Tower of Dead

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samuelch
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Tower of Dead

Post by samuelch »

A tower that can reanimate a single corpse every 3 turns. It has a very far spell range.
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LordOfAles
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Re: Tower of Dead

Post by LordOfAles »

+1
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
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Puss_in_Boots
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Re: Tower of Dead

Post by Puss_in_Boots »

Great, could see use as a heavy resurrection unit, since towers are supposed to be very fortified.
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Typhoon
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Re: Tower of Dead

Post by Typhoon »

Can we make it movable so it can be used as siege machine because we already have 2 towers and no siege
Last edited by Typhoon on Sat Feb 10, 2018 5:37 pm, edited 1 time in total.
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makazuwr32
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Re: Tower of Dead

Post by makazuwr32 »

Maybe make it so that it can throw corpses near it at enemies via ability instead of ressurection?
Also we can rename it to Dark Citadel: "Flying siege fortress of undead"
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
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Sunrise Samurai
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Re: Tower of Dead

Post by Sunrise Samurai »

Try just giving it 5 range version of summon flesh golem, targeting a specific corpse in that range. This helps alleviate the need for necromancers near the battlefield.
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samuelch
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Re: Tower of Dead

Post by samuelch »

So a moving unit that can summon flesh golem in range of 5?
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Typhoon
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Re: Tower of Dead

Post by Typhoon »

I would stay with corpses and leave flesh golems as necromancer speciality
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Alexander82
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Re: Tower of Dead

Post by Alexander82 »

If you need a moving unt to summone flesh golems or skeletons you already have both necromancers and liches (and spectral riders too).

the starting idea made more sense since it was a tower instead of a unit and it could have a good synergy with the grave digger.

The idea should be that you use a building (that doesn't count over the population limit) to resurrect the corpses dug by the grave diggers at your base.

Having another unit to do what other units already do wouldn't be a great addition imho.
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Sunrise Samurai
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Re: Tower of Dead

Post by Sunrise Samurai »

That's more what I meant. Replacement for necromancers as long as it is inside your base, freeing up your necromancers to get closer to the action.
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Alexander82
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Re: Tower of Dead

Post by Alexander82 »

Exactly. That would make much more sense.
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Sunrise Samurai
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Re: Tower of Dead

Post by Sunrise Samurai »

Alternatively, it can upgrade any single unit to the highest level you have researched for it. (Skeleton fighter becomes armored, for example) usable once per turn, range 3.
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makazuwr32
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Re: Tower of Dead

Post by makazuwr32 »

Will be a thing.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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