Hex bladesmen

Post Reply
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Hex bladesmen

Post by Savra »

Hex bladesmen:
Image
Desc: swordmasters who use dark magic to increase their skills only to succumb to it in the end.
Cost:6
Trains: Crypt
Hp:35
Atk:13
Rng:1
Sight:4
Spd:3, water:1
Arm:1
P.arm:4
Res:60%
Bonuses:
100% buildings, throwers, battering rams
200% fortifications
700% mega

Abilities:
Hex blade: rng:self, cool:3, applies on hit hex, units effected by hex receive 50% bonus damage.
Lifelink: rng:self
Disenchant: rng:self
Soul torrment: rng:5, dmg:9, units effected by soul torrent receive "torrmented" effect, units effected by torrment receive -15% resistance.
Summon apperation: rng:1, cool:2

Apperation:
Image
Van:3
Hp:1
Atk:13
Rng:1
Spd:3, water:1
Arm:1
P.arm:4
Res:60%
Bonuses:
Same as above.
Last edited by Savra on Wed Feb 12, 2020 1:55 am, edited 1 time in total.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Hex bladesmen

Post by Savra »

.
Attachments
Scourger.png
Scourger.png (1.7 KiB) Viewed 2210 times
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Re: Hex bladesmen

Post by makazuwr32 »

I am not sure if it is possible to make "hex" effect and also if alex will agree with it.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Hex bladesmen

Post by Alexander82 »

I think hex effect is impossible(at least right now)

about lifelink for now I wouldn't add more as we'll give that or similar effects to vampires

overall I prefer these kind of effects like soul torment and summoning to be on pure casers than hybrid units

About the image I suggest it to look different than skeletons as this wouldn't be allowed as part of the skeleton army and it would be strange for it to look alike them
Age of Fantasy design leader
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Hex bladesmen

Post by Savra »

I planned to put a good on it too, the bed ability i based off of something I saw in your "to do list" about effects that effect units bonuses.

Were it looks to much like a skeleton, that was the idea but I wanted it to be more like the lich, were you can't reanimate it from normal corpses.

As for abilities, how's these sound then?

Rotten: rng:4
Hex blade: rng:self, lasts:3, cool:2, applies hex, units effected by hex receive -0.5 heal bonus (or -1.0, so the enemy has to remove the hex in order to heal the target) non stackable.
Blade storm: rng:self, dmg:10, it's just the whirlwind ability. Affected by armour.
Soul harvest: rng:1, lasts:2, requires 3 corpses, grants unit +3 attack, and +1 action.

It was designed somewhat like this but with my own personal additions as usual.
Image
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Hex bladesmen

Post by Savra »

Updated.
Attachments
Scourger.png
Scourger.png (2.04 KiB) Viewed 2138 times
User avatar
SirLuciano
Posts: 287
Joined: Sun Dec 08, 2019 2:05 am
Location: Batangas Province,Philippines

Re: Hex bladesmen

Post by SirLuciano »

Love the image! :twisted:
Let the Empire of your land stay within your heart and its knights defend your soul
EldenLigna
Posts: 22
Joined: Sun Feb 02, 2020 1:36 am

Re: Hex bladesmen

Post by EldenLigna »

This picture remind me of the king of the skull, yes its skeleton king, a powerfull melee unit. U know the story was a brave king in his lifetime n became a carrier of terror to the bettlefield after his death. If for example maybe like this

Ctgry : infantry melee, undead, giant
Cost : 7/8 turn
Hp : 40/45/50 or 50/55/60 maybe ( based on lvl )
Atk pwr : 20/25/30 ( based on lvl ) have piercing slash (
atk 2 enemy in lines )
Range : 1
Amr : 3/4/5
Pierce amr : 3/4/5
Speed : 3 water : 1
Sight : 6
Act/turn : 1
Power range : 1
Heal bonus : 1.0
Spell ressistance : 70%
Dodge arrow : -
Dodge melee : -
Dodge counter : 50%
Size : 1×1
Builder, trainable : dark altar, mansion
Have some skill pasive
- Can sense a hiding unit
- Terrifiying presence ( group aura )
* increasing nearby skeleton allies unit strength by
1/2/3 ( based on lvl ) on range 5
* Decrease nearby enemy unit strength by 1/3/5 (
based on lvl )
- Have pride as a king ( regeneration ) each turn by 5

Cannot be obtained from killing enemy unit, Cannot be obtained from digging ( grave digger, n graveyard tower ),
After death leaving a random corpse. Similliar spectral

I didn't have apk to upload my file can u tell me some.
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Hex bladesmen

Post by Savra »

If it's images from the web you can just open the image in a separate file, then copy the link and set it between this:Image

As for stats it's an interesting idea, a vengeful fallen king.
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Hex bladesmen

Post by Alexander82 »

btw Savra I think that the imag team color is too dark to be recognized
Age of Fantasy design leader
User avatar
Alexander82
Posts: 7969
Joined: Thu Feb 26, 2015 8:18 pm

Re: Hex bladesmen

Post by Alexander82 »

also, what is soul harvest duration?
Age of Fantasy design leader
User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Hex bladesmen

Post by Savra »

User avatar
Savra
Posts: 5629
Joined: Wed Aug 01, 2018 6:21 pm

Re: Hex bladesmen

Post by Savra »

Alexander82 wrote: Sun Feb 16, 2020 5:21 pm btw Savra I think that the imag team color is too dark to be recognized
Most of that's not team colour, just the markings.
Alexander82 wrote: Sun Feb 16, 2020 5:23 pm also, what is soul harvest duration?
2 turns. I put that in as "lasts: 2"
Post Reply

Return to “Undead”