Aura buildings - undead

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Sunrise Samurai
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Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Aura buildings - undead

Post by Sunrise Samurai »

Original posting:
Sunrise Samurai wrote:Finally on to undead

Bile spring
6 cost
20 life
10 attack, no actions per turn (counterattack only)
Poison aura: 3 squares, poisons enemies
Infection aura: 3 squares, gives infected status detailed in my other post, being 2 dmg per turn and if the victim dies under this effect they leave a zombie, not a corpse.

Vile and disgusting, this isn't a structure anyone wants to go near. Left unchecked, it can deal massive damage and raise an army of zombies by existing, but probably won't be allowed to live that long.

Stitcher's hut
4 cost
20 life
1 action per turn
Healing aura
Healing spell

Combining healing aura with a healing ability gives a sure way to keep units in good health, focusing the spell where units are most damaged. Provides healing the undead lack.

Calcification rune
5 cost
15 life
Defensive aura
+2 to both armors to all allied units and buildings in 3 radius.

Simple defense buff, strong but easy to kill for the cost.

Deathless rune
4 cost
20 life
1 action per turn
Animate dead: same as lich

Not much to say. Ensures you don't need a lich around to keep skeletons active
The glorious sun rises again
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samuelch
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Location: Batavia

Re: Aura buildings - undead

Post by samuelch »

Tower of Soul
8 cost
30 life
Causes fear to all nearby enemy units. +1 power for all nearby friendly units.
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Puss_in_Boots
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Location: New Jersey

Re: Aura buildings - undead

Post by Puss_in_Boots »

This could be edited into, "haunted house."

Keep the fear for all enemies nearby, but without the addition of power to friendlies.

These aura buildings were originally supposed to suggest to the player to build towns instead of an outpost, so we should keep to those roots.
OLÉ
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Sunrise Samurai
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Location: Florida, U.S.

Re: Aura buildings - undead

Post by Sunrise Samurai »

Fear aura is a little too powerful. If it cast fear as a spell maybe, but it can't disable enemy troops in mass quantities.
The glorious sun rises again
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Puss_in_Boots
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Location: New Jersey

Re: Aura buildings - undead

Post by Puss_in_Boots »

There are units that are already immune to spells, and powerful orc units that can overcome this problem in shear strength.

We could have a one of each few buildings as a basic unit, so that new players can be taught how to use them in tutorials.
OLÉ
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Sunrise Samurai
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Joined: Thu Jun 18, 2015 11:21 pm
Location: Florida, U.S.

Re: Aura buildings - undead

Post by Sunrise Samurai »

Maybe well and all knockoffs, plus one decent one for undead since they don't have a fire prevention one would be basic ones. The rest require gems to unlock.
The glorious sun rises again
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