Uruk bezerker

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Savra
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Uruk bezerker

Post by Savra »

Uruk bezerker
Image
Desc: Uruk bezerkers are a menace on the battlefield. They are the strongest of the Uruks and have no fear of death nor pain. The red tint of their skin is due to the blood of their enemies that they put in their helmets before putting them on. This puts them into a frenzy before battle and makes them a force to be reckoned with.
Cost:5
Hp:45
Atk:19
Aoe:1
Act:2
Rng:1
Aoe:1
Sight:5
Spd:4
Arm:0
P.arm:0
Res:20%
Standard bonus to buildings.

Uruk bezerker XP1:
Image
Hp:53
Atk:21
Aoe:1
Act:2
Rng:1
Sight:5
Spd:4
Arm:0
P.arm:0
Res:20%

Uruk bezerker XP2:
Image
Hp:61
Atk:24
Aoe:1
Act:2
Rng:1
Sight:5
Spd:4
Arm:0
P.arm:0
Res:20%

Uruk bezerker XP3:
Image
Hp:69
Atk:27
Aoe:1
Act:2
Rng:1
Sight:5
Spd:4
Arm:0
P.arm:0
Res:20%

Armour is intended to not get upgraded. Except through orc skin.

Abilities:
Bezerker-passive, plus 1 to attack only for each kill.

I think we should have 1 universal rage thing that all bezerker and bezerker like units to use.
By bezerkers I mean the dwarves ones, orcs ones, and the ghost kraken (Its just easier to do and gets it in faster, we don't have to go through all this complicated stuff so are programmers can do it and not have to rely so heavily on stratego.)

Or just the other rage ability suggested to bezerkers.
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Last edited by Savra on Fri Oct 19, 2018 10:01 pm, edited 7 times in total.
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Savra
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Re: Uruk bezerker

Post by Savra »

Ok how's this?
And I do have a description in mind that explains why he's red which has to do with what the bezerkers did in the books.
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StormSaint373
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Re: Uruk bezerker

Post by StormSaint373 »

Try holding sword in both hands do it can be made bigger.
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Savra
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Re: Uruk bezerker

Post by Savra »

Wel, I've only seen them using one hand and swinging wildly with it.
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StormSaint373
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Re: Uruk bezerker

Post by StormSaint373 »

Much better!

There is a scene where berserker comes off ladder and swing with 2 hands taking out many soldiers.

Looked 4 gif, no luck :cry:
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Re: Uruk bezerker

Post by StormSaint373 »

Image looks fine though.
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Savra
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Re: Uruk bezerker

Post by Savra »

Alright, here's all 4. Their was a slight error in the first. It was only minor and I took care of it.
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Uruk bezerker XP2.png
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Uruk bezerker XP1.png
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Uruk bezerker.png
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Savra
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Re: Uruk bezerker

Post by Savra »

This ready?
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makazuwr32
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Re: Uruk bezerker

Post by makazuwr32 »

I don't see reason for training of this unit for 6 turns when i can train 2 uruk axemen (3 turn cost) with armor and even better damage.
I think this unit must have higher speed and lower cost.

Change speed to 4, cost to 4 turns.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Lynx Shafir
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Re: Uruk bezerker

Post by Lynx Shafir »

Btw - every uruk is kinda "Berserker"


Also with the versatile and leader(may gives speed boost) is enough foot unit.

With axeman thus seems unnecessary.
(same result if giving boost to axeman)

If uruks get 4 cost, than that still better having armor.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
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StormSaint373
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Re: Uruk bezerker

Post by StormSaint373 »

Maybe give AOE 2

Axeman has AOE 1,

SOO, to level it out,

-1 armor
+ To attack
+ 1 To AOE
+ 1 Cost

Thus, making him someone dangerous in Melee combat
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Midonik
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Re: Uruk bezerker

Post by Midonik »

And why? That sword doesn't look like weapon that can have an aoe, not even mentioning 2 aoe.
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StormSaint373
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Re: Uruk bezerker

Post by StormSaint373 »

It would make this Uruk have a use!

In every LOTR movie, or game, berserkers are able to wipe out battlions of their enemies B4 succuming to the grievious wounds that are sustained.

My suggestion would be to extend the length of the sword, but that's it.
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makazuwr32
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Re: Uruk bezerker

Post by makazuwr32 »

Power range 2 is too much for this unit unless you want for it cost 9-12 turns.
Remember that they also have trample spell ontheir orc shamans and this aoe can be increased to 3 and that will be complete massacre.

Also what changes must be made:
1. Add 20% spell resist - bersekers are not so easily controlled.
2. Add 2nd action.
3. Add +1 speed.
4. Lower cost to 5 turns.

