Hex bladesmen
Hex bladesmen
Hex bladesmen:
Desc: swordmasters who use dark magic to increase their skills only to succumb to it in the end.
Cost:6
Trains: Crypt
Hp:35
Atk:13
Rng:1
Sight:4
Spd:3, water:1
Arm:1
P.arm:4
Res:60%
Bonuses:
100% buildings, throwers, battering rams
200% fortifications
700% mega
Abilities:
Hex blade: rng:self, cool:3, applies on hit hex, units effected by hex receive 50% bonus damage.
Lifelink: rng:self
Disenchant: rng:self
Soul torrment: rng:5, dmg:9, units effected by soul torrent receive "torrmented" effect, units effected by torrment receive -15% resistance.
Summon apperation: rng:1, cool:2
Apperation:
Van:3
Hp:1
Atk:13
Rng:1
Spd:3, water:1
Arm:1
P.arm:4
Res:60%
Bonuses:
Same as above.
Desc: swordmasters who use dark magic to increase their skills only to succumb to it in the end.
Cost:6
Trains: Crypt
Hp:35
Atk:13
Rng:1
Sight:4
Spd:3, water:1
Arm:1
P.arm:4
Res:60%
Bonuses:
100% buildings, throwers, battering rams
200% fortifications
700% mega
Abilities:
Hex blade: rng:self, cool:3, applies on hit hex, units effected by hex receive 50% bonus damage.
Lifelink: rng:self
Disenchant: rng:self
Soul torrment: rng:5, dmg:9, units effected by soul torrent receive "torrmented" effect, units effected by torrment receive -15% resistance.
Summon apperation: rng:1, cool:2
Apperation:
Van:3
Hp:1
Atk:13
Rng:1
Spd:3, water:1
Arm:1
P.arm:4
Res:60%
Bonuses:
Same as above.
Last edited by Savra on Wed Feb 12, 2020 1:55 am, edited 1 time in total.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Hex bladesmen
I am not sure if it is possible to make "hex" effect and also if alex will agree with it.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Hex bladesmen
I think hex effect is impossible(at least right now)
about lifelink for now I wouldn't add more as we'll give that or similar effects to vampires
overall I prefer these kind of effects like soul torment and summoning to be on pure casers than hybrid units
About the image I suggest it to look different than skeletons as this wouldn't be allowed as part of the skeleton army and it would be strange for it to look alike them
about lifelink for now I wouldn't add more as we'll give that or similar effects to vampires
overall I prefer these kind of effects like soul torment and summoning to be on pure casers than hybrid units
About the image I suggest it to look different than skeletons as this wouldn't be allowed as part of the skeleton army and it would be strange for it to look alike them
Age of Fantasy design leader
Re: Hex bladesmen
I planned to put a good on it too, the bed ability i based off of something I saw in your "to do list" about effects that effect units bonuses.
Were it looks to much like a skeleton, that was the idea but I wanted it to be more like the lich, were you can't reanimate it from normal corpses.
As for abilities, how's these sound then?
Rotten: rng:4
Hex blade: rng:self, lasts:3, cool:2, applies hex, units effected by hex receive -0.5 heal bonus (or -1.0, so the enemy has to remove the hex in order to heal the target) non stackable.
Blade storm: rng:self, dmg:10, it's just the whirlwind ability. Affected by armour.
Soul harvest: rng:1, lasts:2, requires 3 corpses, grants unit +3 attack, and +1 action.
It was designed somewhat like this but with my own personal additions as usual.
Were it looks to much like a skeleton, that was the idea but I wanted it to be more like the lich, were you can't reanimate it from normal corpses.
As for abilities, how's these sound then?
Rotten: rng:4
Hex blade: rng:self, lasts:3, cool:2, applies hex, units effected by hex receive -0.5 heal bonus (or -1.0, so the enemy has to remove the hex in order to heal the target) non stackable.
Blade storm: rng:self, dmg:10, it's just the whirlwind ability. Affected by armour.
