Posessed Mage

Post Reply
User avatar
makazuwr32
Posts: 7830
Joined: Tue Oct 17, 2017 9:29 am
Location: Moscow, Russia

Posessed Mage

Post by makazuwr32 »

Human mage posessed by a powerful ghost

Cost - 5 turns, , trainable at Altar of the Damned only
Hp - 12
Armor - 1/1
Attack - 0
Speed - 3
Sight - 6
Abilities:
Poison bomb - fireball-based spell but affects with poison instead of burning, cooldown as usual, range - 4 tiles.
Strenghten bones - uses his own health to heal target undead (reversed pain and hit), heals 9 hp at cost of 4 his own hp.
Vanishing+ - as unual.
Fullheal by sacrifice - heals target undead for full health at cost of target living unit's health. can't use for sacrifice undead units, no cooldown, range - 6 tiles.
Last edited by makazuwr32 on Thu Jul 12, 2018 5:10 am, edited 2 times in total.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
User avatar
General Brave
Posts: 4662
Joined: Thu Oct 19, 2017 3:12 am
Location: The Four Point Military Academy.

Re: Posessed Mage

Post by General Brave »

Appearance?
Wise, Might, Loyalty. Forever stands Warfell.
Post Reply

Return to “Undead”