And for balancing purposes no bonuses to infantries. Only to buildings.
Last edited by makazuwr32 on Fri Oct 19, 2018 2:56 pm, edited 2 times in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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StormSaint373
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Re: Uruk bezerker

Post by StormSaint373 »

Well, what is your suggestion?

Berserker needs to stand out from other uruks, especially axeman

+1 action?
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Savra
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Re: Uruk bezerker

Post by Savra »

Quick question, did any of you notice that his attack rises for each kill he makes?

Attack is the only thing that rises and his health was supposed to be higher then the average Uruk.
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Re: Uruk bezerker

Post by makazuwr32 »

Yes. But because he has no armor he won't live long enough to get high levels of damage.
And also because of that i want to remove from him bonuses to infantries.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Uruk bezerker

Post by Savra »

Alright updated. Ready to add to the Uruk list?
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makazuwr32
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Re: Uruk bezerker

Post by makazuwr32 »

Yes.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Savra
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Re: Uruk bezerker

Post by Savra »

Updated.
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Alexander82
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Re: Uruk bezerker

Post by Alexander82 »

Nice image, though I'm not sure about how will upgrades look :D

I have a doubt about that unit as I think it falls in the same field of uruk axeman but the axeman has better attack and armor while having lower health. Both have powerrange.

I was thinking the berserker more like being in a frenzy that make it faster. Maybe he might have multiple actions and whirlwind (like other two handed swordsmen). I think he should still get armor with tiers but could start at 0/0 unlike other uruks.

Another chance could be to give it one action and whirlwind but having a rage ability to get increased attack (or maybe powerrange) and actions but take damage over time for the duration of the ability.
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Alexander82
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Re: Uruk bezerker

Post by Alexander82 »

Btw, since you proposed to use the original helmets and the berserkers share their helmet with the scouts, what about introducing a scout as well (they mightprobably ride something different from caragors I suppose).
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Savra
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Re: Uruk bezerker

Post by Savra »

Well the stats were never finalized so you can change them were needed, I'll figure out about an upgrade later.

As for scouts, they didn't ride anything but I was thinking we could use them as summons for the uruk tent in the future that could temporarily defend your base, they could be effected by the uruk upgrades as well.

Otherwise, if we want them to be a genuine unit then our original suggestion was to make them a unit that could switch between ranged and melee stance.

Btw, for your olog hai mounted on a think, might I suggest it riding on a great beast instead? (It's basically a think but 30' tall.) It would make more sense in terms of size for both of them and they both lived in the same area. (Mordor)
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Savra
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Re: Uruk bezerker

Post by Savra »

Updated.
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Elite Uruk Bezerker.png
Elite Uruk Bezerker.png (1.74 KiB) Viewed 1869 times
Uruk Bezerker base.png
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Uruk Bezerker.png
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Anchar
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Re: Uruk bezerker

Post by Anchar »

I find the legs a little odd for his stance. This is how I distorted your drawing.
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Savra
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Re: Uruk bezerker

Post by Savra »

Updated.
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Master Uruk Bezerker.png
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Elite Uruk Bezerker.png
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Uruk Bezerker base.png
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Uruk Bezerker.png
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Alexander82
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Re: Uruk bezerker

Post by Alexander82 »

Savra wrote: Sun Aug 30, 2020 3:24 pm Well the stats were never finalized so you can change them were needed, I'll figure out about an upgrade later.
of course
Savra wrote: Sun Aug 30, 2020 3:24 pm As for scouts, they didn't ride anything but I was thinking we could use them as summons for the uruk tent in the future that could temporarily defend your base, they could be effected by the uruk upgrades as well.
I was thinking as well to something similar.
Savra wrote: Sun Aug 30, 2020 3:24 pm Otherwise, if we want them to be a genuine unit then our original suggestion was to make them a unit that could switch between ranged and melee stance.
I don't know... I'd like to remove most of dual stance units (unless this isn't much themed on the unit, like for rangers/skarns)
Savra wrote: Sun Aug 30, 2020 3:24 pm Btw, for your olog hai mounted on a think, might I suggest it riding on a great beast instead? (It's basically a think but 30' tall.) It would make more sense in terms of size for both of them and they both lived in the same area. (Mordor)
I was thinking a rhino but that could actually be much better (maybe normal rhinos might be used by normal trolls)
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Anchar
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Re: Uruk bezerker

Post by Anchar »

I looked at the legs that I changed and it seemed to me still bad. So I changed my legs again.
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Savra
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Re: Uruk bezerker

Post by Savra »

As for great beast, this is what I mean:
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Alexander82
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Re: Uruk bezerker

Post by Alexander82 »

Cool!
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