Jumper unit for humans

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Alexander82
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Jumper unit for humans

Post by Alexander82 »

I was thinking that humans might benefit from a new unit that uses a jump-like ability like the one from the blade dancer.

Do you have any suggestions about that? It might be a mounted unit like the squig rider as well.
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Shark guy 35
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Re: Jumper unit for humans

Post by Shark guy 35 »

How about a kangaroo rider?
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DreJaDe
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Re: Jumper unit for humans

Post by DreJaDe »

Uhhhmmm, why does human have to have this?

They don't need it, ohh... Their the all rounder I forgot.

I think what they need is a seige tower like in AOS. It works like they can make units inside them jump through buildings and stuff
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Anchar
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Re: Jumper unit for humans

Post by Anchar »

The light projection of the wings is like the cult of light that I proposed, the rider on the grasshopper, the man with the grappling hook. I don't know if humans might have jumping mechanisms as dwarfs might need them.
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Re: Jumper unit for humans

Post by Anchar »

You can make some kind of winged unit that cannot fly due to small wings but can jump, for example, an ostrich or something mythical.
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Savra
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Re: Jumper unit for humans

Post by Savra »

Why not instead make a spell for their mages that allows them to teleport a unit to a place.
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Anchar
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Re: Jumper unit for humans

Post by Anchar »

A spell like this would be really useful for humans.
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makazuwr32
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Re: Jumper unit for humans

Post by makazuwr32 »

Savra wrote: Mon Nov 09, 2020 4:22 am Why not instead make a spell for their mages that allows them to teleport a unit to a place.
Technically not possible right now.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Jumper unit for humans

Post by Savra »

Should be easier to code though over most other abilities.
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Re: Jumper unit for humans

Post by makazuwr32 »

Savra wrote: Mon Nov 09, 2020 5:13 am Should be easier to code though over most other abilities.
Actually no. Because it will require 2 actions:
1. You must choose target unit for teleporting;
2. You must choose target place.

Problem here is that right now spells are made the way so that you can use them in once — not in two actions.

This idea will require a whole revamp of casting system.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Re: Jumper unit for humans

Post by DreJaDe »

makazuwr32 wrote: Mon Nov 09, 2020 5:17 am
Savra wrote: Mon Nov 09, 2020 5:13 am Should be easier to code though over most other abilities.
Actually no. Because it will require 2 actions:
1. You must choose target unit for teleporting;
2. You must choose target place.

Problem here is that right now spells are made the way so that you can use them in once — not in two actions.

This idea will require a whole revamp of casting system.
Looks hard but why not just a jump spell? Like a jump buff where the unit will be like on flying buff in a turn.
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Re: Jumper unit for humans

Post by makazuwr32 »

Here are other probems:
we can't give that easy such abilities.

Yes we have for example unit_property "Can_pass_through_objects". And even this is used on few units (gryfon riders when use their dive attack get ability to pass through all units). But. Problem here is in categories. They are way too outdated. For example if you allow effect for "cheap archers" than Horse archchers of elves and humans also will be affected. If you allow for infantries melee than some melee infantries could not be affected.

Another question is for whom to give such spell. We do not have appropriate caster right now.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Jumper unit for humans

Post by Savra »

Hmm, could probably make it effect a random unit like a goblin cannon fodder. Only no sacrifices.
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Re: Jumper unit for humans

Post by makazuwr32 »

Exactly this i definately do not like.
A buff that chooses random unit is completely uncontrollable.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Alexander82
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Re: Jumper unit for humans

Post by Alexander82 »

Savra wrote: Mon Nov 09, 2020 7:23 pm Hmm, could probably make it effect a random unit like a goblin cannon fodder. Only no sacrifices.
I'm not even sure it is possible.
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Alexander82
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Re: Jumper unit for humans

Post by Alexander82 »

Grappling hooks and kangaro-like mounts were one of my first ideas but in the first case I thought it could look weird that the unit can use it in a open field (I know we have other things that defy logic but I prefer to avoid them when possible) while in the second one I was wondering if that could actually look weird.

Maybe the jumping mount might be for the sandwalkers sub (desert dwellers that will be flavoured toward middle-east and india).

About the spell...

We might give them a researchable flight spell, but it might just give them flight and not the high fly effect that makes go over every obstacle.
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Savra
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Re: Jumper unit for humans

Post by Savra »

Hmm, perhaps leap dragons then? (I'm just going out on a limb here)

They could look similar to raptors but with more of a dragon flavor to them.
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Alexander82
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Re: Jumper unit for humans

Post by Alexander82 »

No, I think humans have already quite a few dragons, so we might just go for something different. Like squigs they could have cost 4 and slower base speed/stats than actual cavalry.
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Re: Jumper unit for humans

Post by Shark guy 35 »

Actually, riding kangaroos used to be somewhat common in Australia.
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Savra
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Re: Jumper unit for humans

Post by Savra »

That or we could make use of the valkyrie and just make her have the ability to jump.
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Re: Jumper unit for humans

Post by makazuwr32 »

Ostrich riders maybe?
Or something similar — chocobo-like running bird that can be mounted.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Jumper unit for humans

Post by Savra »

Something like this:
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Ignore the rider.
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Alexander82
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Re: Jumper unit for humans

Post by Alexander82 »

Shark guy 35 wrote: Wed Nov 11, 2020 3:49 am Actually, riding kangaroos used to be somewhat common in Australia.
:shock: :lol:

I had no idea!
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Alexander82
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Re: Jumper unit for humans

Post by Alexander82 »

Savra wrote: Wed Nov 11, 2020 4:36 am That or we could make use of the valkyrie and just make her have the ability to jump.
For winged units I prefer to use the normal flying units behaviour (unless they are land units that can just jump)
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Alexander82
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Re: Jumper unit for humans

Post by Alexander82 »

makazuwr32 wrote: Wed Nov 11, 2020 2:04 pm Ostrich riders maybe?
Or something similar — chocobo-like running bird that can be mounted.
I was thinking about chocobo-like riders as well, I just thought they are mostly runners but they might just use their small wings to jump.
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Re: Jumper unit for humans

Post by makazuwr32 »

They can have not that long jump but have higher base speed.
Like 5 speed and 3 tiles jump or 6 speed and 2 tiles jump (ofc if jump is possible every turn).
Or they can have some cooldown (once per 2 or 3 turns maybe) for 4 tiles jump.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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