects without good descriptions now and will update post above with my own interpretations of them so someone who can make good descriptions for them will make those.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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