Observation Peak

User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Observation Peak

Post by Sunrise Samurai »

Cost 5
Hp 45
Armor 3/5
Power 10
Actions 0
Sight 8
Can see stealth

A hard to reach peak covered in razor sharp stones. Perfect for goblins to safely observe the landscape and watch for sneaky attacks on their tribe.

Mostly, this settles the problem of orcs being completely defenseless against assassins. It at least makes a way to protect volcanoes, though it isn't mobile or cheap enough to deploy where it can protect the front lines easily. Thus, they are still weak to assasins, just not​ to the point of risking a major loss with every volcano they build.
The glorious sun rises again
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Observation Peak

Post by General Brave »

The only reason you want this, I assume you had problems with assassin. Also scouting.
Wise, Might, Loyalty. Forever stands Warfell.
Midonik
Posts: 5325
Joined: Mon Sep 05, 2016 5:27 pm
Location: Poland

Re: Observation Peak

Post by Midonik »

Is it passible to kill megabuldings with assasin?
Support new AoS variant, Age of Galaxy: http://ageofstrategy.net/viewforum.php? ... 608408ebc8
All help will be welcome.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Observation Peak

Post by Alexander82 »

Midonik wrote:Is it passible to kill megabuldings with assasin?
I remember that this was fixed in AoS. I think it should be fixed in AoF too.
Age of Fantasy design leader
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Observation Peak

Post by Sunrise Samurai »

viewtopic.php?f=20&t=3979&start=270

About halfway down the page, you​ see Doomcarrot take out Coolguy's castle with an assassin, just to provide a documented case.

Yes, I've had some issues with assassins playing as orcs. They are the only race without a scout unit to see them with. Admittedly, they shouldn't​ get a cheap, mobile scout like fairies or dogs, but a building like this would be simple enough if you suspect an assassin might show up.
The glorious sun rises again
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Observation Peak

Post by Alexander82 »

Daniel shouldn't we set Assassins able to kill only flesh and blood units?
Age of Fantasy design leader
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Observation Peak

Post by LordOfAles »

Umm...troll shamans can detect stealthed units
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Observation Peak

Post by Sunrise Samurai »

They can? That would be great to
have in the description​.
The glorious sun rises again
User avatar
LordOfAles
Posts: 3694
Joined: Tue Jul 18, 2017 12:27 pm
Location: Balkans, Montenegro

Re: Observation Peak

Post by LordOfAles »

I found that out when translating AoF, but no idea where :)
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
User avatar
Sunrise Samurai
Posts: 2678
Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Observation Peak

Post by Sunrise Samurai »

That really should be more available knowledge. I still think this is necessary though, since you don't want to leave shamans lying around your base for no reason.
The glorious sun rises again
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Observation Peak

Post by Alexander82 »

I had no idea either
Age of Fantasy design leader
User avatar
DoomCarrot
Posts: 3096
Joined: Wed Mar 18, 2015 6:04 pm
Location: Commanding General's quarters, a tall keep above the mighty city of Carrot's Point

Re: Observation Peak

Post by DoomCarrot »

Assassins have always been able to kill castles. A while back someone posted a topic asking that they be restricted from sabatoging castles, and a debate was had, but ultimately it was mostly agreed that assassins should be kept how they are.

Without assassins, trebuchets/cannons would be the only counter to castles, besides men-at-arms, but that is impossible in some situtions and includes many many casualties in ALL situations. Assassins allows an alternative way to deal with castles without the player being forced to develop siege weapons just because somone built a castle.

Also, it is super easy to protect against assassins, so they must be used very strategically to catch opponents off guard, as I did to COOLguy, so they are far from overpowered.
The day is coming when a single carrot, freshly observed, will set off a revolution.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Observation Peak

Post by Alexander82 »

Well... It is also a matter of realism. In AoF is pretty easy to destroy mega buildings so i think that assassin's purpose is mostly to kill big units (ettins, imperial knights, death knights, sentinels and such).
Age of Fantasy design leader
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Observation Peak

Post by Stratego (dev) »

DoomCarrot wrote:Assassins have always been able to kill castles. A while back someone posted a topic asking that they be restricted from sabatoging castles, and a debate was had, but ultimately it was mostly agreed that assassins should be kept how they are.
not exactly, it is on my list to revoke that ability.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Observation Peak

Post by Savra »

This isn't a bad idea. We could give this the ability to see invisible and just give it capacity 2 since it seems big, then we make the goblin tower into a cheaper tower like gaurd tower.
User avatar
Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Re: Observation Peak

Post by Lynx Shafir »

Well, recently I had a similar idea for a forest tower. So let's combine.


