KNIGHT ENCHANTER
Recruit from: Mage Hut/Mage Tower, Arcane Sanctum
Cost: 7
Hp: 48
Att: 18
Range: 1
Speed: 5
Armor: 3/3
Vision: 6
Action/Turn: 2
Bonuses: Standard vs infantry
Spells:
Summon Flying Sword (CD: 2) vanishing 3
Lifelink: Range 4, lasts 3 turns
Enchant burning weapon: lasts 1 turn, range 4
Enchant lightning Weapon: lasts 1 turn, range 4
Ablities:
When hp reach zero, he becomes dismounted
DISMOUNTED KNIGHT ENCHANTER
Hp: 32
Att: 10
Range: 1
Speed: 3
Armor: 3/3
Vision: 6
Action/Turn: 1
Bonuses: Standard vs Buildings
Spells/Abilities: see above
ENCHANTED SWORD
Cost: (Summon)
Hp: 10
Att: 10
Range: 1
Armor: 2/4
Speed: 5 (flying)
Vision: 5
Action/Turn: 1
Bonuses: 1% flying
Special: Vanishing (3)
Knight Enchanter
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Knight Enchanter
Beware the calm before the Tempest. . .
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Knight Enchanter
Lost images, posted on discord, can someone please find them?
Beware the calm before the Tempest. . .
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Knight Enchanter
i must mention that both enchants (burning and lighting) must be appliable to other allies, not only to unit itself.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- StormSaint373
- Posts: 1801
- Joined: Mon Nov 27, 2017 5:35 pm
- Location: USA, East Ohio
Re: Knight Enchanter
Range depicts that those buffs can be used on allies as well as self
Beware the calm before the Tempest. . .
- General Brave
- Posts: 4662
- Joined: Thu Oct 19, 2017 3:12 am
- Location: The Four Point Military Academy.