Blood Hound - Zombie Dog - MERGED
Re: Blood Hound - Zombie Dog - MERGED
Oof, it seens the imgs i posted had been vanquished and sent to the limbo
Stay Awesome!
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- Puss_in_Boots
- Posts: 3206
- Joined: Fri Apr 21, 2017 1:23 am
- Location: New Jersey
Hellhound
Cost : 2
Name : Hellhound
Producers : Dark altar
Hp : 16 (immune to fire)
Atk : 9
Spd : 5
Arm : 0
P.arm : 2
Sight : 6
SR: 100%
Passive ability: Burning weapon
Can sense invisible units
Undead,Demons
Ferocious hounds of the underworld with their fiery jaw, Sharp teeth and agile body they can be an annoying foe to deal with....
Bonus :
Buildings 100%
Divine 100%
Trolls 100%
Name : Hellhound
Producers : Dark altar
Hp : 16 (immune to fire)
Atk : 9
Spd : 5
Arm : 0
P.arm : 2
Sight : 6
SR: 100%
Passive ability: Burning weapon
Can sense invisible units
Undead,Demons
Ferocious hounds of the underworld with their fiery jaw, Sharp teeth and agile body they can be an annoying foe to deal with....
Bonus :
Buildings 100%
Divine 100%
Trolls 100%
- Attachments
-
- Hellhound.png (1.33 KiB) Viewed 1413 times
Last edited by Badnorth on Tue May 26, 2020 6:23 am, edited 6 times in total.
For newcomers, click here for discord links. Hopefully they aren't expired.
Re: Hellhound
BUFFED BODY version.
- Attachments
-
- Beefed version.
- Hellhound remake.png (1.42 KiB) Viewed 1408 times
For newcomers, click here for discord links. Hopefully they aren't expired.
- makazuwr32
- Posts: 7830
- Joined: Tue Oct 17, 2017 9:29 am
- Location: Moscow, Russia
Re: Hellhound
It looks more like hellcow than hellhound.
Also for 3 turns it has too good stats. Especially attack, armor, bonuses and dodge ranged (why? elven wolves do not have that, why this unit should have it???)
Lower attack down to 9, armor to 0, remove bonuses to casters and archers (why it has them in the first place???), delete dodge ranged.
Also generic "burnable" category will be removed anyway thus i recommend to delete these bonuses as well.
As for bonuses we currently have (or going to implement) next "burnable" categories:
Buildings
Fortifications
Megas
Ships
Skeletons
Zombies
Plants
Trolls
It i suppose must have bonuses to some of these categories.
Also for 3 turns it has too good stats. Especially attack, armor, bonuses and dodge ranged (why? elven wolves do not have that, why this unit should have it???)
Lower attack down to 9, armor to 0, remove bonuses to casters and archers (why it has them in the first place???), delete dodge ranged.
Also generic "burnable" category will be removed anyway thus i recommend to delete these bonuses as well.
As for bonuses we currently have (or going to implement) next "burnable" categories:
Buildings
Fortifications
Megas
Ships
Skeletons
Zombies
Plants
Trolls
It i suppose must have bonuses to some of these categories.
Last edited by makazuwr32 on Fri May 22, 2020 4:12 pm, edited 1 time in total.
AoF Dev Co-Leadermakazuwr32 wrote: ↑Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
Re: Hellhound
I remember we had already something made by @Lynx Shafir (I think)
Age of Fantasy design leader
- Lynx Shafir
- Posts: 1563
- Joined: Mon May 28, 2018 4:24 am
Re: Hellhound
Yeh I posted it on discord
Found this, no team colors
Found this, no team colors
Thy gave me a sword to pierce a lie,
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
Serrated edge for the deamon inside
A moment I'm torn between two tides,
But all I need, I bear inside
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm
- Alexander82
- Posts: 7969
- Joined: Thu Feb 26, 2015 8:18 pm