Paladin

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StormSaint373
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Re: Paladin

Post by StormSaint373 »

Maybe this will do? Take your pick.

Rest can be for map editor.
Attachments
AoF Paladin Lord 2.png
AoF Paladin Lord 2.png (1.2 KiB) Viewed 4197 times
AoF Paladin, Hammer and Shield.png
AoF Paladin, Hammer and Shield.png (1.28 KiB) Viewed 4197 times
AoF Paladin, Sword and Shield.png
AoF Paladin, Sword and Shield.png (1.24 KiB) Viewed 4197 times
AoF Paladin Hammer, Large.png
AoF Paladin Hammer, Large.png (1.29 KiB) Viewed 4197 times
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makazuwr32
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Re: Paladin

Post by makazuwr32 »

Sword and shield variant looks great.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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godOfKings
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Re: Paladin

Post by godOfKings »

Hammer and shield variant looks good too, but I think its not proper player colour
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Alexander82
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Re: Paladin

Post by Alexander82 »

Proportions are definitely better but the chainmail-like effect is making it overall unclear. Maybe shading it a bit more might help (clearer in the inner part and darker on the outer)
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Re: Paladin

Post by StormSaint373 »

Made sure team color was right (copy paste w/ dropper from AoF Templar)

Tell me which one(s) need fixed plz.
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godOfKings
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Re: Paladin

Post by godOfKings »

There r some dark shades of folds in the robe which r outside player colour range
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For I watch over this world looking for those worthy to become kings, and on the way get rid of the fakes and rule over the fools
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Re: Paladin

Post by StormSaint373 »

Does it have to be just one color? Or are there other shade of team color designation that can be used to allow for cloak folds?
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godOfKings
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Re: Paladin

Post by godOfKings »

In pixly, u can choose rgb colours, set red and blue bars to 255 then if green is close to 200 u get light player colour shades, while if u put green bar close to 0 u can have dark shades that will act as folds in cloaks, I don't know about any other colour app but pretty sure every app has a similar function

Here is a quick fix with proper player colour using pixly
Attachments
paladin(0).png
paladin(0).png (1.31 KiB) Viewed 3989 times
There is no place for false kings here, only those who proves themselves to b the true kings of legend, or serves under me

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Re: Paladin

Post by StormSaint373 »

Edited
Attachments
AoF Paladin Lord 2.png
AoF Paladin Lord 2.png (1.17 KiB) Viewed 3969 times
AoF Paladin Hammer, Large.png
AoF Paladin Hammer, Large.png (1.23 KiB) Viewed 3969 times
AoF Paladin, Sword and Shield.png
AoF Paladin, Sword and Shield.png (1.22 KiB) Viewed 3969 times
AoF Paladin, Hammer and Shield.png
AoF Paladin, Hammer and Shield.png (1.25 KiB) Viewed 3969 times
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Alexander82
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Re: Paladin

Post by Alexander82 »

Better. Can you try making the shield borders golden?
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Re: Paladin

Post by StormSaint373 »

Done... Good?
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AoF Paladin, Sword and Shield.png
AoF Paladin, Sword and Shield.png (1.27 KiB) Viewed 3927 times
AoF Paladin, Hammer and Shield.png
AoF Paladin, Hammer and Shield.png (1.31 KiB) Viewed 3927 times
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Alexander82
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Re: Paladin

Post by Alexander82 »

Not bad. I think that some contrast will make them look better.
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Alexander82
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Re: Paladin

Post by Alexander82 »

Btw... since the look is pretty similar to the argent faction we might put these as argent's paladins
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Alexander82
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Re: Paladin

Post by Alexander82 »

@StormSaint373 you should also check the folding of team color clothes for your units' cloacks.

There is more difference between the various parts of the cloth
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Re: Paladin

Post by StormSaint373 »

Something wrong?

Thought I fixed that...
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Alexander82
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Re: Paladin

Post by Alexander82 »

Make it just a bit more marked. When in game it will look better
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StormSaint373
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Re: Paladin

Post by StormSaint373 »

More marked...

Can you give an example, or image?
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Alexander82
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Re: Paladin

Post by Alexander82 »

take this image on the same topic as an example:

Image

or maybe the orc warlock:

Image

As you can see there are parts of the capes that are almost white. there are basically parts of the cloth that are touched by more light. The parts that are of an intense purple color will apperar as they are darker and definitey not in light.

another example might be a theater curtain
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StormSaint373
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Re: Paladin

Post by StormSaint373 »

Hmm... Good idea.

Edited.

@Alexander82

Pike seems not desired.
Attachments
AoF Paladin, Hammer and Shield.png
AoF Paladin, Hammer and Shield.png (1.34 KiB) Viewed 3705 times
AoF Paladin, Sword and Shield.png
AoF Paladin, Sword and Shield.png (1.3 KiB) Viewed 3705 times
AoF Paladin Hammer, Large.png
AoF Paladin Hammer, Large.png (1.27 KiB) Viewed 3705 times
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Alexander82
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Re: Paladin

Post by Alexander82 »

Definitely better.
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Re: Paladin

Post by General Brave »

Is it done and what do we use it for.
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Alexander82
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Re: Paladin

Post by Alexander82 »

Maybe argent. He looks similarly
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Lightbringer
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Paladin

Post by Lightbringer »

hello please could you create a paladin unit that has a great deck with three abilities. 1 healing 2 exorcism 3 increase in armor and damage for two turns and if possible a fourth ability would be immunity. It would be good if it is believed in the church or temple of humans, I know that there is already a paladin unit in the map editor but I would like one for multiplayer too
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Re: Paladin

Post by Hyuhjhih »

Too op for MP, maybe change attributes of current map editor unit
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Endru1241
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Re: Paladin

Post by Endru1241 »

Referencing human and exorcism?
It's AoF.
Moved.
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Lightbringer
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Re: Paladin

Post by Lightbringer »

hello in the first message in this forum they gave an option that is very good although it can also be using only a large deck in truth this unit would be great and I support the idea
Lightbringer
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Re: Paladin

Post by Lightbringer »

hello in the first message in this forum they gave an option that is very good although it can also be using only a large deck in truth this unit would be great and I support the idea
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Re: Paladin

Post by Lightbringer »

how comment I wanted to say that the paladins have a square hammer and golden armor just like their cape thank you :)
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makazuwr32
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Re: Paladin

Post by makazuwr32 »

About paladins, @Savra.
This idea is based on unit who is not imperial-based one.
If we will make it as imperial based one than ext changes will be required:
1. Higher stats - right now (even with upscaling) they are too low;
2. Higher cost due to higher stats or he will become way too better than other imperials;
3. Higher stats for abilities (mainly healing ones).

Also i am thinking about remaking chain healing spell into just aoe healing with range 1 and 50% efficiency on secondary targets (so he will for example heal 20 to initial target and 10 to 4 targets around it).
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Anchar
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Re: Paladin

Post by Anchar »

I believe that Palladin is not suitable for the Imperials. I remember there was some kind of holy order in the plans, maybe it will fit there?
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