Goblin pyromancer
Re: Goblin pyromancer
I can agree with firestorm because that was questionable, but I just wanted something that required research for him. But goblin pyromancer is exactly what goblins are known for. Fire in itself is a common spell that anybody could use, just like a fire elemental is the most common elemental besides earth. Humans have powerful spells and such but the goblin s can afford one pyromancer. Besides goblins work a lot more with fire then dwarves, they build things that involve lava. As for dwarves they are more into their ruin magic. Undead have ice magic and the pyromancer already has a ready image and spells are all that's left. Wisps make sense for orcs because they have shamans that communicate with spirits of the such.
Re: Goblin pyromancer
Btw, mountain shaman should be a troll since they are more affiliated with mountains. Orcs have a Warlock.
- makazuwr32
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Re: Goblin pyromancer
No. That is enough of caster units for orcs right now.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Goblin pyromancer
We'll keep this idea for the orcs, but only till everyone else gets better casters. Orcs right now have 3 and 5 that are waiting, though I don't see a problem with one of them.
- Alexander82
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Re: Goblin pyromancer
I'd like to put in both pyromancer and goblin shaman but I think we can wait since we should make a lot of new effects.
Anyway I like the warfell sorceress and wizard so I think i'll put them in for humans to give them again the edge on the spellcaster numbers
We will need more for elves and undeads tough
Anyway I like the warfell sorceress and wizard so I think i'll put them in for humans to give them again the edge on the spellcaster numbers
We will need more for elves and undeads tough
Age of Fantasy design leader
Re: Goblin pyromancer
Idk about giving humans best spell casters. The problem is, is they have a lot of cav including giant based (war elephant) they also are going to have best supporting units too, e.g. Templars and such. So maybe just leave their strengths as naval, support casters, and cavalry. Undead should have best spell casters over cab because they lack that many cab plus they have spells for most they're units. Just saying.Alexander82 wrote: ↑Mon Sep 10, 2018 7:35 pm I'd like to put in both pyromancer and goblin shaman but I think we can wait since we should make a lot of new effects.
Anyway I like the warfell sorceress and wizard so I think i'll put them in for humans to give them again the edge on the spellcaster numbers
We will need more for elves and undeads tough
Re: Goblin pyromancer
Summon wisp - could make it a sacrifice of a unit of just a corpse. Cool:3
Summon fire wall - cool:4
Fireball - rng:4
Fireblast - could work like a magic missile with burning effect but a cool:1
Summon fire wall - cool:4
Fireball - rng:4
Fireblast - could work like a magic missile with burning effect but a cool:1
- Lynx Shafir
- Posts: 1563
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Re: Goblin pyromancer
Having javelineer (kinda fire Archer?-passive! - and very hight range ) and warlock.
enough - spellcaster for ork
Its enough fire for now. (their only tower shouts fire ball)
A cheap unit with so many fire source when evry building is burnable. No
(Wisp - don't like summon
1.if wish is good than is spamed from pikers.
If bad (stats) no reason to sacrifice.
2.a summoning to distract enemy and support from already cheap units it's not a need and lacking for orcs, their r fine with siege.
enough - spellcaster for ork
Its enough fire for now. (their only tower shouts fire ball)
A cheap unit with so many fire source when evry building is burnable. No
(Wisp - don't like summon
1.if wish is good than is spamed from pikers.
If bad (stats) no reason to sacrifice.
2.a summoning to distract enemy and support from already cheap units it's not a need and lacking for orcs, their r fine with siege.
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Re: Goblin pyromancer
I was trying to make it a sacrifice unit since most orc spell casters with summons or powerful moves should focus more on sacrifice. The wisp I think bad reasonable stats for that, but for corpse spawning for wisp we would give orcs their means to get rid of corpses. Now I didn't want to give him firestorm because we could probably find a later human unit who can do this ability. We could however, make goblin pyro be using more concentrated fire spells that effect single targets only and maybe leave him with 3 spells instead of 4. So basically:
Fire blast
Summon fire wall
Summon wisp
Note new orc spell casters most likely will be added in future since eventually they will be the only things you have left to implement other then heroes and techs.
These new spell casters would most likely be long term coming units, and most likely we'll end up making an upgrade structure for these units from the shamans hut. They're mainly supposed to be from their so we have more of a purpose for it. Besides this maxes orcs out at 7-8 spell casters. It elves, humans, and Undead have far more then this.
