Dreadlord

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Badnorth
Posts: 4121
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Dreadlord

Post by Badnorth »

Cost : 7

Dreadlord

Producers: Dark altar

Hp : 45
Atk : 20
Arm : 4
P. Arm : 4
Sight : 6
Spd : 3
Rng : 1
Sr : 100%
SpellRange : 6
Actions : 1
Passive ability : Burning weapon

Undead,Demons,infantry melee

Spells :
Fear
&
Fire ball

Bonus :

100% Buildings
200% Fortified Buildings
700% Mega Buildings

Dreadlords are incredibly powerful demons who wield the powers of darkness and mental domination.


First Topic. :) 6
Can anyone make an img?
Last edited by Badnorth on Mon May 25, 2020 7:04 am, edited 4 times in total.
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Jerfoxman
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Re: Dreadlord

Post by Jerfoxman »

How about this,well it needs more work
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Badnorth
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Re: Dreadlord

Post by Badnorth »

Thanks :) I will use it as a sprite sheet and do what I can.
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Badnorth
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Re: Dreadlord

Post by Badnorth »

I think I will need a Daemon minor image
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Badnorth
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Re: Dreadlord

Post by Badnorth »

Updated stats.
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Anchar
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Re: Dreadlord

Post by Anchar »

I tried to draw my skin.
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Badnorth
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Re: Dreadlord

Post by Badnorth »

Lol you had to revive this topic.
It looks great but I think they'll never implement this .
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Anchar
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Re: Dreadlord

Post by Anchar »

As far as I understand, it was written that new demons will be added, so why not take the existing data, even if it was made a long time ago.
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Alexander82
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Re: Dreadlord

Post by Alexander82 »

It looks too similar to the balrog suggestion (try searching for it)
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Anchar
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Re: Dreadlord - ANSWERED

Post by Anchar »

Do you mean the theme of a barrow with a mine? which was never introduced into the game as well as the fighters it was supposed to produce. There is already an image of a Balrog, besides, although I was inspired by the Balrog, I would like it to be just a demon in the game, and this post is roughly similar to how I would like to see him in the game.
In any case, if you need this image, you can take it for any of your fighters.
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Alexander82
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Re: Dreadlord - ANSWERED

Post by Alexander82 »

I mean that this unit is a winged demon with horns and a fire weapon, the balrog is basically the same kind of unit.
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Anchar
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Re: Dreadlord - ANSWERED

Post by Anchar »

Then it seems to me that we need to make a separate topic for the Balrog, and not write about a mine in a barrow. Unless, of course, he has a chance to be realized in the game as a unit. I don't want this fighter to be just a decoration for custom maps.
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makazuwr32
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Re: Dreadlord - ANSWERED

Post by makazuwr32 »

Maybe not for dreadlord actually but image is good, thanks.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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makazuwr32
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Re: Dreadlord - ANSWERED

Post by makazuwr32 »

Name can be used later, image can be reused.
Topic is reopened.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
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