Ranger
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Ranger
Armed with 2 swords and a bow and dressed in light armors. The ranger keep a animal companion (usually bears, wolves, hawks and so on) and has some magic abilities related to nature (healing, regeneration, entangle, buffs).
concept:
concept:
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Ranger
first try
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- Ranger.png (22.66 KiB) Viewed 9584 times
Age of Fantasy design leader
- DoomCarrot
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- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Ranger
I think the cloack might look better as a natural color. Like brown or green or greenish brown.
Just a thought.
Just a thought.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: Ranger
Base it on the templar.
I was in wait of such a ranged cum melee cum attack unit.but it should be costly
I was in wait of such a ranged cum melee cum attack unit.but it should be costly
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
- Alexander82
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Re: Ranger
Nice image...yust the panta look a but strange!
Patroid
Patroid
- Alexander82
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Re: Ranger
Would you like more this one?
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- Ranger 2.png (22.63 KiB) Viewed 9396 times
Age of Fantasy design leader
- Alexander82
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Re: Ranger
About stats i'd say:
Cost 8
HP 30
Attack (melee) 12
Attack (ranged) 8
Range (melee) 1
Range (Ranged) 5
Armor 3
Pierce Armor 3
Speed 4
Sight 8
Action 2
Heal Rate 6
Spell Resistance 80%
Active skills:
Switch stance (used to swith melee with ranged mode, it doesn't cost an action point)
Heal
Entangle (debuff, aoe, enemy units affected have to pass a check with that % 100-(target attack*5), if they don't pass the check they can't move until the next turn (they can still attack))
Regeneration (range 2, duration 4, doesn't stack, the effect heal half the ranger heal rate every turn)
Hawkeye (buff, range 2,duration 4, increase target range (ranged units only) by 2
Summon Animal companion (like druid wolf summon, but we might think of a different animal)
Forestwalk
Built at Archery range, Barracks, Castle (it is both melee and ranged and it is an elite unit)
Last edited by Alexander82 on Sat Aug 27, 2016 11:25 am, edited 5 times in total.
Age of Fantasy design leader
- TheBluePhoenix
- Posts: 1498
- Joined: Thu Jul 30, 2015 5:09 pm
Re: Ranger
It is surely a stronag and useful unit
BEWARE!!!!The long lost empire of phoenicia is rising- The world is but just near the golden age,wherein men played and frolicked,without any worries at all
- DoomCarrot
- Posts: 3096
- Joined: Wed Mar 18, 2015 6:04 pm
- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Ranger
I agree, those stats look very good, and the unit seems very stronag.
The day is coming when a single carrot, freshly observed, will set off a revolution.
Re: Ranger
Oooooohhhkaaaay
So he can say aoe without any confusion but if I do the topic becomes centered around it?
So he can say aoe without any confusion but if I do the topic becomes centered around it?
There never was much hope... just a fool's hope
- DoomCarrot
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- Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point
Re: Ranger
When has the term aoe been the source of any confusion?
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Ranger
I don't know uf you can aoe at range in aos, i would prefer that than being stuck to aoe around the unit
Age of Fantasy design leader
Re: Ranger
Hi,
Bit confused due the Name caus a Ranger is already Implemented for AOS and it would be strange to have that strong difference in stats.
Maybe something like Guard oft thr Forrest vor some Fantasy Stuff. If you completly disagree i would und er stand that (vor Ranger of the North )
Patroid
Bit confused due the Name caus a Ranger is already Implemented for AOS and it would be strange to have that strong difference in stats.
Maybe something like Guard oft thr Forrest vor some Fantasy Stuff. If you completly disagree i would und er stand that (vor Ranger of the North )
Patroid
- Alexander82
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Re: Ranger
Ranger in fantasy rpg are different from rangers in the real world, so i think that would'nt be a great problem
Age of Fantasy design leader
- DoomCarrot
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Re: Ranger
I think the name Ranger is fine.
I agree it is a little strange since it is also a different unit in AoS, but these are two different games.
I agree it is a little strange since it is also a different unit in AoS, but these are two different games.
The day is coming when a single carrot, freshly observed, will set off a revolution.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Ranger
This is the image that we might use for ranged stance
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- Ranger Bow.png (23.25 KiB) Viewed 9354 times
Age of Fantasy design leader
- Alexander82
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- Site Admin
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Re: Ranger
nice, but i suggest this onto the vote sessions (soon i will suggest AOF too to be voted as AOS)
i try to fill in the gaps in other races to start the voting - humans are already a detailed race.
i try to fill in the gaps in other races to start the voting - humans are already a detailed race.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Ranger
Still humans (imho) need some real fantasy unit to give them more flavor
Age of Fantasy design leader
Re: Ranger
So, I noticed you've still not decided on wether or not the danger should summon a wolf of something like so how's a hunting dog to take its place? I have an image ready in case you want that.
Re: Ranger
Lol a topic nearly 3 years old.
And the name needs to be changed.
Their is already a ranger in game
And the name needs to be changed.
Their is already a ranger in game
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
Re: Ranger
That's Elven hunt ranger, not ranger. Name seems fine.
Re: Ranger
Here's the dog. Before I forget.
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- hunting dog.png (417 Bytes) Viewed 4488 times
Re: Ranger
This unit would be nice for elves but for now let's focus on the other 4 needing help
Scalefolk
Dwarves
Orcs
Undead
Scalefolk
Dwarves
Orcs
Undead
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Ranger
Nope this is human.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Ranger
Eh regardless this can wait
"The smallest pebble was once the biggest stone, the biggest stone was once bigger"
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Ranger
Will be a thing for adventurers sub.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Hunter
Name:hunter(alternatively poacher, its not supposed to be dqd style hunter, rather a less animal friendly unit) hp:80. Cooldown:3 or 4. Dmg:21(ranged)30(melee) range:6 or 7 (ranged). Armor, pierce armor(1 or 0)both. Sight:8 or 9. Passive Forest walk. Default attack bonuses on ranged attacks, 50%or 100%against animals on both variants. Abilities:switch weapon, aimed shot(either extra range variant, or extra dmg version, the same cooldown as on other units) bear trap(set a trap on adjacent tile that deals 10 dmg, applies slowing and bleeding debuff on the enemy who stands on it,cooldown:3,either add vanishing to prevent trap spam or limit max number of traps to 1 or 2)trained in hunter s lodge
Re: Hunter
hey i really like this one but call it a trapper - i think melee only bc skarn is dual - make traps a bit stronger, detect traps/pits too, and give it good speed over all terrain
maybe can be hidden by "camouflage" if no other action is taken, and yeah a 1-2 trap limit per unit definitely necessary
good compliment to skarn, lodge needs something
maybe can be hidden by "camouflage" if no other action is taken, and yeah a 1-2 trap limit per unit definitely necessary
good compliment to skarn, lodge needs something