Mainly.
Hp around 50
Can be built in forest.
Low Attak range (3)- mellee -orks inside trow rock, axes
Dmg 6-8
May iron spikes - ability to full counter or
Reflecting half dmg or such.
May research at TCs.


Removing see stealth, cos goblin tower has that.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
User avatar
Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Re: Observation Peak

Post by Lynx Shafir »

Note, just a draft I need to edit.

Image

Some wood based, with metal fortification as I imagine.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Observation Peak

Post by Savra »

Looks great, wrong topic though stick this as the goblin outpost maybe, this topic is a mountain unless we are changing that.
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Observation Peak

Post by General Brave »

It seems this topic needs to figure out what's its idea, also we already have another thing called the goblin Outpost.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Observation Peak

Post by Savra »

I know, that's why I suggested this for that, this topic seems to work more like a tough scouting area that could be occupied. Like a bigger stone pile. Problem is, is it needs a new purpose, magic is not an option since no one would agree on orcs having a magic tower, summoning isn't an option either since orcs can swarm the enemy with a bunch of cheap goblin spikers, weaker tower is covered by goblin outpost which can see invisible.

Gates are also off the list since orcs can pass through their walls.

Options would be either a tougher wall, tower that acts like elf outpost only without vision aura and can be built on mountains.
User avatar
Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Re: Observation Peak

Post by Lynx Shafir »

Well

A forest/mountain outspot
has spiked walls
Low range - mellee Attak range 3 Attak 6
Carry 1/2

And can be occupied

Great both for camping and a diff orkiish gameplay.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Observation Peak

Post by Savra »

Probably 1 cap, the Stone shelter has 2 so this one could have 1.

The goblin outpost can be used to scout for enemy sneak attacks while also acting somewhat like a cheap guard tower.

This one could be a multi terrain tower that Orcs could build to allow a archer unit of mage to watch an area.
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Observation Peak

Post by General Brave »

Occupied!?
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Re: Observation Peak

Post by Lynx Shafir »

General Brave wrote: Fri Nov 02, 2018 9:02 pm Occupied!?
Yes if empty like viking ships :)
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
User avatar
Lynx Shafir
Posts: 1563
Joined: Mon May 28, 2018 4:24 am

Re: Observation Peak

Post by Lynx Shafir »

L.
Attachments
1 Ork tower F.png
1 Ork tower F.png (3.96 KiB) Viewed 4066 times
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Observation Peak

Post by Savra »

Looks better.
Stratego (dev)
Site Admin
Posts: 15741
Joined: Fri Apr 25, 2014 9:28 pm

Re: Observation Peak

Post by Stratego (dev) »

actually looks awesome! if someone make json i put it right in!
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Observation Peak

Post by General Brave »

The only thing I would say it seems a bit more advanced for them, other than that get a agreed stats and what else.
Wise, Might, Loyalty. Forever stands Warfell.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Observation Peak

Post by Savra »

Original stats were:
Sunrise Samurai wrote: Wed Oct 25, 2017 1:16 am Cost 5
Hp 45
Armor 3/5
Power 10
Actions 0
Sight 8
Can see stealth

A hard to reach peak covered in razor sharp stones. Perfect for goblins to safely observe the landscape and watch for sneaky attacks on their tribe.

Mostly, this settles the problem of orcs being completely defenseless against assassins. It at least makes a way to protect volcanoes, though it isn't mobile or cheap enough to deploy where it can protect the front lines easily. Thus, they are still weak to assasins, just not​ to the point of risking a major loss with every volcano they build.
We could combine it with Lynx's:
Lynx Shafir wrote: Thu Nov 01, 2018 11:36 am Well, recently I had a similar idea for a forest tower. So let's combine.


Mainly.
Hp around 50
Can be built in forest.
Low Attak range (3)- mellee -orks inside trow rock, axes
Dmg 6-8
May iron spikes - ability to full counter or
Reflecting half dmg or such.
May research at TCs.


Removing see stealth, cos goblin tower has that.
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Observation Peak

Post by General Brave »

Could work.
Wise, Might, Loyalty. Forever stands Warfell.
Post Reply

Return to “Orc”