Dark Adept
- LordOfAles
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Dark Adept
Cost: 2
Hp: 8
Power: 2
range: 1
armor: 0
pierce: 0
Sight: 3
speed: 2
action: 1
spell range: 2
spell resistance: 50%
Spells: Increase vanishing, reanimate zombies,transform to necromancer(available after turn 5)
Desc:Dark Adepts were mages and healers who were fascinated by life and death.They went on a journey to become masters of life and death,but only magic they currently know is how to extend life of summoned creatures and how to summon zombies.
Hp: 8
Power: 2
range: 1
armor: 0
pierce: 0
Sight: 3
speed: 2
action: 1
spell range: 2
spell resistance: 50%
Spells: Increase vanishing, reanimate zombies,transform to necromancer(available after turn 5)
Desc:Dark Adepts were mages and healers who were fascinated by life and death.They went on a journey to become masters of life and death,but only magic they currently know is how to extend life of summoned creatures and how to summon zombies.
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Last edited by LordOfAles on Sat Aug 26, 2017 10:03 pm, edited 6 times in total.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Dark Adept
how about giving him special summon skill like every other step of necromancy (necromancer, lich)
Im not coming. Im impending
- LordOfAles
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Re: Dark Adept
Good idea,they could get these out from a corpse
viewtopic.php?f=84&t=4137
viewtopic.php?f=84&t=4137
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- LordOfAles
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Re: Dark Adept
Stats updated
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Sunrise Samurai
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Re: Dark Adept DISCUSSING
Meh. Your other ideas are far better for undead. Given how each race is getting it's turn one at a time, and more ideas keep coming, I think this isn't going to get votes over some others, like the ancient skeleton series.
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- Alexander82
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Re: Dark Adept DISCUSSING
Since they are apprentice necromancer they should have a smaller selection of necromancer's spells:
I would make them like this:
I would make them like this:
This way it is mostly a support for vanishing units and it can also summon zombies (that is worse than reanimation)Cost: 2
Hp: 8
Power: 2
range: 1
armor: 0
pierce: 0
Sight: 3
speed: 2
action: 1
spell range: 2
spell resistance: 50%
Spells: Increase vanishing, summon zombies
Special: After 10 turns it transforms into a full fledged necromancer
Age of Fantasy design leader
- LordOfAles
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Re: Dark Adept DISCUSSING
ok,but i made this so undeads could have at least one good unit vs big foes and armored units.Sunrise Samurai wrote:Meh. Your other ideas are far better for undead. Given how each race is getting it's turn one at a time, and more ideas keep coming, I think this isn't going to get votes over some others, like the ancient skeleton series.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- LordOfAles
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Re: Dark Adept DISCUSSING
Did you mean he can reanimate zombies or really summon them?Alexander82 wrote:Since they are apprentice necromancer they should have a smaller selection of necromancer's spells:
I would make them like this:
This way it is mostly a support for vanishing units and it can also summon zombies (that is worse than reanimation)Cost: 2
Hp: 8
Power: 2
range: 1
armor: 0
pierce: 0
Sight: 3
speed: 2
action: 1
spell range: 2
spell resistance: 50%
Spells: Increase vanishing, summon zombies
Special: After 10 turns it transforms into a full fledged necromancer
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Sunrise Samurai
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Re: Dark Adept DISCUSSING
Actually that's part of why I made skeleton maul. It's cheap and good against armored. Nothing 2 cost should be able to deal 20 a turn without some real drawbacks.
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- Alexander82
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- LordOfAles
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Re: Dark Adept DISCUSSING
Forgot that dude.In this case alexanders version is betterSunrise Samurai wrote:Actually that's part of why I made skeleton maul. It's cheap and good against armored. Nothing 2 cost should be able to deal 20 a turn without some real drawbacks.
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Alexander82
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Re: Dark Adept DISCUSSING
Otherwise he might make a single target reanimation. Like the reanimation spell but only for a corpse at time
Age of Fantasy design leader
- LordOfAles
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Re: Dark Adept DISCUSSING
I think singe reanimation is better for an apprentice
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- Sunrise Samurai
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Re: Dark Adept DISCUSSING
That would work. Here's an idea, give it 2 transform spells, 1 to a necromancer with 5 turn cooldown starting when he is made. The other with the 10 turn cooldown, but makes him a lich.
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- Alexander82
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Re: Dark Adept DISCUSSING
Nice idea. We might also give the "turn to lich" to necromancers but with a shorter cooldown
Age of Fantasy design leader
- LordOfAles
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Re: Dark Adept DISCUSSING
To necros cooldown for lich should be 5
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- LordOfAles
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Re: Dark Adept DISCUSSING
Stats updated
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Sunrise Samurai
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- LordOfAles
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Re: Dark Adept DISCUSSING
Actually adepts shouldnt be able to transform in liches,they are only apprentices, makes no sense lol.Simply remove "Transoform to lich",leave"Transform to Necromancer(5 trns),and only Necro can transform to lich(5 trns)
Stats updated
Stats updated
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
- Alexander82
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Re: Dark Adept DISCUSSING
Btw you should really rework the image (especially the arm that hold the book)
I was that you are using my necromancer as a base so i would suggest you to followe the shading on the necromancer robe to make your own.
I was that you are using my necromancer as a base so i would suggest you to followe the shading on the necromancer robe to make your own.
Age of Fantasy design leader
- LordOfAles
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Re: Dark Adept DISCUSSING
I was already working on it,i need your thought about transformations
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- Puss_in_Boots
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Re: Dark Adept DISCUSSING
The necromancer should defy death or die into a lich after surviving five turns because a Lich is usually described as a wizard with enough power to prevent himself from dying.
OLÉ
- LordOfAles
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Re: Dark Adept DISCUSSING
Maybe when 5 turns pass,your effect is activate,but necro needs to be killed
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- LordOfAles
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Re: Dark Adept DISCUSSING
New image
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- Sunrise Samurai
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Re: Dark Adept DISCUSSING
For the transformation to lich to happen, it usually requires dying by one's own hand. I'd go with the transformation effect manually, rather than on death.
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- LordOfAles
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Re: Dark Adept DISCUSSING
I think usually someone who is dying (Hp1-9),then that someone sacrifices himself become a lich
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- Alexander82
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Re: Dark Adept DISCUSSING
Generally liches are magic users who really WANT to become liches. They use it as a mean of becoming powerful spellcasters and continue studying magic even after death.
I've never heard of liches becoming such just after dying.
I've never heard of liches becoming such just after dying.
Age of Fantasy design leader
- LordOfAles
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Re: Dark Adept DISCUSSING
Well, i played one campaign in one game...
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- Puss_in_Boots
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Re: Dark Adept DISCUSSING
He could destroy himself to become a lich, but yeah I see your point.Sunrise Samurai wrote:For the transformation to lich to happen, it usually requires dying by one's own hand. I'd go with the transformation effect manually, rather than on death.
OLÉ
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