Orcish Bloodhunter
- Sunrise Samurai
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Orcish Bloodhunter
Cost 4
Hp 25
Power 8 (lifelink)
Actions 2
Range 1
Armor 2/2
Speed 3
Spell resistance 25%
When this unit kills something, it gains +1 action, expiring at the start of your next turn. This means it can devastate swarms while recovering the attacks used to do so, as each attack adds another action if it kills something. 8 power is just enough to one shot wolves, and can reasonably be buffed to help wipe out skeletons or other cheap swarm units. Cast trample on him to add potential strikes.
Hp 25
Power 8 (lifelink)
Actions 2
Range 1
Armor 2/2
Speed 3
Spell resistance 25%
When this unit kills something, it gains +1 action, expiring at the start of your next turn. This means it can devastate swarms while recovering the attacks used to do so, as each attack adds another action if it kills something. 8 power is just enough to one shot wolves, and can reasonably be buffed to help wipe out skeletons or other cheap swarm units. Cast trample on him to add potential strikes.
The glorious sun rises again
- General Brave
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Re: Orcish Bloodhunter
Sounds like an undead unit, not a orc.
A demon or a soul consumer.
A demon or a soul consumer.
Wise, Might, Loyalty. Forever stands Warfell.
- Sunrise Samurai
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Re: Orcish Bloodhunter
It's something like the zurgo. I think it's more orcish, though I considered undead.
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- DoomCarrot
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Re: Orcish Bloodhunter
This is a really cool counter to swarm armies for orcs. Orcs already have some solid swarm counters now, but this is really an anti-swarm lol.
I do not think it should have high armor though. Maybe 1/1, or 1/2?
I do not think it should have high armor though. Maybe 1/1, or 1/2?
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- Sunrise Samurai
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Re: Orcish Bloodhunter
Yeah, I was actually thinking maybe lose the armor entirely, since it has lifelink and potentially unlimited attacks per turn.
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- General Brave
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Re: Orcish Bloodhunter
Wait a minute, if it gains turn for each kill. It would be dangerous on maps that has wildlife or rocks and buildings. Even more when wagon inside a weak enemy Army. It would be a Slaughter.
Wise, Might, Loyalty. Forever stands Warfell.
- Sunrise Samurai
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Re: Orcish Bloodhunter
It replaces the turn used to attack, actually, and it expires by the next turn so it won't be a long term issue.
I say unlimited, but it's honestly limited by how many weak units it can reach in a single move.
I say unlimited, but it's honestly limited by how many weak units it can reach in a single move.
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- makazuwr32
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Re: Orcish Bloodhunter
As he is melee unit and can't move as i think after he moved once this is not so overpowered.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- General Brave
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Re: Orcish Bloodhunter
Nothing is limited if left to your imagination. By the way, it's your turn.
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- DoomCarrot
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Re: Orcish Bloodhunter
It would only be able to kill 4 units/turn max, and that is in a highly unlikely scenario Where your opponent stupidly surrounds him with elf druids or something
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- Sunrise Samurai
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Re: Orcish Bloodhunter
Actually, it is possible to give him trample, enemies on all sides to start with, then he moves to hit 3 more enemies, presumably with more killed by trample. Honestly a doubtful scenario, but a good way to launch a lot of strikes on one unit at the end of it.
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- General Brave
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- Sunrise Samurai
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Re: Orcish Bloodhunter
Something like that. I don't care to find out what barbaric practice accounts for lifelink, but I'd imagine it isn't pretty. He's the next thing to a vampire for orcs.
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- General Brave
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- Sunrise Samurai
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Re: Orcish Bloodhunter
I couldn't make a pixelated image of a stick figure for AoF if my life depended on it. That's my level of artistic ability.
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- General Brave
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- Alexander82
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- makazuwr32
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Re: Orcish Bloodhunter
Will be revived idea.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.