Fire blast
Summon fire wall
Summon wisp
Note new orc spell casters most likely will be added in future since eventually they will be the only things you have left to implement other then heroes and techs.
These new spell casters would most likely be long term coming units, and most likely we'll end up making an upgrade structure for these units from the shamans hut. They're mainly supposed to be from their so we have more of a purpose for it. Besides this maxes orcs out at 7-8 spell casters. It elves, humans, and Undead have far more then this.
Re: Goblin pyromancer
Maybe I'm looking at this all wrong, maybe he should have a different style...
Fire blast: rng:6, dmg:8, causes burn
Summon fire pit: rng:3, cool:2, spawns a fire pit trap.
Summon fire wall: rng:3, cool:3, spawns a fire wall.
Torch: rng:6, reveals an area within radius of 3 for 3 turns.
He officially becomes a Unique caster who can be used to light up an area temporary. Can also hinder enemy forces by use of temporary traps and walls.
Fire blast: rng:6, dmg:8, causes burn
Summon fire pit: rng:3, cool:2, spawns a fire pit trap.
Summon fire wall: rng:3, cool:3, spawns a fire wall.
Torch: rng:6, reveals an area within radius of 3 for 3 turns.
He officially becomes a Unique caster who can be used to light up an area temporary. Can also hinder enemy forces by use of temporary traps and walls.
- makazuwr32
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Re: Goblin pyromancer
That sounds better.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Goblin pyromancer
I figured fireball and summon wisp was a.little much since orc summons s should probably work as an alternative to producing certain units. That was are suggestion for the bug near shaman to be able to summon the fury since it is rather unused much and should probably be added as just a unit that is accessible through sacrificing summons.
Re: Goblin pyromancer
Just thought of something, what if we make the extra cost for the wisp be a -4 from the pyro's life each time he uses it? Btw, wisps can cross lava. Just a thought.
If the wisp gets added though, then one spell has to go.
If the wisp gets added though, then one spell has to go.
Re: Goblin pyromancer
Alright, besides a new fire wall this unit seems ready?
Goblin pyromancer:
Buid: shaman hut
Cost:3
Hp:13
Atk:3 burning weapon
Rng:1
Sight:5
Spd:3
Arm:0
P.arm:0
Res:40%
Abilities:
Fire missile: rng:4, dmg:10, burning
Summon fire wall: rng:4, cool:3, research:4
Summon Fire pit: rng:4, cool:2
Torch: rng:6, cool:2, reveals an area 4 for 1 turn. Basically the vision spell.
Fire wall:
Van:3
Hp:30
Atk:8 burning, first strike
Rng:0
Sight:3
Arm:0
P.arm:8
Counts as a wall.
Fire pit:
Hp:8
Atk:12 burning weapon
Rng:0
Sight:2
Arm:0
P.arm:0
Counts as a trap, invisible
Goblin pyromancer:
Buid: shaman hut
Cost:3
Hp:13
Atk:3 burning weapon
Rng:1
Sight:5
Spd:3
Arm:0
P.arm:0
Res:40%
Abilities:
Fire missile: rng:4, dmg:10, burning
Summon fire wall: rng:4, cool:3, research:4
Summon Fire pit: rng:4, cool:2
Torch: rng:6, cool:2, reveals an area 4 for 1 turn. Basically the vision spell.
Fire wall:
Van:3
Hp:30
Atk:8 burning, first strike
Rng:0
Sight:3
Arm:0
P.arm:8
Counts as a wall.
Fire pit:
Hp:8
Atk:12 burning weapon
Rng:0
Sight:2
Arm:0
P.arm:0
Counts as a trap, invisible
Last edited by Savra on Sun Oct 21, 2018 4:47 pm, edited 2 times in total.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Goblin pyromancer
About "torch spell" i suggest to increase area it shows to 4.
As for fire wall i suggest to add "100% damage on counter".
As for fire wall i suggest to add "100% damage on counter".
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Goblin pyromancer
How's fire missile/blast working?
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Goblin pyromancer
Fire missle will be like magic missle but with appliable on hit (if possible) burning effect.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Goblin pyromancer
Exactly, so it is not an aoe based attack, and has short range that isn't effected by upgrades.
Re: Goblin pyromancer
That's all. Updated list.