Voodoo Shaman

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Plague of the dead
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Voodoo Shaman

Post by Plague of the dead »

Hello again, i have another idea for undead,
this time is a sorcerer.
Witchcraft shaman or Voodoo shaman is quite simmiliar to necromancer who can revive the dead n make them into their puppets, but this unit has a different way to obtaining puppets, namely by cursing the target through the medium of the puppet provided that certain body parts belong to the target ( eg. blood, flesh, hair,etc.) then he burns it n puts it in the doll's body where he has cast a black spell,n then he can easily control it ( a kind of converter ability ), this unit is different from its fighting style, if a lich or necromancer needs its own puppet to survive enemy attacks, n needs to fight from back-line, this unit is able to survive by consuming its own puppet or nearby unit to regain strength.
Voodoo shaman is actually humans who devote themselves to the demons to get magic that is unmatched in their time by selling his soul, namely black magic.
The sats maybe like
Unit name : Voodoo shaman
Ctg : Infantry melee, arcane Infantry,
Cost : 6
Hp : 32 or 35
Atk Pwr : 10
Armor/P.Armor : 2/4
Spd : 3, wtr : none
Sight : 5
Act/turn : 2
Ability Possibelity : 100 %
Mental resistance : 40 %
Dodge ; M : 0 // R : 0 // C : 0
Skill,
psve : see stealth unit
actve :
- Unholy pact, sacfice a unit to gain heal equals to it, rng 1, no cool, instant on self, required a unit around it
- Despair in the dark, cursing the target into a nightmare, causing them to suffer 4 damage over 5 turns, rng 4, no cool, instant on target, required a target he has injured, ignoring target's mental resistance, can't be disenchant, additionaly when an infected unit dies it will turns into a zombie.

Bonuses; Standard bonus as Infantry + special bonuses to devine by 100% (+10)
Last edited by Plague of the dead on Sat Sep 12, 2020 12:40 pm, edited 1 time in total.
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Savra
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Re: Voodoo Shaman the Undead Warmage

Post by Savra »

The part were it requires target to be injured might be too difficult to do, I might just suggest it to have the ability to reanimate zombies, savage zombies, or revenants
(not all of these of course) from fallen enemies.

Also voodoo witches used quite a bit of curses so you might expand on the idea by using those for example:

Hex - not sure yet, but it's an idea
Silence - cancels enemies spellcasters abilities (or just lowers their ability rng to 0)
Shroud - turns ally or self invisible
Summon revenant- requires corpse- powerful and fast undead
Summon stone guardian - requires sacrifice, rng:4, basically it's a statue given life through dark magic, much like a puppet. (Would look more like a predatory animal then a giant huminoid)
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Alexander82
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Re: Voodoo Shaman the Undead Warmage

Post by Alexander82 »

The voodoo theme is definitely fit for undeads but in general I dom't know if we should consider it a shaman or an arcane caster.

About the unit's spells I would make it actually themed on the voodoo theme (so something like debuffs made by using a voodoo doll and some peculiar undead's summon).
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Savra
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Re: Voodoo Shaman the Undead Warmage

Post by Savra »

Hexing, cursing, voodoo dolls, silencing, and the golem thing and zombie thing are actually all apart of voodoo. The golem thing requires a sacrifice though in order to use, and the zombies are no more then puppets but we could discuss what form of summons they could have.

Totems and the such might be considerable as well.
Plague of the dead
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Re: Voodoo Shaman the Undead Warmage

Post by Plague of the dead »

well I also think so, so what if the part that needs the unit that he attacked is replaced with a unit that has been cursed either by him or by any source (for example a friendly unit / unit from a comrade party that has the ability to curse), of course this unit will have 2 curse abilities; 1 regular curse (ability from mummy), and 1 special curse from him (despair in the dark ability), then the part where he has the title
which 'shaman or arcane caster' the warmage better bears, my opinion is more of shaman or witchcraft
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Savra
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Re: Voodoo Shaman the Undead Warmage

Post by Savra »

I'd say it's a arcane caster.

As for abilities, I don't think we have the function were this unit can only curse units already cursed, so let's just let it's ability usable like the others.
Plague of the dead
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Re: Voodoo Shaman the Undead Warmage

Post by Plague of the dead »

Update stats
Unit name : Voodoo shaman
Ctg : Infantry melee, arcane Infantry,undead
Cost : 6
Hp : 32 or 35
Atk Pwr : 10
Armor/P.Armor : 2/4
Spd : 3, wtr : none
Sight : 5
Act/turn : 2
Ability Possibelity : 100 %
Mental resistance : 40 %
Dodge ; M : 0 // R : 0 // C : 0
Skill,
psve : see stealth unit
actve :
- Unholy pact, sacfice a unit to gain heal equals to it, rng 1, no cool, instant on self, required a unit around him
- Despair in the dark, cursing the target into a nightmare, causing them to suffer 4 damage over 5 turns, rng 4, no cool, instant on target, required a target has cursed, ignoring target's mental resistance, can't be disenchant, additionaly when an infected unit dies it will turns into a zombie.
‌ - Curse, normal curse, rng : 4, no cool, instant on target
- Reanimated Dead, reanimated zombie revenant, rng : 1, no cool, required : a corpse around him
Bonuses; Standard bonus as Infantry + special bonuses to devine by 100% (+10 damage)
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Savra
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Re: Voodoo Shaman the Undead Warmage

Post by Savra »

By the looks of the image you provided, it seemed like this unit was more like the orcs warlock rather then the humans warmage.

