Undead coastal defence
Re: Undead coastal defence
Not if we do it correctly. Besides that, the waypoint thing is getting removed from green dragon I believe.
Might up cool to 4 but the unit has no bonuses so it just becomes a useful, and rather unique new defense strategy.
Might up cool to 4 but the unit has no bonuses so it just becomes a useful, and rather unique new defense strategy.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Undead coastal defence
Waypoint is getting removed because alex wanted it to be controlled as any other normal unit.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
Re: Undead coastal defence
I liked it being uncontrollable...
It was interesting trying to find them most the time due to them all hanging out in your tc's.
Anyway, if we can do this program that is unaffected by waypoints then this unit should be good.
@Stratego (dev) could you manage this? Actually, I know you can, but does this week like it could work for a players team?
It would be rather interesting and could add for new ideas for units to put map hostilities to work in a players favor. Plus the units could double as neutrals as well. (Insane orc.)
They would have no bonuses, or very small ones, and some slightly low stats that are equivalent to that of a neutral.
It was interesting trying to find them most the time due to them all hanging out in your tc's.
Anyway, if we can do this program that is unaffected by waypoints then this unit should be good.
@Stratego (dev) could you manage this? Actually, I know you can, but does this week like it could work for a players team?
It would be rather interesting and could add for new ideas for units to put map hostilities to work in a players favor. Plus the units could double as neutrals as well. (Insane orc.)
They would have no bonuses, or very small ones, and some slightly low stats that are equivalent to that of a neutral.
Re: Undead coastal defence
Since we're on the topic of the undead docks and orcs coastal defence, I found it appropriate to bring this up...
I take it the ship and shark still need editing?
I take it the ship and shark still need editing?
Re: Undead coastal defence
New.
- Attachments
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- Zombie shark.png (909 Bytes) Viewed 1859 times
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- Ghost ship.png (2.24 KiB) Viewed 1859 times
- Puss_in_Boots
- Posts: 3209
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Re: Undead coastal defence
It'd be awesome if the entire thing was transparent to some degree, but this is good.
OLÉ
Re: Undead coastal defence
I could do that but the ship was supposed to have some stuff (E.g. Wood) fully visible since it is a wreckage that was brought to surface. The sails, being torn and destroyed over the years of from the previous battle would be replaced with ghostly ones so the ship can ride the corporal winds.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Undead coastal defence
Simple defence, the tower uses zombie sharks and ghost ships to defend the undeads shores.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Undead coastal defence
The zombie shark is like the summoned wolves ability, ghost ship I guess could be a ship that is resurrected from fallen ships but can't be produced. In other words the tower will have reanimation and summon zombie shark. Stats for them aren't final.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Undead coastal defence
I need to check if we can make ship corpses summon something different from treasure ships.
Sharks are fine.
Also I think a normal reanimation could work well
Sharks are fine.
Also I think a normal reanimation could work well
Age of Fantasy design leader
- ethanking5
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