Imperial Flagship

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General Brave
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Imperial Flagship

Post by General Brave »

Flagship.
A strong powerful ship that boost all other ships its proximity area.
Regular or imperial.
Perhaps Unique.
Last edited by General Brave on Fri Nov 02, 2018 12:18 am, edited 1 time in total.
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Tankhead
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Re: Flagship

Post by Tankhead »

I support This besides it being unique.
We just need someone to make stats
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Sunrise Samurai
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Re: Flagship

Post by Sunrise Samurai »

Imperial Flagship
Unique, tier 3 imperial
Cost 8 (at dock)
Hp 80
Armor 3/6
Power 8 (flame weapon)
Range 6
Actions 2
Speed 5
Sight 7
Spell resistance 100%
Flagship aura (radius 5, all allied ships get +1 speed, +3 power)
The glorious sun rises again
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Tankhead
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Re: Flagship

Post by Tankhead »

Why is the unique?
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
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LordOfAles
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Re: Flagship

Post by LordOfAles »

Because it's a flagship. There is only one.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Tankhead
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Re: Flagship

Post by Tankhead »

LordOfAles wrote: Sat Sep 01, 2018 10:51 pm Because it's a flagship. There is only one.
Depending oh how many fleets they're are. It wasn't always just one
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makazuwr32
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Re: Flagship

Post by makazuwr32 »

I think stats are a bit low.
Increase damage to 12, increase range to 7, add mend rate of 10.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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General Brave
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Re: Flagship

Post by General Brave »

Fixing other ships sounds useful.
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makazuwr32
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Re: Flagship

Post by makazuwr32 »

Humans also need mend ships as they are in aos.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Lynx Shafir
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Re: Flagship

Post by Lynx Shafir »

there was a "Man of War" ship topic smwhere..
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Re: Flagship

Post by Midonik »

LordOfAles wrote: Sat Sep 01, 2018 10:51 pm Because it's a flagship. There is only one.
Orc king, following that logic, also should be only one, but isn't
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
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makazuwr32
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Re: Flagship

Post by makazuwr32 »

Midonik wrote: Sun Sep 02, 2018 7:18 am
LordOfAles wrote: Sat Sep 01, 2018 10:51 pm Because it's a flagship. There is only one.
Orc king, following that logic, also should be only one, but isn't
Here i agree.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Flagship

Post by Savra »

Bumping this back up, someone finalize stats and let's get an image.
And by image, no I don't mean by my usual logic of clad in full plate armour since I know the ship wouldn't get very far without an engine of some sorts. Probably some metal reinforcements but that's about it. (Like lining and the such defending the seems of the ship.)
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General Brave
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Re: Flagship

Post by General Brave »

Whatever fit the image.
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Savra
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Re: Flagship

Post by Savra »

This good?
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Imperial Warship.png
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General Brave
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Re: Flagship

Post by General Brave »

Definitely can be the stand in, let's finalize the stat.
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Re: Imperial Flagship

Post by General Brave »

It should be also Built-in the castle if it is next to water.
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Savra
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Re: Imperial Flagship

Post by Savra »

Fine, castle also.
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General Brave
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Re: Imperial Flagship

Post by General Brave »

Let's combine the suggested stats and things to see what it can become.
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Savra
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Re: Imperial Flagship

Post by Savra »

Updated the imperial update topic with them so you can see what they look like.
It is:
Cost:8
Trains: docks, castle
Hp:80
Atk:12 burning weapon
Act:2
Rng:7
Sight:8
Spd:5
Mend:10, rng:1
Arm:3
P.arm:6
Res:100%
Abilities:
Flagship aura: passive: rng:5, all allied ships get +1 spd, +3 attack.
Bonuses: Same as warships.

Talk about flagship, this thing will be the best ship at sea and humans can claim their right to the waters once again. :lol:
Last edited by Savra on Fri Nov 02, 2018 4:00 am, edited 1 time in total.
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General Brave
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Re: Imperial Flagship

Post by General Brave »

How many people are agreed with this.
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Tankhead
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Re: Imperial Flagship

Post by Tankhead »

I don't agree with this
But ill wait for the balancers to correct it
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Savra
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Re: Imperial Flagship

Post by Savra »

Makazuwru was the one suggesting the 12 attack, 7 range, and 10 mend.
Course I could have got the mend in the wrong way.
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Re: Imperial Flagship

Post by General Brave »

I'm pretty sure you got it the way he wanted, which means it repairs other ship I guess.
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Savra
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Re: Imperial Flagship

Post by Savra »

Question is, since it has range 7, 2 actions, coukd you give it mend 1 range?
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Re: Imperial Flagship

Post by General Brave »

Yeah put that on sense it's needed.
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Savra
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Re: Imperial Flagship

Post by Savra »

Set it as ability or could we do it the other way?
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Re: Imperial Flagship

Post by General Brave »

It's basically a laborer, it cannot start building process.
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Savra
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Re: Imperial Flagship

Post by Savra »

Ya, I figured that,.
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Re: Imperial Flagship

Post by General Brave »

I guess its finalized.
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