Might try removing it's bonuses and maybe making damage and hp be similar to that of the necromancer, but give it about the same number of spells as the warlock.
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Savra
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Re: Voodoo Shaman the Undead Warmage

Post by Savra »

Try this:
Voodoo witch:
Cost:5
Trains: crypt
Hp: 16
Atk: 6
Rng:1
Sight:6 can see invisible
Spd:3
S.rng:5
Arm:0
P.arm:0
Abilities:
Eat corpse
Despair in the dark: rng:5, causes target to suffer 5 damage per turn as well as lowers their speed by 2. Only effects living, lasts 3 turns
Reanimate zombies: rng:3
Summon aberrant elemental: rng:4, requires sacrifice
Dark pact: rng:5
Curse of Silence: rng:5, reduces target spell casters spell range by -20.
Curse of destruction: target: allies, rng:5, causes unit to explode dealing 10 dmg.
Last edited by Savra on Fri Sep 11, 2020 2:56 pm, edited 1 time in total.
Plague of the dead
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Re: Voodoo Shaman the Undead Warmage

Post by Plague of the dead »

Savra wrote: Thu Sep 10, 2020 4:46 pm Try this:
Voodoo witch:
Cost:5
Trains: crypt
Hp: 16
Atk: 6
Rng:1
Sight:6 can see invisible
Spd:3
S.rng:5
Arm:0
P.arm:0
Abilities:
Eat corpse
Despair in the dark: rng:5, causes target to suffer 5 damage per turn as well as lowers their speed by 2. Only effects living, lasts 3 turns
Reanimate zombies: rng:3
Summon aberrant elemental: rng:4, requires sacrifice
Life link: rng:5
Curse of Silence: rng:5, reduces target spell casters spell range by -20.
Curse of destruction: target: allies, rng:5, causes unit to explode dealing 10 dmg.
sure
http://www.diabloii.net/gallery/data/50 ... doctor.jpg
did this will work ?
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Savra
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Re: Voodoo Shaman the Undead Warmage

Post by Savra »

Looks fine to me.
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Alexander82
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Re: Voodoo Shaman the Undead Warmage

Post by Alexander82 »

I don't want to add other lifelink spells on undeads as we are using other means of healing and to resurrect units.
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Savra
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Re: Voodoo Shaman the Undead Warmage

Post by Savra »

How's this?
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Alexander82
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Re: Voodoo Shaman the Undead Warmage

Post by Alexander82 »

It seems nice
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Anchar
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Re: Voodoo Shaman the Undead Warmage

Post by Anchar »

It looks like some kind of forest shaman for elves or humans.
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Savra
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Re: Voodoo Shaman the Undead Warmage

Post by Savra »

Updated.
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Savra
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Re: Voodoo Shaman the Undead Warmage

Post by Savra »

Anchar wrote: Thu Sep 10, 2020 11:58 pm It looks like some kind of forest shaman for elves or humans.
It is still human, but I doubt elves or humans (the good ones) use skulls and bones. Also I doubt they carry heads with them too.
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Alexander82
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Re: Voodoo Shaman the Undead Warmage

Post by Alexander82 »

Btw, in general I think that this units should definitely be a pure caster, not a warmage-like unit.
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Anchar
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Re: Voodoo Shaman the Undead Warmage

Post by Anchar »

It seemed to me that there were no good and bad, in war for elves and people all means are good.
Plague of the dead
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Re: Voodoo Shaman the Undead Warmage

Post by Plague of the dead »

Savra wrote: Thu Sep 10, 2020 11:59 pmUpdated.
Wow, amazing, I could never make something like this.
So this is an arcane caster, I wonder what the warmage of the undead race will be like, should I change the title to just voodoo witch.
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Anchar
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Re: Voodoo Shaman the Undead Warmage

Post by Anchar »

have you tried to do something similar?
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Alexander82
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Re: Voodoo Shaman the Undead Warmage

Post by Alexander82 »

Anchar wrote: Fri Sep 11, 2020 1:04 am It seemed to me that there were no good and bad, in war for elves and people all means are good.
I mostly agree but some kind of means are a taboo for certain races (e.g. necromancy).
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Alexander82
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Re: Voodoo Shaman the Undead Warmage

Post by Alexander82 »

Plague of the dead wrote: Fri Sep 11, 2020 5:43 am
Savra wrote: Thu Sep 10, 2020 11:59 pmUpdated.
Wow, amazing, I could never make something like this.
So this is an arcane caster, I wonder what the warmage of the undead race will be like, should I change the title to just voodoo witch.
Yes, it is better.
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Savra
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Re: Voodoo Shaman the Undead Warmage

Post by Savra »

Savra wrote: Thu Sep 10, 2020 4:46 pm Try this:
Voodoo witch:
Cost:5
Trains: crypt
Hp: 16
Atk: 6
Rng:1
Sight:6 can see invisible
Spd:3
S.rng:5
Arm:0
P.arm:0
Abilities:
Eat corpse
Despair in the dark: rng:5, causes target to suffer 5 damage per turn as well as lowers their speed by 2. Only effects living, lasts 3 turns
Reanimate zombies: rng:3
Summon aberrant elemental: rng:4, requires sacrifice
Dark pact: rng:5
Curse of Silence: rng:5, reduces target spell casters spell range by -20.
Curse of destruction: target: allies, rng:5, causes unit to explode dealing 10 dmg.
Updated.
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