Soul harvest: rng:1, lasts:2, requires 3 corpses, grants unit +3 attack, and +1 action.
It was designed somewhat like this but with my own personal additions as usual.
- SirLuciano
- Posts: 287
- Joined: Sun Dec 08, 2019 2:05 am
- Location: Batangas Province,Philippines
Re: Hex bladesmen
Love the image!
Let the Empire of your land stay within your heart and its knights defend your soul
-
- Posts: 22
- Joined: Sun Feb 02, 2020 1:36 am
Re: Hex bladesmen
This picture remind me of the king of the skull, yes its skeleton king, a powerfull melee unit. U know the story was a brave king in his lifetime n became a carrier of terror to the bettlefield after his death. If for example maybe like this
Ctgry : infantry melee, undead, giant
Cost : 7/8 turn
Hp : 40/45/50 or 50/55/60 maybe ( based on lvl )
Atk pwr : 20/25/30 ( based on lvl ) have piercing slash (
atk 2 enemy in lines )
Range : 1
Amr : 3/4/5
Pierce amr : 3/4/5
Speed : 3 water : 1
Sight : 6
Act/turn : 1
Power range : 1
Heal bonus : 1.0
Spell ressistance : 70%
Dodge arrow : -
Dodge melee : -
Dodge counter : 50%
Size : 1×1
Builder, trainable : dark altar, mansion
Have some skill pasive
- Can sense a hiding unit
- Terrifiying presence ( group aura )
* increasing nearby skeleton allies unit strength by
1/2/3 ( based on lvl ) on range 5
* Decrease nearby enemy unit strength by 1/3/5 (
based on lvl )
- Have pride as a king ( regeneration ) each turn by 5
Cannot be obtained from killing enemy unit, Cannot be obtained from digging ( grave digger, n graveyard tower ),
After death leaving a random corpse. Similliar spectral
I didn't have apk to upload my file can u tell me some.
Ctgry : infantry melee, undead, giant
Cost : 7/8 turn
Hp : 40/45/50 or 50/55/60 maybe ( based on lvl )
Atk pwr : 20/25/30 ( based on lvl ) have piercing slash (
atk 2 enemy in lines )
Range : 1
Amr : 3/4/5
Pierce amr : 3/4/5
Speed : 3 water : 1
Sight : 6
Act/turn : 1
Power range : 1
Heal bonus : 1.0
Spell ressistance : 70%
Dodge arrow : -
Dodge melee : -
Dodge counter : 50%
Size : 1×1
Builder, trainable : dark altar, mansion
Have some skill pasive
- Can sense a hiding unit
- Terrifiying presence ( group aura )
* increasing nearby skeleton allies unit strength by
1/2/3 ( based on lvl ) on range 5
* Decrease nearby enemy unit strength by 1/3/5 (
based on lvl )
- Have pride as a king ( regeneration ) each turn by 5
Cannot be obtained from killing enemy unit, Cannot be obtained from digging ( grave digger, n graveyard tower ),
After death leaving a random corpse. Similliar spectral
I didn't have apk to upload my file can u tell me some.
Re: Hex bladesmen
If it's images from the web you can just open the image in a separate file, then copy the link and set it between this:
As for stats it's an interesting idea, a vengeful fallen king.
As for stats it's an interesting idea, a vengeful fallen king.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Hex bladesmen
btw Savra I think that the imag team color is too dark to be recognized
Age of Fantasy design leader
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
-
- Posts: 22
- Joined: Sun Feb 02, 2020 1:36 am
Re: Hex bladesmen
Hmm, interesting.EldenLigna wrote: ↑Sun Feb 16, 2020 7:51 pm https://drive.google.com/file/d/1j_09sI ... p=drivesdk
https://drive.google.com/file/d/1XlCdFV ... p=drivesdk
Maybe like this
Re: Hex bladesmen
Most of that's not team colour, just the markings.Alexander82 wrote: ↑Sun Feb 16, 2020 5:21 pm btw Savra I think that the imag team color is too dark to be recognized
2 turns. I put that in as "lasts: 2"