Herbalist

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StormSaint373
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Herbalist

Post by StormSaint373 »

A support unit, with a few tricks up her sleeves :)

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Unit suggestion: Herbalist (Humans)

Recruit: TC, Mages hut
Hp: 15
Cost: 3
Att: 3
Range: 3
Armor: 0/0
Speed: 3
Vision: 5
Action/turn: 1

Passive Effects: Poison Weapon

Bonuses: none

Spells:
Heal: rate (12hp)
Trample: (others, Same range as attack) lasts 3 turns
Slowing: (-3 Speed, enemies only) lasts 3 turns
Last edited by StormSaint373 on Tue Nov 13, 2018 4:50 pm, edited 8 times in total.
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makazuwr32
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Re: Herbalist

Post by makazuwr32 »

No.
Too much spells, too powerful ones, too cheap.
For this its hp must be 10 or less and cost 12-15 turns.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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StormSaint373
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Re: Herbalist

Post by StormSaint373 »

WHOA! Now hold up.

Orc Shaman has same spells minus slowing, has more hp and higher att for cost 3
Dwarven alchemist has similar spells minus regeneration has A LOT more hp att, buff range, for cost 4
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makazuwr32
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Re: Herbalist

Post by makazuwr32 »

1. Orcs don't have disenchant.
2. Orcs don't have cheap 2 turn cost caster.
3. % based regen is allowed for orcs only on cheap unit. If it affects all units. If affects specific group (ents and plant-based buildings for elves as example) than can be on unit with lower cost.
4. Dwarven alchemist can't be trained in tc or anywhere else exept of tavern for that cost. If he was availible anywhere else than cost would be 6-8 turns.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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StormSaint373
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Re: Herbalist

Post by StormSaint373 »

We are NOT talking about priest.

•If any thing maybe changing 30% Regen to heal cause she heals flesh and blood units.

Cost is 6 already. This is a "villiage" Herbalist.

Has to come from TC, Mage hut is added because it comes close to catagory of Arcane.
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makazuwr32
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Re: Herbalist

Post by makazuwr32 »

No for regen at all unless it would be able to heal elementals only like wood shaper could heal only tree based units only. "Flesh and blood" category is too big.
Or cost 10+.
Also too much spells still.
Change regen to normal healing (heal rate 12), remove strengthen and double strike, increase hp to 15, lower turn cost to 3 turns. This way it will be balanced.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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StormSaint373
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Re: Herbalist

Post by StormSaint373 »

makazuwr32 wrote: Tue Nov 06, 2018 4:39 pm No for regen at all unless it would be able to heal elementals only like wood shaper could heal only tree based units only. "Flesh and blood" category is too big.
Or cost 10+.
Also too much spells still.
Change regen to normal healing (heal rate 12), remove strengthen and double strike, increase hp to 15, lower turn cost to 3 turns. This way it will be balanced.
Already changed to heal, strengthen is a no-go, no hp increase. Supposed to be support ONLY, front lines=certian death.

Same cost.
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StormSaint373
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Re: Herbalist

Post by StormSaint373 »

Here's an image.
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makazuwr32
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Re: Herbalist

Post by makazuwr32 »

I see no changes. It is not balanced for now.
makazuwr32 wrote: Tue Nov 06, 2018 4:39 pm Change regen to normal healing (heal rate 12), remove strengthen and double strike, increase hp to 15, lower turn cost to 3 turns. This way it will be balanced.
She will have trample, slowing, healing, poison weapon passive.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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StormSaint373
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Re: Herbalist

Post by StormSaint373 »

Edited.
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makazuwr32
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Re: Herbalist

Post by makazuwr32 »

Will be a thing later.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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