Skeleton shaper

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Jerryqian39
Posts: 74
Joined: Thu Jul 15, 2021 10:47 am

Skeleton shaper

Post by Jerryqian39 »

Spell caster with ability to reshape skeleton.
Cost 3
Train in TC and crypt
HP 56
Attack 10
Range 1
Ability range 1
Armor 3
Pierce armor 4
Speed 3
Sight 5
Action 1

Ability
Sacrifice a skeleton to summon a random corpses
MrLich
Posts: 354
Joined: Sat Aug 28, 2021 9:21 pm

Re: Skeleton shaper

Post by MrLich »

Skeletons later wont even be regular army, but fuel to sacrifice, or turn into stronger units, so this unit is uneccesary, also ud are dead rn, we have to wait for magic update for them to become playable
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makazuwr32
Posts: 7830
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Location: Moscow, Russia

Re: Skeleton shaper

Post by makazuwr32 »

Actually this might be not that bad idea but as researchable ability for one of casters. Cheap one.

Also maybe not a skeleton reshaping but a corpse.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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MrLich
Posts: 354
Joined: Sat Aug 28, 2021 9:21 pm

Re: Skeleton shaper

Post by MrLich »

Like a way recycle weaker, or useless corpses, like animal or pirate one?
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makazuwr32
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Location: Moscow, Russia

Re: Skeleton shaper

Post by makazuwr32 »

Yes.
Alas this ability will not provide any giant, leader or dragon corpses to balance things.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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MrLich
Posts: 354
Joined: Sat Aug 28, 2021 9:21 pm

Re: Skeleton shaper

Post by MrLich »

The only question is if you can keep rerolling one corpse over and over again until you get a skele knight, or archer
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makazuwr32
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Location: Moscow, Russia

Re: Skeleton shaper

Post by makazuwr32 »

You can alas it will probably be limited to cooldown.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
Image
MrLich
Posts: 354
Joined: Sat Aug 28, 2021 9:21 pm

Re: Skeleton shaper

Post by MrLich »

Thats obvious, spamming it each turn to get only knights or ranged skeles tad too much, might even be too strong if undead end up on par with other races
Jerryqian39
Posts: 74
Joined: Thu Jul 15, 2021 10:47 am

Re: Skeleton shaper

Post by Jerryqian39 »

Cool down of 1 would be enough
MrLich
Posts: 354
Joined: Sat Aug 28, 2021 9:21 pm

Re: Skeleton shaper

Post by MrLich »

1 wont do though, thats enough to shift every non giant, non dragon corpse into cavalry, by just rerolling over till you get it
MrLich
Posts: 354
Joined: Sat Aug 28, 2021 9:21 pm

Re: Skeleton shaper

Post by MrLich »

I think 2 is better, less spammable, but enough to make it work, like it definitely has to have lesser cooldown than making corpse
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makazuwr32
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Location: Moscow, Russia

Re: Skeleton shaper

Post by makazuwr32 »

Probably we will go for the first time with 3 turns cd.
If needed we than may reduce cd to 2 turns but that will be after we will add some other sruff to undeads.
makazuwr32 wrote: Mon Sep 16, 2019 7:54 amWhen you ask to change something argument why...
Put some numbers, compare to what other races have and so on...
© by Makazuwr32™.
AoF Dev Co-Leader
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